OSP Kit SP Custom your own kingdom troops

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Somebody said:
Did you put action_promote_kingdom_custom_troop in module_game_menus?

That's the right thing?


Code:
..........
 ),

  ("camp_action",0,
   "Choose an action:",
   "none",
   [
     ],
    [
## ZZ Custom Kingdom Troop begin
      ("action_promote_kingdom_custom_troop",
       [(faction_slot_eq, "fac_player_supporters_faction", slot_faction_state, sfs_active),
        (faction_slot_eq, "fac_player_supporters_faction", slot_faction_leader, "trp_player"),
         ],"Promote your kingdom custom troop.",
       [(start_presentation, "prsnt_custom_kingdom_troop"), 
        ]
       ),	   
## ZZ Custom Kingdom Troop end	

      ("camp_recruit_prisoners",
       [(troops_can_join, 1),
        (store_current_hours, ":cur_time"),.......
 
PlatinumPoptart said:
Uh I hate how much I suck at these things, I really want this but I don't know how to do it, like where do I put this stuff doI copy and paste the code somewhere? Any help would be nice.

I think it's just set to people who knows how to mod, because I didn't figure out how to use it....

If someone could help.
 
Please help me find the error in the installation script code of your [Kit] Custom Troops.

I installed a few times in the modification, together with a set of scripts (including the display of the  "troops  tree"- kode of dunde ) .. When compiling no errors in the game panel is displayed the troops after the capture of the fortress and the name of his clan works (the kingdom).
But to assign new names to the troops, or they can not change clothes.

I installed the code on the  WB 1153  Native (the original game), but in this case, when compiling I get an error.  :sad:  That's it.
1a59ee218c83.bmp


Look at me, what is wrong with my installation method for your recipe. I have attached the files of the original module_system with established codes ..


http://rghost.ru/39510178

 
Somebody said:
Maybe because those scripts are missing? Grab those from the script of Custom Commander.

On this page are the scripts  http://forums.taleworlds.com/index.php/topic,213497.0.html    . But when you install and compile into a modular system there are no errors, but the game still does not work dressing up soldiers. 

 
Fully customizable troops? I am interested.
Is it possible to equip the troops with gear from the player's inventory? That's missing from the old custom troops mod, but it should be possible to implement this.
 
FALX said:
Somebody said:
Maybe because those scripts are missing? Grab those from the script of Custom Commander.

On this page are the scripts  http://forums.taleworlds.com/index.php/topic,213497.0.html    . But when you install and compile into a modular system there are no errors, but the game still does not work dressing up soldiers.

Still doesn't work? very sorry for that. This code is a very old version, I forgot this topic and haven't upgrade the code.
The latest version you can find that in the 16 century's source code.
http://forums.taleworlds.com/index.php/topic,250920.msg6005639.html#msg6005639

Maybe later I will upgrade this code.
 
Sorry to be a special one guys. I have no idea how this is done, could someone give a quick guide? would be very appreciative if you did.
 
Where does the missing script go? I put it at the bottom.

I am having issues when compiling, my errors state smaller_size is not defined as well as troop_tree_size_x not defined.

-edit, I found the constants for those variables in another thread (I hope)

now I have the issue when I compile: script_prsnt_upgrade_tree_troop_cost, is an illegal identifier.
 
This is a really great idea! :smile:
I am wondering however, is there a way to enable a pre-existing 'default troop tree', so that instead of building it from the ground up every save file you could just make minor adjustments to it each time, like equipment and name etc.
I just think this would save time, as having to create each and every troop is a little fiddly.
That said, it gives you amazing freedom with the trees :smile:
 
Are there built in limits? I mean wouldnt it suck to have recruits in black armor running around with swords of war and siege crossbows, you know what I mean?
 
As far as I know there isn't any limits; I don't think the items make they have even make a difference to the upkeep cost either.
 
nexusmods made changes to their website and the old urls don't work, but the mods still maintain their identifiers. In case you keep digging and find more nexusmods urls:
Code:
old url: https://mountandblade.nexusmods.com/mods/3633
new url: https://www.nexusmods.com/mbwarband/mods/3633
 
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