So, I'm noticing there's like a slight difference from in-game to Custom Battle, at least with Sieges
Months back, honestly don't know how long ago, I got introduced to Custom Battles and wanted to try siege Battles as I hadn't started doing war yet, and was nervous about conquering kingdoms
Back then you had a custom character to choose from, as well as choices on which infantryman, archers, and horse troops you want. This was great, wasn't always huge on Custom character due to...it never would fully fit my playstyle
The siege battles were also not the same as in game battles, as I found out later. The feel of them is off.
Like, there's a difference in the design of them vs in-game siege battles
It's always far too easy for the Siege to slide to your win or your enemies in Custom mode. This is not how it goes in a real siege in game.
There's been more back and forth. I dont know, if someone else knows what I'm talking about and can relate, please feel free to relate your own experiences on this
I want to ask if in the future a Custom character build could be created for Custom Battle due to individual playstyles.
For me I've found I like to use a bow, and have worked at it for awhile so I have the best bow and arrows, which allows for two hit kills, or one hit if in the head. I combine this with a two handed Sword as, especially in Siege Battles, a one handed Sword takes 2 or more hits, and is too slow on killing troops to keep up with swarms of enemies
I feel like, in addressing this, we can expand this to levels and perks of being the commander of your siege army. So basically the same layout of choosing your attributes and points as the level up screen in-game. I think this would be great for new and old players, in that they can customize their setup to be the most overpowered Commander, or a starting out Commander. Whatever any player wants to try out
It would be great for experimentation.
The tactics stat for instance effects simulation damage by troops. Bow effects your archers. One handed, your infantry.
Oh, and I think someone has mentioned this before. Add a difficulty mode to the Custom Battles. That would be great! If we had an adjustable difficulty, that will allow things to occur differently
That may be part of why Siege Battles come off the way they do to me. If they are ramped up to Realistic, like it's seeming like, that may explain a lot of why I see, Siege Towers and Battering Ram still reach my walls EVERY SINGLE TIME, despite the fact that:
I have 4 fire catapults
I can have the best troops
And I'm firing at the troops pushing said Siege Tower or Battering Ram which should, combined with my other archers, be slowing them down
Ironically in addressing the Siege Towers and Battering Ram, I remember noticing, I don't know if the archers are functioning properly in Custom Siege Battles
I noticed a bunch are all just bunched together, not shooting anything, not doing anything. In-game they are usually all at their stations, all ready to shoot. With a wall of archers, ironically, on the walls, in-game generally that spells trouble for the attackers, but in a Custom Siege Battle, the archers for some reason...may or may not pose that much of a threat
Or..like in my last Custom Siege Battle: I only saw 1 archer manning the walls, like 20 bunched together doing nothing inside the walls where they should be shooting through the windows, ...there wasn't a lot of Archers doing anything
Plus, yes, I don't think the catapults fired, maybe once.
So overall...Custom Siege Battles look to need a lot of work
Please, you guys do a great job. If you can, when you have time, look at these ideas. I think Custom Battles could greatly improve from:
- Custom characters for players to invent themselves along with their own stats for leading their troops, and their own armor and weapons to choose from same as in-game
- Adjusting the difficulty level
- fixing troop movement and response for archers
I bring this up because I've found I really love Siege Battles. Especially to be on the defensive, but in-game you can end up the attacker a lot more than defender, so I don't always end up with the chance.
Custom Battle comes off as an easy way to spend just a little bit of time warring it out, without having to go through lots of time in-game. It's fun, just not at the quality it needs to be yet
Months back, honestly don't know how long ago, I got introduced to Custom Battles and wanted to try siege Battles as I hadn't started doing war yet, and was nervous about conquering kingdoms
Back then you had a custom character to choose from, as well as choices on which infantryman, archers, and horse troops you want. This was great, wasn't always huge on Custom character due to...it never would fully fit my playstyle
The siege battles were also not the same as in game battles, as I found out later. The feel of them is off.
Like, there's a difference in the design of them vs in-game siege battles
It's always far too easy for the Siege to slide to your win or your enemies in Custom mode. This is not how it goes in a real siege in game.
There's been more back and forth. I dont know, if someone else knows what I'm talking about and can relate, please feel free to relate your own experiences on this
I want to ask if in the future a Custom character build could be created for Custom Battle due to individual playstyles.
For me I've found I like to use a bow, and have worked at it for awhile so I have the best bow and arrows, which allows for two hit kills, or one hit if in the head. I combine this with a two handed Sword as, especially in Siege Battles, a one handed Sword takes 2 or more hits, and is too slow on killing troops to keep up with swarms of enemies
I feel like, in addressing this, we can expand this to levels and perks of being the commander of your siege army. So basically the same layout of choosing your attributes and points as the level up screen in-game. I think this would be great for new and old players, in that they can customize their setup to be the most overpowered Commander, or a starting out Commander. Whatever any player wants to try out
It would be great for experimentation.
The tactics stat for instance effects simulation damage by troops. Bow effects your archers. One handed, your infantry.
Oh, and I think someone has mentioned this before. Add a difficulty mode to the Custom Battles. That would be great! If we had an adjustable difficulty, that will allow things to occur differently
That may be part of why Siege Battles come off the way they do to me. If they are ramped up to Realistic, like it's seeming like, that may explain a lot of why I see, Siege Towers and Battering Ram still reach my walls EVERY SINGLE TIME, despite the fact that:
I have 4 fire catapults
I can have the best troops
And I'm firing at the troops pushing said Siege Tower or Battering Ram which should, combined with my other archers, be slowing them down
Ironically in addressing the Siege Towers and Battering Ram, I remember noticing, I don't know if the archers are functioning properly in Custom Siege Battles
I noticed a bunch are all just bunched together, not shooting anything, not doing anything. In-game they are usually all at their stations, all ready to shoot. With a wall of archers, ironically, on the walls, in-game generally that spells trouble for the attackers, but in a Custom Siege Battle, the archers for some reason...may or may not pose that much of a threat
Or..like in my last Custom Siege Battle: I only saw 1 archer manning the walls, like 20 bunched together doing nothing inside the walls where they should be shooting through the windows, ...there wasn't a lot of Archers doing anything
Plus, yes, I don't think the catapults fired, maybe once.
So overall...Custom Siege Battles look to need a lot of work
Please, you guys do a great job. If you can, when you have time, look at these ideas. I think Custom Battles could greatly improve from:
- Custom characters for players to invent themselves along with their own stats for leading their troops, and their own armor and weapons to choose from same as in-game
- Adjusting the difficulty level
- fixing troop movement and response for archers
I bring this up because I've found I really love Siege Battles. Especially to be on the defensive, but in-game you can end up the attacker a lot more than defender, so I don't always end up with the chance.
Custom Battle comes off as an easy way to spend just a little bit of time warring it out, without having to go through lots of time in-game. It's fun, just not at the quality it needs to be yet