archers

  1. Safety_Tree

    On Ammo Choices and Hidden Values

    Hey there, I've noticed that, oddly enough, the choice for archers that offers barbed arrows seems to consistently give me the best overall performance, even compared to perk options that explicitly say "Grants better Ammo", whether that option be the headshot bonus or the accuracy period...
  2. LyonExodus

    Best & Worst Ranged Units Tested 1.6.2. . Did anything change?

    It was about time i brought to you guys some more Units testing. This time it will just be the Ranged units, ranked both in Shooting & Melee, Elite, Standard or Merc unit it doesn't matter, if you are at least tier 4 and recruitable you get tested. A LITTLE DISCLAIMER: I was unable to test...
  3. anoddhermit

    Findings on Shield Infantry vs. Archers after tests

    The greatest average survivability award goes to the Aserai Veteran Infantryman and the Sturgian Heavy Axeman. Legionary was third. Against foot archers, things were more equal with the Vlandian Sergeant doing much better - it performed awful vs. Horse Archers. The worst average survivability...
  4. Aurex

    Static AI positions on walls and towers, Dynamic AI.

    Hello there. Given we probably all agree sieges are a big part of the game (or should be) and have never been working properly, and having read many great suggestions on how they could be made more enjoyable, in-depth and immersive, I think I might have had a half-decent idea I'd like to share...
  5. LyonExodus

    Best units in Bannerlord update for 1.5.9. up to 1.6.1.

    Just so you know fellow Lords: this post is still relevant in 1.6. & 1.6.1. as no much as happened to the units or AI. i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched. Another reason is, at the time i made...
  6. Add a new command with F1

    Archers are not viable in the multi-mod captain. Reason : it's impossible to use the order "go to this position" (F1 ; F1) without them trying to defend themselves if an opponent is nearby. And the command "advance" F1 ; F4 is not really usable in multi, too bad against other players...
  7. BL Coding Changing reloading speed for archers

    Do you know if it is possible to modify archers reloading speed or it is completely tied to animation? Thanks!
  8. stevehoos

    In Progress NPC archer targeting issue

    Summary: Archers are targeting fleeing enemies instead of active fighters. My archer units were firing at retreating enemy AI instead of targeting the AI that was posing a threat right behind them that were much closer. How to Reproduce: Fight a battle with archer NPCs Quest/Settlement Name...
  9. Deviant

    1.5 MP captain feedback on archer issues

    Some technical feedback from 1.5 on the state of Archers: After playing some competitive matches in 1.5 in the Captains League over the weekend everyone has come to the conclusion the Archers have taken a massive step back for Captains mode. The issues so far look to be: 1. Archer Accuracy -...
  10. cyberonn

    Realistic Approach on Armors

    Most people state that archers are OP. When I want to form a balanced army like %40 Infantry, %40 Archer and %20 Cavalry; battles are usually already won before any melee fight, thanks to archers. So it makes infantry useless. Yes, archers should counter infantry and I have no problem with...
  11. Formations & Commands/Pikes and Archers

    So I just watched this video and am reevaluating a few things about my strategies, let me see if I have this right and then I'll ask my questions: So if I have this right - and correct me if I'm wrong about anything - formations aren't just hotkeys, they dictate AI behavior. And "advance" and...
  12. abc123456

    AI Issue: Emptying All Enemy Archers' Arrows with 1 Person

    AI issue that lets you easily waste all the enemy archers' arrows with just 1 person. Then you can you just advance your troops with no enemy missiles left. My theory is that sometimes the AI decides it is in a safe position for archers, like high ground, and decides to unload all their arrows...
  13. Troop Abilities: focus fire, charge, stand ground...?

    I've always loved M&B's tactic system for its simplicity, but I was hoping for more in Bannerlord. I know this concern has been raised but I'm just gonna reiterate: implementation of some more focused commands would help make simulations feel more immersive. Right now, commands still feel more...
  14. Please give shields to every faction's tier 2 infantry

    Only khuzait, empire, and sturgia get shields for their tier 2 infantry. Aserai tribesmen, vlandian footmen, and battanian clan warriors lack shields until tier 3. Something simple like a horseman's kite shield for vlandian footmen, southern round shield/desert oval shield for tribesmen, and a...
  15. Horse archers

    Why are the horse archers, the hardest troop to get imo stands as cannon fodder behind the ram as it moves toward gate? Can’t I switch them out with infantry and shields?
  16. Luminouscales

    Improve archer 1v1 skirmish AI

    Currently, dueling archers will stand in place and try to shoot each other, with the first that fires being the winner. It's too simple and boring; soldiers swaying, dodging the arrows or maybe trying to close the distance between each other would look and work better. The version's beta e0.1.1...
  17. Saving lives

    Any tips on saving lives on the way to the front door of a castle/town that? Defending archers kill tf out of my army. Also, how can I direct archers to go to a safe spot and shoot down enemy archers?
  18. Archers Wonky in Siege Battles

    Has anyone else found that recently there are issues with archers in siege battles? As when I've gone into siege battles recently on the beta branch my archers have performed really poorly indeed. Getting minimal kills with their bows in siege battles and more recently not splitting up in...
  19. TheGrainMan

    Need More Info Offensive siege behavior borked

    Problem 1: Infantry are called archers and ignore commands to archers Problem 2: Infantry and archers completely ignore siege towers and run up to the wall beneath it Problem 3: Archers not firing back at defenders Problem 4: Infantry only using 1 siege tower when there are 2 Version: 1.1.0...
  20. Neofd10

    Change Battania’s infantry focused troop tree.

    When waiting for Bannerlord I was very excited to play as the Battanians. But after seeing the current Battanian main troop tree I was disappointed. There was far too much infantry and no where near as much skirmishing troops, in particular archers. Battania is meant to be a skirmishing faction...
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