archers

  1. Aurex

    Static AI positions on walls and towers, Dynamic AI.

    Hello there. Given we probably all agree sieges are a big part of the game (or should be) and have never been working properly, and having read many great suggestions on how they could be made more enjoyable, in-depth and immersive, I think I might have had a half-decent idea I'd like to share...
  2. LyonExodus

    Best units in Bannerlord 1.5.9. & 5.10.

    Now i know the info is from 1.5.9. but nothing major changed since 1.5.10. got released. most notable was the Druzhinniks Champions getting a "rebalance" ( can't understand why but ok ) Druzh Champions are updated in the newest version of the Spreadsheet. their stats went down but not as much as...
  3. Add a new command with F1

    Archers are not viable in the multi-mod captain. Reason : it's impossible to use the order "go to this position" (F1 ; F1) without them trying to defend themselves if an opponent is nearby. And the command "advance" F1 ; F4 is not really usable in multi, too bad against other players...
  4. BL Coding Changing reloading speed for archers

    Do you know if it is possible to modify archers reloading speed or it is completely tied to animation? Thanks!
  5. stevehoos

    In Progress NPC archer targeting issue

    Summary: Archers are targeting fleeing enemies instead of active fighters. My archer units were firing at retreating enemy AI instead of targeting the AI that was posing a threat right behind them that were much closer. How to Reproduce: Fight a battle with archer NPCs Quest/Settlement Name...
  6. Deviant

    1.5 MP captain feedback on archer issues

    Some technical feedback from 1.5 on the state of Archers: After playing some competitive matches in 1.5 in the Captains League over the weekend everyone has come to the conclusion the Archers have taken a massive step back for Captains mode. The issues so far look to be: 1. Archer Accuracy -...
  7. cyberonn

    Realistic Approach on Armors

    Most people state that archers are OP. When I want to form a balanced army like %40 Infantry, %40 Archer and %20 Cavalry; battles are usually already won before any melee fight, thanks to archers. So it makes infantry useless. Yes, archers should counter infantry and I have no problem with...
  8. Formations & Commands/Pikes and Archers

    So I just watched this video and am reevaluating a few things about my strategies, let me see if I have this right and then I'll ask my questions: So if I have this right - and correct me if I'm wrong about anything - formations aren't just hotkeys, they dictate AI behavior. And "advance" and...
  9. abc123456

    AI Issue: Emptying All Enemy Archers' Arrows with 1 Person

    AI issue that lets you easily waste all the enemy archers' arrows with just 1 person. Then you can you just advance your troops with no enemy missiles left. My theory is that sometimes the AI decides it is in a safe position for archers, like high ground, and decides to unload all their arrows...
  10. Troop Abilities: focus fire, charge, stand ground...?

    I've always loved M&B's tactic system for its simplicity, but I was hoping for more in Bannerlord. I know this concern has been raised but I'm just gonna reiterate: implementation of some more focused commands would help make simulations feel more immersive. Right now, commands still feel more...
  11. Please give shields to every faction's tier 2 infantry

    Only khuzait, empire, and sturgia get shields for their tier 2 infantry. Aserai tribesmen, vlandian footmen, and battanian clan warriors lack shields until tier 3. Something simple like a horseman's kite shield for vlandian footmen, southern round shield/desert oval shield for tribesmen, and a...
  12. Horse archers

    Why are the horse archers, the hardest troop to get imo stands as cannon fodder behind the ram as it moves toward gate? Can’t I switch them out with infantry and shields?
  13. Luminouscales

    Improve archer 1v1 skirmish AI

    Currently, dueling archers will stand in place and try to shoot each other, with the first that fires being the winner. It's too simple and boring; soldiers swaying, dodging the arrows or maybe trying to close the distance between each other would look and work better. The version's beta e0.1.1...
  14. Saving lives

    Any tips on saving lives on the way to the front door of a castle/town that? Defending archers kill tf out of my army. Also, how can I direct archers to go to a safe spot and shoot down enemy archers?
  15. Archers Wonky in Siege Battles

    Has anyone else found that recently there are issues with archers in siege battles? As when I've gone into siege battles recently on the beta branch my archers have performed really poorly indeed. Getting minimal kills with their bows in siege battles and more recently not splitting up in...
  16. TheGrainMan

    Unresolved Offensive siege behavior borked

    Problem 1: Infantry are called archers and ignore commands to archers Problem 2: Infantry and archers completely ignore siege towers and run up to the wall beneath it Problem 3: Archers not firing back at defenders Problem 4: Infantry only using 1 siege tower when there are 2 Version: 1.1.0...
  17. Neofd10

    Change Battania’s infantry focused troop tree.

    When waiting for Bannerlord I was very excited to play as the Battanians. But after seeing the current Battanian main troop tree I was disappointed. There was far too much infantry and no where near as much skirmishing troops, in particular archers. Battania is meant to be a skirmishing faction...
  18. DrDDevil

    Current gameplay issues

    I have spent quite some time starting (and restarting) due to the introduced changes, and at this point I can definetly say what I feel isn't implemented the best way possible. Also, this doesn't count on potential future features, like revolts etc. 1. Major game killer: leveling troops with...
  19. Bug(?) with friendly ranged troops.

    While playing around in custom battles, I noticed that friendly troops start firing at half the distance enemy troops do. In any battle set up, using all archers on a flat plain for emphasis, you'll find that the enemy archers will begin firing at a distance of ~200-220(meters?) whereas yours...
  20. Archers...shoot please

    Anyone else notice archers literally dont fire unless the enemy is 6ft in front of them like 90% of the time? The other 10% they are launching those arrows across the map.....What gives?
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