Has the G flag stealing been addressed yet? It seemed beforehand they were going for more level design fixes but that hardly works in my experience.
I think it'd be good if the G flag was locked until at least the walls have been taken, as it can be a viable strategy to dodge one or two of the last flags to go for a strong G push. But as it is at the moment it's super easily exploited by just sneaking in, as we all probably know by now.
Some of the patch notes mentioned squashing siege crashes but I'm not sure if that's on the live branch yet. I can't help but feel that the crashes are tied to the 'warm-up' stage as I've noticed if you throw a rock or pot, and the warm-up ends whilst the projectile was mid-air, the 'wooosh' sound of it travelling in air will stay in that particular spot for the rest of the game. Maybe thangs aren't resetting properly. Could have been fixed by now but it was something I noticed from playing a lot of siege back in the day.