donatedfront
Recruit
I am experiencing a crash of mount and blade after I move on the map. I tried several save files and they all seem to crash shortly after loading.
Following error message is shown when crashing:
Mount and Blade Bannerlord has crashed
---------------------------
Mount and Blade Bannerlord has encountered an error and needs to close. See the error information below.
NullReferenceException:
Object reference not set to an instance of an object.
Stack trace:
at TaleWorlds.CampaignSystem.MobileParty.RemoveParty()
at TaleWorlds.CampaignSystem.Actions.DestroyPartyAction.ApplyInternal(PartyBase destroyerParty, MobileParty destroyedParty)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEndForParty(PartyBase party)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEnd()
at TaleWorlds.CampaignSystem.MapEvent.FinalizeEvent()
at TaleWorlds.CampaignSystem.MapEvent.FinishBattle()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?63248000::OnApplicationTick_Patch1>(Module this, Single dt)
Any idea what it could be about?
Thanks for your help.
Following error message is shown when crashing:
Mount and Blade Bannerlord has crashed
---------------------------
Mount and Blade Bannerlord has encountered an error and needs to close. See the error information below.
NullReferenceException:
Object reference not set to an instance of an object.
Stack trace:
at TaleWorlds.CampaignSystem.MobileParty.RemoveParty()
at TaleWorlds.CampaignSystem.Actions.DestroyPartyAction.ApplyInternal(PartyBase destroyerParty, MobileParty destroyedParty)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEndForParty(PartyBase party)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEnd()
at TaleWorlds.CampaignSystem.MapEvent.FinalizeEvent()
at TaleWorlds.CampaignSystem.MapEvent.FinishBattle()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?63248000::OnApplicationTick_Patch1>(Module this, Single dt)
Any idea what it could be about?
Thanks for your help.