More arrive foolishly seeking fortune and glory in this domain... of the damned.
Fredelios the Leper. This man understands that adversity and existence are one and the same.
Goker, Man-at-arms. The raw strength of youth may be spent, but his eye holds the secrets of a hundred campaigns.
Part 2 - Poor Devils
It is done, turn yourself now to the condition of those poor devils, who remain.
More arrive foolishly seeking fortune and glory in this domain... of the damned.
Fredelios the Leper. This man understands that adversity and existence are one and the same.
Goker, Man-at-arms. The raw strength of youth may be spent, but his eye holds the secrets of a hundred campaigns.
While the brave ventured into the Ruins, a brave bartender arrived, encouraging the Caretaker to give him the keys of the tavern. I remember days, when the sun shone, and laughter could be heard from the tavern.
While the brave slew horrors and despaired, an hopeful priest arrived, encouraging the Caretaker to unlock the abbey. Gilded icons and dogmatic rituals… For some, a tonic against the bloodshed.
Means to come to senses, some silence before the storm. A most welcome thing.
(Abbey and tavern unlocked)
Which renewed faith, we ventured into the abyss once again. This time, it provided us with something unexpected. Coin, glory and with it...a glimmer of hope?
It appears that the enemy has less to throw at us, or we have become stronger. Or maybe we've gotten used to it. We've become numb and see pain as a victory, a sign we are alive.
Those madmen are the worst...it is all our fault. They accuse us and they might be right. We've caused this... but we can fix it. We can beat them.
It takes a special kind of person to survive out here. Eventually, you might even start to enjoy it. The pain, the adrenaline. Familiarity.
Others do not find this joy in suffering. They, instead, find an outlet. Others suffer because of it.
But then...nothing. Some respite, the enemy dead at our feet. We won this skirmish and this time when we return, we all return.
Hope returns to us. The victory we needed, accompanied by new tools. Golradir gambled until his sorrows were no more. The guild has opened, where adventurers may practice their skills. The blacksmith has opened, where adventurers may reforge their sword.
We can look to the future now, and it is less bleak. There's things that need to be done. We set goals for ourselves, in this moment of optimism.
(Iru the Jester joined, unnamed Vestal also joined, available for the taking. Next reports will feature several battles in short, not much happened, the enemy is weakened it seems. Perhaps some more storytelling too)
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