[CoR] Corporation of Radicalization

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May start a Darkest Dungeon game, perhaps with some fellow (CoR?) people. Detailed AAR is a possibility, anyone want a character named after him?? (Indicate class or class type (tank, healer, damage, AoE damage, etc.) preference if you got one)
 
http://darkestdungeon.gamepedia.com/Hero_Classes Info about the specific classes.
The first 4 heroes are hard set to be Crusader, Highwayman, Plague Doctor and Vestal.

Current participants, ready for slaughter:
Crusader - MaHuD
Highwayman - Not taken
Plague Doctor - Kazzan
Vestal - Golradir

Recruitment (in order):
Jester - Iru
Hound Master - Shoxi
Hellion - Goker
 
In the Dank Jewel Estate...

...we will find our redemption.


The god-fearing Mahud and known-cheat Feragorn have brought the caretaker to his new home. He is safe... for now.

The first stagecoach has arrived, bringing two mercenaries:
Golradir, a fated Vestal, who apparently has a bit of a gambling problem.
Kazzan, a Plague Doctor, skilled in slaying of beasts. Unfortunately, he's a Hieromaniac.

Two very faithful persons indeed. I wonder how long that will last.

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----

The first adventure has been completed. Or abandoned. Golradir knew what was up.
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Kingguy, please, can I be the leper?

Background story: I was a rich man with ten wives, then I fell into a hole and came out the other side as a donkey. Then I shouted for help, and I turned into a leper.
Attributes: 50.
Skills: First aid level two, gunnery level one, sewing level zero, digging level zero.
Equipment: Helmet, blanket.
Special abilities: Yes (  ͝° ͜ʖ͡°)
 
inox_ionizer said:
Kingguy, please, can I be the leper?

Background story: I was a rich man with ten wives, then I fell into a hole and came out the other side as a donkey. Then I shouted for help, and I turned into a leper.
Attributes: 50.
Skills: First aid level two, gunnery level one, sewing level zero, digging level zero.
Equipment: Helmet, blanket.
Special abilities: Yes (  ͝° ͜ʖ͡°)
Fredelios is currently also a Leper, but if I find another Leper, you may be him ))

(  ͝° ͜ʖ͡°)
Don't take of your mask, too spooky.
 
Part 1 - Intro: Mud And Rain

Great heroes can be found even here, in the mud and rain:
Mahud the Crusader, a mighty sword arm anchored by holy purpose. A zealos warrior.
Feragorn the Highwayman, elusive, evasive, persistent. Righteous traits for a rogue.
Golradir the Vestal, a sister of battle, pious and unrelenting!
Kazzan the Plague Doctor, what better laboratory than the blood-soaked battlefield?

The fiends must be driven back, and what better place to begin, than the seat of our noble line? These would-be heroes march on, to the Ruins of the estate which was an envy of this land...once.
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It is not long, before the horrors that consider these ruins a home show themselves. Cultists, fond of their dark rituals, appear to have formed a peculiar bond with the dead. Animated bones join their ranks, wielding shield and axe. Some bones even carry nothing but a goblet of wine, tempting the heroes with the red substance.
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But simple cultists and walking bones, bound with magic, are no match for... heroes. Dead or alive, they should be destroyed all the same. And so the first foes meet their end.
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Travelling through these ruins, walking dead aren't the only things blocking our way. A collapsed wall, a barricade built by occultists, we do not know, but it is blocking the way. Fortunately, we did not forget to bring a shovel. Succes often lies in being well-prepared.
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Perhaps we should not have touched these stones, perhaps bringing a shovel was not well-preperation, but our doom. We should have abandoned this estate, turning around and never look back. I would have said our luck has run to an end, but we've just started, and we have not been lucky yet.
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The Collector, also known as the King in Yellow, has heard the breaking down of the wall and seeks to end our adventure, for once and for all. The name Collector had truth to it, he indeed had a collection, which he is all too eager to show to us. He collects heads of his victims, spine intact and all, and harnasses their power. We must avoid strengthening his army, we must destroy him at all costs...
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Our heroes have given it all, it took them 13 minutes to take the fiend down. The toil is too much for our Plague Doctor, he bleeds and stares in the face of death.
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The wound are too grave. The battle is won, but not for our friend. He must've regretted leaving the city, but we'll never know. His lasts words were unidentifiable, as he muttered in fear...
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The Plague Doctor may have been an odd fellow, but he was a friend, bound to these lands and facing the horrors with us. His death was not taken lightly and in the first week hope was already faltering.
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But we must continue, we have a task here, which we must complete. Perhaps fortune will favor us now. Perhaps the heroes have found themselves spared for a reason. Feragorn especially seems intent to avenge his lost friend.
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The answer is no. Fortune will not favor us. Even the cold stone seems bent on preventing passage...
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