The AI argument is a non-starter. In a single player campaign there is no reason for the AI to manage town builds. There should just be number of templates and the AI gets one from a pool after spending time and money.
Yeah, space is an issue for me as well as im trying to play from SSD with limited space and 50 gb is quite large but not like tremendous as games kept getting larger and larger in last years that some of them are even larger than 100 gb anymore. Still i hope it won't be larger than 70 gb as otherwise i can't play it from SSD but perhaps they would make high resolution textures additional download or something due i have a 1050 so i will never ever use any resolution higher than 1080p..A lot of games have features that exist on the drawing board but can't be implemented. Bannerlord as it is takes up an absolutely TREMENDOUS amount of space on a hard drive, it's not surprising that some of its more ambitious features will get lost in the cutdown shuffle. It's the hard choices any managing director or producer has to make at times.
Agreed.The AI argument is a non-starter. In a single player campaign there is no reason for the AI to manage town builds. There should just be number of templates and the AI gets one from a pool after spending time and money.
Code doesn't take much "space" and its weird you think so. What they'd want to cut for space is things like unique castles and town maps, which they've already said they're implementing.Yeah, space is an issue for me as well as im trying to play from SSD with limited space and 50 gb is quite large but not like tremendous as games kept getting larger and larger in last years that some of them are even larger than 100 gb anymore. Still i hope it won't be larger than 70 gb as otherwise i can't play it from SSD but perhaps they would make high resolution textures additional download or something due i have a 1050 so i will never ever use any resolution higher than 1080p..
What on earth are you talking about? Co-op has never been promised, in fact they have clearly stated that this would be an extremely unrealistic undertaking and that they have no plans whatsoever anywhere in the near future to even attempt to implement such a feature.Only scrapped feature is co-op mode which was the most exciting feature about Bannerlord for many people including me but Devs stated months ago it won't be a part of EA nor full release!! If they were promising features they can't really implement why exactly they scrapped one of the most exciting features months ago then, huh??? So if those features couldn't be implemented they would have announced that long ago but they didn't perhaps because after fixing dozens of bugs and optimizing game engine for weeks adding some building options to a village is pretty simple...
In early development they stated perhaps they could implement it to the full release then they scrapped it shortly after, in fact they also added perhaps they could add co-op mode after the full release!! And i never stated they promised such a feature would be in full release rather used it as an example to show if something is too much for them they are just saying it rather than giving false promises like some people wrongly claim here..What on earth are you talking about? Co-op has never been promised, in fact they have clearly stated that this would be an extremely unrealistic undertaking and that they have no plans whatsoever anywhere in the near future to even attempt to implement such a feature.
I ran the article through google translate. The article to begin with looks shady, with no references or video to back up the content. It's also 2 years old, and from every single other interview or Q&A there's been where this question has been asked, they have flat out denied they're working on such a feature and also explained why. So I don't see why you ever got your hopes up for such a feature, it was very clearly not coming.In early development they stated perhaps they could implement it to the full release then they scrapped it shortly after, in fact they also added perhaps they could add co-op mode after the full release!! And i never stated they promised such a feature would be in full release rather used it as an example to show if something is too much for them they are just saying it rather than giving false promises like some people wrongly claim here..
Mount & Blade II: Bannerlord'a Co-op ortaklaşa oyun modu geliyor!
Mount & Blade oyuncularının Mount & Blade II: Bannerlord'da görmeyi en çok arzuladıkları şeylerden biri de, oyunda co op oyun modunun olm...www.merlininkazani.com
To be honest, co-op shouldn't be so hard if it were only in battles, and I'd be inmensely happy with that. Like one player plays and the other joins as either a companion or a regular troop. That would be nice.
Regarding castle building and such, it is indeed a shame. The current mechanics are an improvement over warband, but it is true it lacks something that makes it more attractive. Specially in villages, where you can do absolutely nothing.
You are failing to read mate as i wonder where exactly i stated that i got my hopes up for such a feature? And i already said it was early development and you are saying that article is too old?? You don't say!! Also it isn't shady at all, here is another one which says exactly same thing:I ran the article through google translate. The article to begin with looks shady, with no references or video to back up the content. It's also 2 years old, and from every single other interview or Q&A there's been where this question has been asked, they have flat out denied they're working on such a feature and also explained why. So I don't see why you ever got your hopes up for such a feature, it was very clearly not coming.
Do you think? You've probably given it more thought, but @Azhael said "battle only" co-op and the game already has core battle "co-op" mechanics to tap into in the form of the multi-player battle system.. There would only need to be a very limited features added to enable some kind of peer-to-peer 2-player campaign map co-op feature. For example:It would be very tough to implement any type of Co-op in this game.
@Crotiz
If TW are developing their mod API well and with flexibility, the idea will be jumped on by a modder in no time. Heck, I'm tempted to look into BL modding possibilities, just to see if this is possible. But it all depends on how good the BL mod-API is.
We are talking about the potential to add features which TW have told us they will not be including, not fixing things.Buys game to give money to developers so modders can fix it for free.
We are talking about the potential to add features which TW have told us they will not be including, not fixing things.
Ok, that's fair enough and I agree to a certain extent. But every game has its scope, and not everything we want will be within BL's scope of development. Sometimes you just have to make the best of a situation, and with some decent modders and a good engine, that can be done.I'm going along with the general attitude that the feature(s) would be great and people agree it would be great, but is not being included. Therefore modders need to include it. In my mind, that's fixing a shortcoming. You can add all the fluff behind it and call it adding if you'd like.
- Dial in your friend's IP address
- he accepts your campaign-map Co-op session request.
- You and your army spawn into one of your friend's castle's.