TorDaiShan
Recruit
I have set myself up as a King but when I assign a fief to one of my lords it negatively affects all my other lords. Is there a way to disable this? . Any help would be appreciated.
Download TweakMB, latest version already includes this optionTorDaiShan said:I have set myself up as a King but when I assign a fief to one of my lords it negatively affects all my other lords. Is there a way to disable this? . Any help would be appreciated.
anonymoose said:TheMageLord said:Sorkenlol,
The prosperity from quests is in conversation.txt, search forThat's where it calls the prosperity script to change the village's prosperity, the 4 is the amount to change it by. There should be 2 instances of it, the first is for the cattle quest and the second is for the grain quest.1 3 936748722493063465 144115188075856056 4
In Warband the numbers to search for in conversation.txt are now 1 3 936748722493063580 144115188075856213.
2133 2 144115188075856244 0 5 0 2133 2 144115188075856244 1 3 0 13
mno_village_manage 4 2147484189 3 144115188075856213 35 2 2147484189 3 144115188075856213 35 1 2147484209 3 144115188075856213 39 1 541 3 144115188075856213 7 360287970189639680 Manage_this_village. 2 2133 2 144115188075856193 864691128455135320 2060 1 864691128455135326 . mno_recruit_volunteers 1 1 1 936748722493063577 Recruit_Volunteers. 5 4 0 1 1 936748722493063499 5 0 2060 1 864691128455135322 3 0 . mno_village_center 3 2147484189 3 144115188075856213 35 2 2147484189 3 144115188075856213 35 1 2147484209 3 144115188075856213 39 1 Go_to_the_village_center. 21 4 0 1 1 936748722493063499 5 0 521 3 1224979098644774912 144115188075856213 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856213 25 1263 2 11 1224979098644774913 1 1 936748722493063498 4 0 200 1 504403158265495558 2147485921 0 546 3 504403158265495558 1 144115188075856213 2147483850 1 504403158265495558 2147483851 1 504403158265495558 1263 2 45 360287970189640522 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2048 0 3 0 Door_to_the_village_center. mno_village_elder_meeting 3 2147484189 3 144115188075856213 35 2 2147484189 3 144115188075856213 35 1 2147484209 3 144115188075856213 39 1 Meet_with_the_Village_Elder. 12 4 0 1 1 936748722493063499 5 0 1261 1 720575940379279361 1262 0 1263 2 0 360287970189639680 521 3 1224979098644774912 144115188075856213 25 1263 2 11 1224979098644774912 1911 1 792633534417207297 1910 1 720575940379279361 2049 1 1224979098644774912 3 0 . mno_village_buy_food 2 541 3 144115188075856213 35 0 2147484209 3 144115188075856213 39 1 Buy_supplies_from_the_peasants. 6 4 0 1 1 936748722493063499 5 0 521 3 1224979098644774912 144115188075856213 25 2042 1 1224979098644774912 3 0 . mno_village_station_troops 4 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1 541 3 144115188075856056 7 360287970189639680 Station_a_garrison_here... 1 2043 1 1 . mno_village_attack_bandits 1 561 3 144115188075856213 39 1 Attack_the_bandits. 15 521 3 1224979098644774912 144115188075856213 39 521 3 1224979098644774913 144115188075856213 10 1261 1 1224979098644774913 1262 0 1264 3 0 1224979098644774912 144115188075856241 1264 3 2 360287970189639705 144115188075856242 1020 0 1691 1 0 2133 2 144115188075856168 0 1911 1 792633534417207306 1910 1 1224979098644774913 2133 2 144115188075856193 864691128455135324 2060 1 864691128455135276 2133 2 144115188075856156 1 2048 0 . mno_village_wait 2 541 3 144115188075856213 130 1 541 3 144115188075856213 7 360287970189639680 Wait_here_for_some_time. 4 2133 2 144115188075856088 144115188075856213 2133 2 144115188075856245 144115188075856213 1031 3 168 5 1 2040 0 . mno_collect_taxes_qst 7 541 3 144115188075856213 35 0 200 1 504403158265495557 526 3 1224979098644774912 504403158265495557 6 546 3 504403158265495557 1 144115188075856213 2147484194 3 504403158265495557 11 4 2322 2 1 1224979098644774912 526 3 72057594037927941 504403158265495557 11 {reg5?Continue_collecting_taxes:Collect_taxes}_due_to_{s1}. 1 2060 1 864691128455135351 . mno_train_peasants_against_bandits_qst 4 541 3 144115188075856213 35 0 200 1 504403158265495590 2147483852 1 504403158265495590 546 3 504403158265495590 1 144115188075856213 Train_the_peasants. 1 2060 1 864691128455135357 . mno_village_hostile_action 3 541 3 144115188075856213 35 0 2147484209 3 144115188075856213 39 1 2147483679 2 144115188075856287 144115188075856787 Take_a_hostile_action. 1 2060 1 864691128455135321 . mno_village_reports 1 31 2 144115188075856163 1 {!}CHEAT!_Show_reports. 1 2060 1 864691128455135365 . mno_village_leave 0 Leave... 1 2040 1 0 .
anonymoose said:TheMageLord said:The amount of days to not repeat a quest is in the get_random_quest script, but each one is set individually - so you'll have to change each one that you want to.
Just open the scripts.txt file and search for 2133 2 1224979098644774938 (the first one is in the appropriate script). The first one you'll find will have a 0 following it, that's where the variable is initially set (so don't change that one). I'll list the results you'll find, with the default number so you can find the ones you want to change. These numbers are the number of days it takes before the quest will repeat.
1. initially set, 0
Village quests:
2. village grain delivery, 20
3. village cattle delivery, 20
4. train villagers against bandits, 40
Mayor quests:
5. Deliver wine/ale to town, 20
6. troublesome bandits, 30
7. kidnapped girl, 30
8. move cattle herd, 20
9. persuade to make peace, 100
10. deal with looters, 30
11. deal with night bandits, 15
Lady quests
12. rescue prisoner lord, 73
13. deliver message to prisoner lord, 30
14. duel for lady, 50
Enemy lord quests
15. Lend surgeon, 50
Lord quests
16. Meet spy in enemy town, 50
17. Raid caravan to start war, 100
18. Escort lady, 30
19. Raise troops, 15
20. Collect taxes, 20
21. Hunt down fugitive, 30
22. Kill local merchant, 30
23. Bring back serfs, 20
24. Follow spy, 50
25. Capture enemy lord, 80
26. Lend companion, 30
27. Collect debt, 20
28. Incriminate loyal commander, 180
29. Capture prisoners, 20
Just go to get_random_quest and start searching for 2133 2 1224979098644774938, all the instances you find should be followed directly by the number on that list. Then just find the right instance of it to edit for whichever quest you want to repeat more often and change it. This is savegame compatible.
Have fun.
-edit- If you're looking for the caravan quest, the reason it isn't in the list is it doesn't have a repeat timer. If for some reason you want to add one (maybe you don't LIKE caravans, and want to limit it to once a year or something) see the bottom of this post. And by doing this, further my evil plan to take over the world! Mwahahaha.
Hi, I believe that for Warband, the script name has changed to get_quest and the numbers to search for are now 2133 2 1224979098644774939. Perhaps someone more experienced in modding/tweaking could verify this, thanks!
Sorry, you can't use the item editor for that. You could try making the changes directly in the txt file but I can't tell you if it's a plain number or hidden in a larger number.heavensangels said:Also, Anybody help me on Item Editor it wont let me change accuracy
Berpol said:Sorry, you can't use the item editor for that. You could try making the changes directly in the txt file but I can't tell you if it's a plain number or hidden in a larger number.heavensangels said:Also, Anybody help me on Item Editor it wont let me change accuracy
have you tried that one:BlackRainZ said:What scripts handle town prosperity? I want to change what affects town prosperity.
BlackRainZ said:What scripts handle town prosperity? I want to change what affects town prosperity.
I think you need the file party_templates.txtkyfohatl said:Hi, I had a questions:
Is there a way to increase the rate at which lords recruit troops (so they recruit troops faster)? My aim is to increase the action of the game. So lords would would spend less time in castles recruiting troops and more time fighting and campaigning.