today, i did a lot of minor fixes on the scene props, including the keep based on shibata castle i showed yesterday (altered the proportions slightly)
but i also added yet another new keep, this one vaguely based on karatsu castle, with a level lopped off
now, i have to say, they really do look different in-game, and the plaster is definitely not solid white -- the normal map just doesn't show up very well in because it's finely grained and my view in OpenBRF is zoomed out pretty far
as for scene props, there are 9 types of castle keeps (tenshu), and 5 types of archer towers (yagura) -- talk about variety
. that's probably all i need for 2.0. regarding scenes, i'm supposed to have 12 unique scenes for 72 castles on the map -- so about 1:6 ratio. hopefully for 3.0, i could bring that down even further to 1:3 or maybe even 1:2, so you don't get so many clones.
i didn't have the time earlier today, but i feel like addressing this question about historical accuracy, because i don't want to look like i didn't do my research:
SanadaSamurai said:
The first picutre looks kinda awkward.
Japanese were not very tall(the tallest person was 1.70 cm high.)
the average japanese person was between the 1,20 and 1,50 cm high.
i really really doubt that the lower bound of the average japanese person's height, even in the sengoku, was 120m. that's 3'11" in US units! most sources i've seen give 156cm for average male height, with a tiny few sources saying 173cm around the time of sekigahara. that's slightly taller than the average today, so it might actually be the average
samurai height (remember, they had a much better diet than the average population, and older era doesn't necessarily mean shorter people -- it varies based on local conditions). a japanese source i found estimated that ieyasu was around 160cm tall, with a 120cm waist (!!!)
Your castle walls look to high.
in relation to the above, they are based on measurements of castle blueprints i've found, so they ought to be pretty accurate. i've made them somewhat taller (while keeping the proportions) in order to better accommodate mount and blade's third person camera while fighting inside the interior. i might be overdoing it, of course
2nd picture:
Looks good though one big mistake the japanese did not had those huge gigantic stairs.
They more had small stairs though as mentioned their castle layers were divided and that created the height of the keep.
The castles all look to high because of the stones under them.(they had stones under them but they were not that high.)
i have to disagree. yes, they were layered, but some stonework was actually very high, like so:
for at least one or two sides -- i've made them high on all sides on the props so i could have better control how they appear in scenes. in fact, in the the actual scenes, i do have them layered properly -- they're also divided different marus as appropriate (honmaru, ninomaru, sannoaru, etc).
as for the high stairs, that's partly artistic license, but also based on my favorite scene in ran:
3rd picture looks okay, though most japanese castles were squares I do not know the gifu castle at the moment.
if we're both talking about late sengoku / azuchi-momoyama / early edo castles, i'll have to disagree. especially the early
borogata (望楼型) type tenshus:
actually, here's gifu castle in particular (as built by saito dosan?):
many of the yagura i've come across from this period are also rectangular -- some pretty long on one side. they seem more like raised barracks buildings or galleries than guard towers