Yeah, the kneeling animations have been fixed for sure.
In addition to new armors, I'm fixing up the textures of the old armors too -- I already finished adding strips of egawa (embossed leather) trim to the high class armors, for one. I'm planning to make all the black armors a lot darker as well, and tweaking the red and russet armors wouldn't be that much more work (since its a lot of work to begin with, might as well get that part out of the way too, eh?)
The map really is eerily quiet, especially compared to the mad chaos of 2.0 (the 2.1 update was right after I discovered that certain variables relating to diplomacy overlapped and caused schizophrenic faction relations -- I might have overcompensated). I've been trying to correct that, of course -- get it back somewhere halfway or a third of the way to the old condition of total, endemic warfare. At a low level, I added more bandits with more variety -- including ashigaru deserters so that deserter parties aren't a death sentence to low level chars anymore. At a higher level, I am still tweaking strategic AI. That last part is going slow, but I feel it will be really worth it.
In addition to new armors, I'm fixing up the textures of the old armors too -- I already finished adding strips of egawa (embossed leather) trim to the high class armors, for one. I'm planning to make all the black armors a lot darker as well, and tweaking the red and russet armors wouldn't be that much more work (since its a lot of work to begin with, might as well get that part out of the way too, eh?)
The map really is eerily quiet, especially compared to the mad chaos of 2.0 (the 2.1 update was right after I discovered that certain variables relating to diplomacy overlapped and caused schizophrenic faction relations -- I might have overcompensated). I've been trying to correct that, of course -- get it back somewhere halfway or a third of the way to the old condition of total, endemic warfare. At a low level, I added more bandits with more variety -- including ashigaru deserters so that deserter parties aren't a death sentence to low level chars anymore. At a higher level, I am still tweaking strategic AI. That last part is going slow, but I feel it will be really worth it.