SeanBeansShako
Sergeant Knight at Arms
Loving the update news so far.
For MP and SP there will be active Shogun mod (Woyo sensei is working at it).DarthTaco said:If the devs create a MP element, this would be the only active Samurai mod for MP and SP .
phlpp said:- Faction leaders are now "Great Lord" instead of just "Lord"
Answered at 1st post, as usual,Furrnox said:phlpp said:- Faction leaders are now "Great Lord" instead of just "Lord"
Why not daimyo?
A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how contemporaries would have addressed or identified them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.
"Daimyo (Name)" just rolls off the tongue, so it "sounds" good, but it's kinda gratuitous in a way. Also, figuring out a good title for the vassals is a pain, because "Kokujin (Name)" sounds really bad (and is also wrong usage), and not all vassal-generals would have been kokujin anyway. And having them as "General" or "Taisho" diminishes the feudal element too much IMO. Some of the vassals in the game were also minor Daimyo in their own right--just important enough to be included, but too small and too loyal to their bigger ally to be allowed to have an independent faction. Don't worry, I didn't come to this aesthetic decision lightly.Furrnox said:Oh xD Iam sorry
Oh, that's a good idea. For gunners too, of courseBlackDevil2 said:How about a volley fire option for archers ?
They are, but I might have set the abundance too low. I'll make it higher for the next update.Sekum said:Could you make fire guns and bullets to be on sale?
phlpp said:Oh, that's a good idea. For gunners too, of courseBlackDevil2 said:How about a volley fire option for archers ?
I've seen it as a feature in other mods, I think. Never tried it though. If it needs WSE or anything like that though, I won't do it, unfortunatelySethaniel said:phlpp said:Oh, that's a good idea. For gunners too, of courseBlackDevil2 said:How about a volley fire option for archers ?
Wait, is that actually possible to implement? I honestly had no idea.
You're right--I think during my initial shuffle the castle in Etchu that blocks the way between the Honganji and Uesugi used to be farther south, but I moved it north and renamed it without changing the factionsYukimura_Sanada said:you know the map is kinda not historical accurate since the Takeda never got a castle near the ocean... but nevermind me.(that castle should be uesgi's and the uesugi's castle in north Shinano should be takeda's)