haitch40 said:A small dialogue error. If you ask if Tokugawa Ieyasu if you can marry his children he gives the usual line but he refers to himself as a str (I assume it means string error) Khan.
Osric said:Thats a shame. If only I were Russian, then I could give no fugs. I guess it'll just be a personal project.
Sunny Beach said:- Picking up on the death before dishonor motto, would it be possible to remove troop retreating during battle? It's kind of tedious and annoying trying to chase them down.
jacobhinds said:Sunny Beach said:- Picking up on the death before dishonor motto, would it be possible to remove troop retreating during battle? It's kind of tedious and annoying trying to chase them down.
It's even more tedious to grind away at blobs of infantry forever, with no semblance of tactics or positioning. in small battles retreating men can be annoying, but in the larger multi-stage ones...oh boy. it becomes a never-ending match of AoE with no unit limit.
Dunno about you but it's far more satisfying to make a large army rout than to individually kill a bunch of drones with no sense of danger. it feels a little bit more human.
jacobhinds said:@osric Couple of things that help performance:
Create .lods using the openbrf function. For lower poly stuff or items with a lot of spearate meshes you can end up with strange/ugly results though.
Change the shader on the material to specular_shader_skin_bump_high if it's a rigged mesh, and change it to specular_shader_noskin_bump_high if it isn't. Use the standart_shaders if there's no specular.
Never make a texture over 1024² and resize them (to another power of two like 512) on paint.net or something. You can make bumpmaps smaller than their diffuses if you want.
Try to put more stuff on one texture if you can. Multimeshing is nice and versatile but can slow the game down even if the textures loaded are quite small. Much of the stuttering don't-look-at-the-moshpit lag is caused by having to load textures rather than render polygons.
Osric said:My personal mod has made me learn a few things past few days . Retextured a bunch of new items. The headband models from the shogun submod were actually from Warband. A sarranid helmit with cloth wrap. The helmet itself was removed, still has the same texture diffuse.
Also found out how tedious it is to re-equip troop loadouts with every new item. Gave samurai more variation the higher tier they get. Also black and white headbands.
I gave ashigaru new armour. Too many polygons, lagged large battles, so removed that and only gave new armour to Samurai.
Ichimonji Hidetora said:Osric said:My personal mod has made me learn a few things past few days . Retextured a bunch of new items. The headband models from the shogun submod were actually from Warband. A sarranid helmit with cloth wrap. The helmet itself was removed, still has the same texture diffuse.
Also found out how tedious it is to re-equip troop loadouts with every new item. Gave samurai more variation the higher tier they get. Also black and white headbands.
I gave ashigaru new armour. Too many polygons, lagged large battles, so removed that and only gave new armour to Samurai.
Is the guy wearing the high poly Takeda armor missing his knees?
Or am I seeing it wrong?
Anyway, you might want to add an armored version of the headband, Google "hitaiganemaki" for pictures of them, it would justify a higher armor value then regular hachimaki.
jwagne51 said:There is a flower in front of it.
Somehow I can see why I might give that a skip. My main question or now is does the armor deform well. Because the SSH high poly samurai armor deformed quite badly on the shoulder and neck.Osric said:My personal mod has made me learn a few things past few days . Retextured a bunch of new items. The headband models from the shogun submod were actually from Warband. A sarranid helmit with cloth wrap. The helmet itself was removed, still has the same texture diffuse.
Also found out how tedious it is to re-equip troop loadouts with every new item. Gave samurai more variation the higher tier they get. Also black and white headbands.
I gave ashigaru new armour. Too many polygons, lagged large battles, so removed that and only gave new armour to Samurai.
phlpp said:i do like that base model better than the one i use -- is that from shogun 2? mine's just a reworking of the native "mysterious armor" with increased polycount