For me, not really. I think it's an animation issue, your character takes too long getting the weapon into the block position.
I think, you are talking about this, but thats something different.
For me, not really. I think it's an animation issue, your character takes too long getting the weapon into the block position.
We know. It's clunky. It's uncontrollable and undependable. It's seems like it's going to stay this way and was designed this way.
People have been saying this since MP beta but I think we just let it go. I would like a option to disable chain attacks. For me personally that would help a lot.
I disagree. Am I the only one who finds the combat mostly good? But I know what you mean though. Sometimes the physics feels strange maybe due to wonky physics simulation? Just a guess.
With it being clunky and uncontrollable and undependable that is not true for single player. I have proof below with a video.
I have played some multiplayer and still feel like I'm in control. However, when I dueled some high-level players there is some strange physics at times. I have not dueled enough yet to make up my mind due to a lack of population in duel servers.
Sometimes in multiplayer especially it feels like the character is underwater... but this doesn't happen often in SP so assuming it is some performance issues in MP maps.
@WhiteEyedSh4rk
There is an intentional additional block delay when you feint in one direction, and then quickly try to block in the opposite direction, that's the instance when you feel the unresponsivness of the blocking to its fullest.
The community got pretty enraged about this issue, and it the block delay has been a very controversial subject, during Beta and upon EA release alike, even more then delay on release of attacks, that has no place in a game like this as well.
Then i have never encountered the input lag, i've just had always the same uniform delay for certain actions.
75fps stable on 75hz freesync monitor, i7 7700k + vega64 + 16GB ram, on SSD, usually arround 40-50 ping.
Although in the earlier builds, i sometimes had to wait up to 10 seconds from when i join the server, to load the textures, otherwise people are transparent and ground is half black.
Im not sure about the texture loading thingy, it was happening to me in the late Beta, early-mid march.
I was messing with a lot of files, trying out SP armors (which we haven't seen before that) and such, maybe i left something behind.
Perhaps with the last beta patch it went away, or with verifying files in steam.
Always make sure to do a CLEAN install of the drivers, meaning go into safe mode, deinstall the drivers, restart, turn off internet and anticirus, install the latest drivers, then restart, turn your internet and so on. I found those particular steps on the internet, and since i've been doing so, it's never been causing me issues like it was proven it did before.
It has given me similar headaches.
EDIT: What is your usual ping/do you check if it has spikes when that happens, and what are your dl/ul internet speeds?
Although in the earlier builds, i sometimes had to wait up to 10 seconds from when i join the server, to load the textures, otherwise people are transparent and ground is half black.
Same here. Not getting a black ground but textures load a lot slower as in previous versions, sometimes they don't load at all (enemy becomes suddenly naked, losing his hair or disapears competely for a brief secs (manily occurs when someone dies)). This results in quite some fps loss. Never had such issues in the beta
My rig is bad. On paper shouldn't be bad, I bought it some years ago i5, medium graphics card, no SSD, 16Gb. The guy who assembled it must have hated me and it never worked top notch. In MP I had FPS drops constantly.And @GitiUsir, do you have an old screen and/or unstable fps too?
My rig is bad. On paper shouldn't be bad, I bought it some years ago i5, medium graphics card, no SSD, 16Gb. The guy who assembled it must have hated me and it never worked top notch. In MP I had FPS drops constantly.
I said it may happen in single player as a possiblity, really I only experienced it in MP, so my first thought was that it was ping related. You know if a guy with bad ping enters a server it may delay all updates, that was my guess.
But yes, my FPS were bad and my monitor is medium quality, 60FPS default. My ping was ok.
Thanks I will do it.Try disable vsync, limit FPS to 60,
my monitor also lags if I leave FPS uncapped and turn on vsync.
Pretty much with singleplayer and its devoid of life campaign too, I try to see the best of this and take Bannerlord as if it were gmod: an empty playground for a community to make the best out of it, even though I hope TW proves me wrong and by the final release we have an stable and fun game.its so far along now i think its pretty clear the plan is to keep combat the way it is for the most part. once the mod tools are in our hands combat will make a big change and the player base will steer away from native.