Combat Delay
60 fps, 24 ping but the combat still seems to have a strange delay at random occasions. I hit or block, but my character executes the action way too late and gets hit. Either through the delay in blocking or because of holding a hit for way longer than he should (even if I just tipp LMB and not hold at all).
This Comment explains it pretty good
I agree. The wind up animation is another thing. Actually I like it and it has a reason to be.
I think it's something about too many calculations in combat. The game takes the input from mouse and keyboard but it doesn't update in time, so sometimes you feel like you can't block anything, and other times you do some clicks and are surprised later when the animations update the input super fast and the other guy is wrecked.
It may happen in SP too but it doesn't ruin the game.
I mainly play on the eu duel server, where it seems to occur often, especially at night or when many people are on the server, but it happens not only there. I heared of many others complaining about it (also regarding singleplayer), but I didn't really found something about this issue on the forum, so I make this thread to try to gather as much information about this as possible, to bring some attention to it. Unresponsiveness is a no go in a combat system, that literally depends on milisecond reaction accuracy.
Its really hard to capture it on video, because you can't see when i'm actually clicking, but you can see the animations getting executed in an extremely fast succession. That happens because of the delay. The game doesen't recognize my clicking at first and then, when I'm actually already doing another hit, it tries to squeeze the last animations in, before the new ones, which leads to an absurdly fast animation chain. (I slowed the part down so you can see which actions I mean).
EDIT: This is a really good example. At the top left corner you can see my mouse movement and left/right button clicking. You can clearly see the delay at my last hit. My actions are already over for a long time when the character executes them.
Please make a post in this thread, if you experience similar issues with delay in combat. Also feel free to post more videos of it, to better show the issue.
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