Just to chime on this thread (which I'm sure Armagan will be reviewing, good job posters!):
I really think the tactical commands (hold position, charge, follow me, etc) would benefit from being able to accept a target on the landscape. This was the system in Operation Flashpoint, and I loved deploying my troops across the landscape by pointing out destinations to my troops. It's intuitive, it's realistic, and I imagine it's not that hard to implement.
That's the core of the thing. That would make me very happy.
An extension of the idea would include requiring a line-of-sight to your men in order to issue orders. This could lead to all sorts of fun gameplay:
You've scouted ahead around a hill hoping to soften up some infantry with your horse archer - but no! A wave of cavalry surprise you in a valley. Sure you'd like backup - but you'll have to evade their swords and lances and gallop back into sight of your troops so that they see that you are in trouble!
Or,
A knot of your infantry is faring worse than expected in a river bed. Time to send in the Seargants who are busy chasing a horse archer... you gallop up to a vantage point where you have both the heroes and the infantry in sight and then issue the order, then head off to take care of those damn horse archers yourself...
Basically, this gets rid of the radio-style response your troops have now, adds realistic and enjoyable chaos in the form of barriers to communication, while at the same time enhancing your ability to make your troops manoeuver. If the AI could eventually be likewise inhibited by line-of-sight contraints... gaming nirvana.
In other news, I like:
1. the minimum range kick/bash suggestion (something to mix up the hand-to-hand fighting a bit)
2. the reward for making last-minute blocks in the form of delaying the enemy's next attack. There ought to be at least *something* you can try when cornered by Dagoth the Insane in the arena. He should probably still cut you up, but you'd feel better...
3. a get-the-hell-out-of-dodge sprint button.
It feels pretty artificial to be stuck with only one speed. Make it like the jump, can't do it more than once in a while... Wouldn't want to see a little spint icon recharging anywhere. Make it like Flashpoint (I think) in that you have a sprint reservoir. When it's full, you have five seconds of sprint-time. If you haven't rested long enough to recharge the sprint, you'rel still able to run, only for less time. You get a very visceral feel for how hard you're pushing your character that way. Recharge rate could be determined by your strength to encumberance ratio, tempered by the athletics skill. Of course this would mean a whole round of play-testing to see what happens when the AI starts sprinting! But I think it would be worth it.
I've had to uninstall the game while I try to get some damn work done. Lurking in the forums gives me a vicarious thrill