Hello everyone,
I am looking for a coder to help with a small project that my brother and I are working on. We want to develop a prototype of some mechanics suitable for a hand-to-hand combat game. (I know this is a modding forum, but I thought I'd get better responses here and I've cleared it with an admin.)
The system we wish to test covers armed hand-to-hand combat between two or more fighters. The design came partly from my experience working on the Combat Animation Enhancement mod for Warband (where I learnt about character animation, and the relationships between animation and mechanics), and from our understanding of the principles of historical martial arts. Our hope therefore is that our combat system will allow freedom, tactical depth and seamless, realistic animation based on a few broadly applied, intuitively logical rules. This is in contrast to games in which combat involves the use of isolated “powers” or “abilities”. In a general sense our planned combat system is similar to the combat systems in games like Warband, Prince of Persia 3D, Jedi Knight II and Die by the Sword, but with a few more variables (and we hope, therefore, more depth).
Our team for the prototype will be complete once we are joined by a coder. We currently have an animator (me) and modeller (my brother) who can produce the assets needed for prototyping, and we have planned the mechanics and their logic in detail. (In fact we began coding the prototype ourselves with some success, but ran into problems due to lack of coding experience and documentation for the engine we were using.) Given the mechanics, we expect that the code will be relatively simple, being probably less complicated than the code for the full set of Warband’s hand-to-hand combat mechanics. In other words, given the extent of our plans and our current team, we feel there is a good chance that we will finish the prototype if we are joined by a competent coder.
We are looking specifically for a coder able to work with the Unreal Development Kit (UDK), but are also happy to hear from those more familiar with other engines. Note that we also welcome creative input from all team members.
If you’re interested in joining the team or would like more information, please send an email to [email protected] or send me a PM.
Feel free also to ask any questions here in the thread, but be aware that I don’t want to give away all our secrets yet.
I am looking for a coder to help with a small project that my brother and I are working on. We want to develop a prototype of some mechanics suitable for a hand-to-hand combat game. (I know this is a modding forum, but I thought I'd get better responses here and I've cleared it with an admin.)
The system we wish to test covers armed hand-to-hand combat between two or more fighters. The design came partly from my experience working on the Combat Animation Enhancement mod for Warband (where I learnt about character animation, and the relationships between animation and mechanics), and from our understanding of the principles of historical martial arts. Our hope therefore is that our combat system will allow freedom, tactical depth and seamless, realistic animation based on a few broadly applied, intuitively logical rules. This is in contrast to games in which combat involves the use of isolated “powers” or “abilities”. In a general sense our planned combat system is similar to the combat systems in games like Warband, Prince of Persia 3D, Jedi Knight II and Die by the Sword, but with a few more variables (and we hope, therefore, more depth).
Our team for the prototype will be complete once we are joined by a coder. We currently have an animator (me) and modeller (my brother) who can produce the assets needed for prototyping, and we have planned the mechanics and their logic in detail. (In fact we began coding the prototype ourselves with some success, but ran into problems due to lack of coding experience and documentation for the engine we were using.) Given the mechanics, we expect that the code will be relatively simple, being probably less complicated than the code for the full set of Warband’s hand-to-hand combat mechanics. In other words, given the extent of our plans and our current team, we feel there is a good chance that we will finish the prototype if we are joined by a competent coder.
We are looking specifically for a coder able to work with the Unreal Development Kit (UDK), but are also happy to hear from those more familiar with other engines. Note that we also welcome creative input from all team members.
If you’re interested in joining the team or would like more information, please send an email to [email protected] or send me a PM.
Feel free also to ask any questions here in the thread, but be aware that I don’t want to give away all our secrets yet.