"Class system major change" by AoC merged with a thread by @Mabons , his OP starts here.
There is quite easy way to deal with current system that keep it simple, yet give a lot of tactical choices.
It basically looks like this to user:
First row (4 choices, first one is tick on by default)
Second row (4 choices,first one is tick on by default)
Third row (4 choices, first one is tick on by default, choosing any other COST YOU GOLD [how much depend on class you picked, from 10 to 20 gold, the better class the higher cost][for Captain, it's imposing unit size penalties)
Under the hood, it's bit more complicated, as it's:
First row (always the same 4 choices)
Second row (4 out of 5 choices,one is axed depending upon what you picked in first draft)
Third row (always the same 3 choices, last one is depending upon what you picked in earlier drafts)
For TDM, only default cost counts toward gold generation when you die.
To illustrate, let's dive into example:
Vlandian Sergeant
· Armor: 42
· Movement speed: 75
· Cost: 145
· Army size: 16
· Defaut equipment: , western long arming sword, tall heater shield.
First row:
- Western spear
- Military Cleaver replace sword
- Bastard sword replace western sword
- Franceskas x4
- Western spear (Longer spear if you picked Western spear in first row)(if you picked bastard sword or francescas, it's out)
- Improved Armor (+3) and Shield (bigger)
- Franceskas x4 or x8 if you picked it in first draft (if you picked western spear, it's out)
- Bastard sword (not available if you picked military cleaver in first row, change to Greatsword removing shield)
- Improved Armor and +2 movement speed
Note that there are 5 choices, but each choice in first row lock out exactly one choice. It can be made that each choice lock out 2, and there is 6 choices in this row.
Third row:
- Don't pay 15 gold extra
- A Horse (nothing spectacular, worst in faction)
- Improved Armor (+6) imposing -1 movement speed penalty
- Special
Problems with current system:
IF perk system have to stay, it would be better to make it two-tiered or three-tiered. Let's do it on for example Vlandia Sergeant.
First, you have default Sword and Shield guy for 140 gold.
On first tier, you can get Francescas, Spear or Bastard Sword instead of Sword. You can also opt out of each of those choosing option (NONE) (each other option - NONE aside - would cost you 10 gold).
On second tier, you can get Improved Armor, Spear (or spear upgrade, if you chosen spear on first tier), or Bastard Sword (or bsword upgrade if you went bsword on first - i didn't picked it so i don't know how it works) or pick (NONE) (each other option - NONE aside - would cost you 10 gold).
On third tier, you can get another Improved Armor (or even better armor if you picked it before), Francescas (or better and more throwing axes if you picked it before), Improved shield or NONE. As in other cases, it would cost 10 if you pick some option.
Graphically, it would look similar to current selection, but with 1 column with 3 rows (icons circular like current ones or squircle). When you click on a icon, it expand into 4 circles, by default they are on position 1 (which means no additional equipment).
By default, you would get (none) option selected (on all 3 tiers), and it would let you play heavy infantry with 140-170 gold range, depending on your success. Improved perks would give less return of investment (for example first tier of armor would give something like +6 and second +10 to default armor, improved bastard sword would not be way better than default option). Overall, each class would end up with 64 permutations which is i think enough to give people enough customization.
Of course all numbers are subject to change (for example not every tier have to cost same amount of gold, perhaps picking more tiers should cost more, for example 145 for 1, 160 for 2, 175 for picking 3 options (or 145, 155 and 165 - it's really not that important right now). Not every troop have to have three tiers, some would be perfectly fine with just two tiers, especially cheaper classes (ones that cost less than 140 currently).
(in extremely streamlined version of my proposal, there are two rows of perks, and you are always taking one choice from both of them making it amount of total permutations 16 per class)
· Movement speed: 76 → 75
· Cost: 100
· Army size: 22 →24
· Defaut equipment: Sickle
- NONE - Metal pitchfork - Billhook - Shield
- NONE - Throwing Stones - Woodcutter Axe - Leather Coat +5 Armor
This class in its current state is not viable at all, that's why they gain shield perk if one want to use them as something other than anti-cavalry. I think Maul or the other pitchfork would also work nice with those.
I purposefully made them weak, which might warrant price decrease.
· Armor: 10
· Movement speed: 77 → 78
· Cost: 120 → 115
· Army size: 19
· Defaut equipment:Voulge.
-NONE - Improved armor - Great sword - Awl pike
-NONE - Great Sword - Better Voulge - Improved armor
It's polearm class, giving every single unit a shield is not required as already every other unit can get a shield.
· Movement speed: 75
· Cost: 150
· Army size: 15
· Defaut equipment: , western long arming sword, tall heater shield.
-NONE - Improved Armor - Franceskas x5 - Western spear
-NONE - Bastard sword - Military Cleaver - Shield
-NONE - Improved Armor - Franceskas x5 - Western spear
"This class isn’t particularly weaker if compared to similar troops, but is currently being overshadowed by the sharpshooter, which is very strong at range but can also compete with infantry classes in melee. The only thing this unit has going its way is that it can properly deal with cavalry if taking the spear perk." While it's true, people like to play heavy infantry as pure heavy infantry. If someone want to get anti-cavalry, double upgrade to spear should deal with cavalry with no problems.
· Movement speed: 73
· Cost: 120 → 125
· Army size: 15 → 17
· Defaut equipment: Light crossbow x16, western shortsword.
-NONE - Improved armor - Crossbow x16 - Voulge
-NONE - Improved armor - Crossbow x16 (Arbalest) - Shield
Not a fan of crossbowman, but they can certainly get something like this.
· Movement speed: 72
· Cost: 160
· Army size: 9
· Defaut equipment: Crossbow x18, western arming sword, pavise shield.
NONE - Improved armor - Improved Shield - Better and more bolts
NONE - Heavy Crossbow - Improved armor - changed armor and movement speed
NONE - Military Hammer- Longsword - Heavy Crossbow
One of the best classes in the game. Military Hammer is nice 1h blunt weapon against heavy infantry, longsword could be nice if transition from 1h to 2h will be faster (with throwing away shield perhaps, on X?). Perks could be reshuffled a bit, but overall they are too solid.
· Movement speed: 71
· Cost: 140
· Army size: 9
· Defaut equipment: Western spear, western long arming sword, western rider’s kite shield, hunter.
- NONE - Charger (heavy horse) - Western short lance - Improved armor
- NONE - Light Horse Armor - Improved armor - Western short lance
Currently, lance is default choice last i heard, and the lance can be get when picking lance in both cases.
· Movement speed: 70 → 74
· Cost: 190 → 195
· Army size: 7
· Defaut equipment: Western lance, western long arming sword, heavy horseman’s kite shield, charger.
- NONE - Improved armor - Western heavier lance - Improved Shield
- NONE - Improved armor - Better horse with more hp and better charge - Improved horse barding
- NONE - Improved sword - Cavalry Mace/Hammer - Western heavier lance
When i was doing the thoughts experiment with multi-row perks, i came to conclusion that it can be done in few ways, namely:
- Decrease cost of basic unit, but charge for each perk
- Make all perks available, so you can take one option from each row
- Make it 4 choices per row, with just two rows for all units
- Make it 3 choices per row, but you can choose just two rows, and third is grayed out.
Also, i came into sad realization, that from unit selection:
- There are no localized armor (head, torso, limbs would be best choice imo, better than head, torso, legs)
- No perks give any spendable item (for example some meat to regenerate HP out of direct combat, some potions to increase strength and speed for berzerkers and impair vision for some duration of time - or even to give them feel no pain, reducing hit stun or something, no torches to put things on fire)
- No perks give bonuses to movement speed and increase armor at the same time
- Some perks have too high opportunity cost, therefore are not worth taking.
- People who like certain classes, don't benefit from class system which mostly benefit people who like to play as the most powerful unit in the faction.
- Some classes are not viable at all.
IF perk system have to stay, it would be better to make it two-tiered or three-tiered. Let's do it on for example Vlandia Sergeant.
First, you have default Sword and Shield guy for 140 gold.
On first tier, you can get Francescas, Spear or Bastard Sword instead of Sword. You can also opt out of each of those choosing option (NONE) (each other option - NONE aside - would cost you 10 gold).
On second tier, you can get Improved Armor, Spear (or spear upgrade, if you chosen spear on first tier), or Bastard Sword (or bsword upgrade if you went bsword on first - i didn't picked it so i don't know how it works) or pick (NONE) (each other option - NONE aside - would cost you 10 gold).
On third tier, you can get another Improved Armor (or even better armor if you picked it before), Francescas (or better and more throwing axes if you picked it before), Improved shield or NONE. As in other cases, it would cost 10 if you pick some option.
Graphically, it would look similar to current selection, but with 1 column with 3 rows (icons circular like current ones or squircle). When you click on a icon, it expand into 4 circles, by default they are on position 1 (which means no additional equipment).
By default, you would get (none) option selected (on all 3 tiers), and it would let you play heavy infantry with 140-170 gold range, depending on your success. Improved perks would give less return of investment (for example first tier of armor would give something like +6 and second +10 to default armor, improved bastard sword would not be way better than default option). Overall, each class would end up with 64 permutations which is i think enough to give people enough customization.
Of course all numbers are subject to change (for example not every tier have to cost same amount of gold, perhaps picking more tiers should cost more, for example 145 for 1, 160 for 2, 175 for picking 3 options (or 145, 155 and 165 - it's really not that important right now). Not every troop have to have three tiers, some would be perfectly fine with just two tiers, especially cheaper classes (ones that cost less than 140 currently).
(in extremely streamlined version of my proposal, there are two rows of perks, and you are always taking one choice from both of them making it amount of total permutations 16 per class)
- Peasant Levy
· Movement speed: 76 → 75
· Cost: 100
· Army size: 22 →24
· Defaut equipment: Sickle
- NONE - Metal pitchfork - Billhook - Shield
- NONE - Throwing Stones - Woodcutter Axe - Leather Coat +5 Armor
This class in its current state is not viable at all, that's why they gain shield perk if one want to use them as something other than anti-cavalry. I think Maul or the other pitchfork would also work nice with those.
I purposefully made them weak, which might warrant price decrease.
- Voulgier
· Armor: 10
· Movement speed: 77 → 78
· Cost: 120 → 115
· Army size: 19
· Defaut equipment:Voulge.
-NONE - Improved armor - Great sword - Awl pike
-NONE - Great Sword - Better Voulge - Improved armor
It's polearm class, giving every single unit a shield is not required as already every other unit can get a shield.
- Sergeant
· Movement speed: 75
· Cost: 150
· Army size: 15
· Defaut equipment: , western long arming sword, tall heater shield.
-NONE - Improved Armor - Franceskas x5 - Western spear
-NONE - Bastard sword - Military Cleaver - Shield
-NONE - Improved Armor - Franceskas x5 - Western spear
"This class isn’t particularly weaker if compared to similar troops, but is currently being overshadowed by the sharpshooter, which is very strong at range but can also compete with infantry classes in melee. The only thing this unit has going its way is that it can properly deal with cavalry if taking the spear perk." While it's true, people like to play heavy infantry as pure heavy infantry. If someone want to get anti-cavalry, double upgrade to spear should deal with cavalry with no problems.
- Arbelist
· Movement speed: 73
· Cost: 120 → 125
· Army size: 15 → 17
· Defaut equipment: Light crossbow x16, western shortsword.
-NONE - Improved armor - Crossbow x16 - Voulge
-NONE - Improved armor - Crossbow x16 (Arbalest) - Shield
Not a fan of crossbowman, but they can certainly get something like this.
- Sharpshooter
· Movement speed: 72
· Cost: 160
· Army size: 9
· Defaut equipment: Crossbow x18, western arming sword, pavise shield.
NONE - Improved armor - Improved Shield - Better and more bolts
NONE - Heavy Crossbow - Improved armor - changed armor and movement speed
NONE - Military Hammer- Longsword - Heavy Crossbow
One of the best classes in the game. Military Hammer is nice 1h blunt weapon against heavy infantry, longsword could be nice if transition from 1h to 2h will be faster (with throwing away shield perhaps, on X?). Perks could be reshuffled a bit, but overall they are too solid.
- Vanguard
· Movement speed: 71
· Cost: 140
· Army size: 9
· Defaut equipment: Western spear, western long arming sword, western rider’s kite shield, hunter.
- NONE - Charger (heavy horse) - Western short lance - Improved armor
- NONE - Light Horse Armor - Improved armor - Western short lance
Currently, lance is default choice last i heard, and the lance can be get when picking lance in both cases.
- Knight
· Movement speed: 70 → 74
· Cost: 190 → 195
· Army size: 7
· Defaut equipment: Western lance, western long arming sword, heavy horseman’s kite shield, charger.
- NONE - Improved armor - Western heavier lance - Improved Shield
- NONE - Improved armor - Better horse with more hp and better charge - Improved horse barding
- NONE - Improved sword - Cavalry Mace/Hammer - Western heavier lance
When i was doing the thoughts experiment with multi-row perks, i came to conclusion that it can be done in few ways, namely:
- Decrease cost of basic unit, but charge for each perk
- Make all perks available, so you can take one option from each row
- Make it 4 choices per row, with just two rows for all units
- Make it 3 choices per row, but you can choose just two rows, and third is grayed out.
Also, i came into sad realization, that from unit selection:
- There are no localized armor (head, torso, limbs would be best choice imo, better than head, torso, legs)
- No perks give any spendable item (for example some meat to regenerate HP out of direct combat, some potions to increase strength and speed for berzerkers and impair vision for some duration of time - or even to give them feel no pain, reducing hit stun or something, no torches to put things on fire)
- No perks give bonuses to movement speed and increase armor at the same time
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