Keeper
Knight at Arms
The year of 2343 was the start of a dark age. When the king of Calradia, Numdril Haurfurand died, the Calradia fell in to Chaos. Life was difficult those times and surviving even harder. The Nomads were coming from the north in a great exodus and constantly raided the Calradian villages for plunder. Heathens came to the lands and corrupted the religion of Calradia. The Inquisition managed to drive the Heathens into the forests were they continued to practise their dark rituals. Mercenaries were hired from Meleandinia and soon they flooded to the lands via the havens of Lohada and paid by their captains, they fought for the freedom of Calradia... One of those mercenaries was the hero that would come forth and stop the Chaos that rages in Calradia once and for all, or enslave it and be the warlord of the Nomadic people. It is your choice.
Work in progress, X=Started, XX=Almost finished, XXX=Done.
Map: XXX Textures: XXX Scenes: XX Troops: XX Storyline: X Quests: X
Towns: XXX Naval battles (storyline): X Diplomacy system: X
SCREENSHOTS
The map and it's factions.
The grand bastion.
You will notice changes from the biginning.
Marnid has always something to say.
The priest are also ready to introduce you to god in the hard way.
The map and the kingdom borders.
Blue=Inquisition, Grey=Pilgrims, Green=Calradians, Red=Heathens, Black=Nomads, Orange=Meleandinia
The people you are working for is determined of how you act in the world.
Saint: Priests, Inquisition
Honest: Calradians, Merchants,, Nobles.
Neutral: Pilgrims.
Untrustable: Heathens, Thieves
Enemy: Nomads.
There are numerous random missions you will have to perform in your journeys. Either rob a noble or kill the heathens. This is also your choice. Being in good relations with powerful characters will be necessary for survival in this mod. There will always be hard battles and difficult diplomatic agreements in your path.
Basic information of the factions:
The Calradians are the ancient people that arrived to Calradia. They have lived in peace for hundreds of years, but it stopped in the coming of winter year 2343. Living was treacherous and cruel, for the war took the lives of numerous men and the religion was corrupted with the coming of the Heathens. The Calradians had a organized government and a strong army to keep invaders at bay, but it all was made a Chaotic corrupted system of betrayal with the numerous of hardships that the Calradians had to withstand.
Pilgrims are fanatical followers of the religion that were drove away from their homes by the coming of the Nomad invasion. They are poor and wear rags and whatever leather or fur they find for protection against the cold winter nights of Calradia. They are driven mad by the hardships they face in their every day life and the only thing in their mind is revenge.
Work in progress, X=Started, XX=Almost finished, XXX=Done.
Map: XXX Textures: XXX Scenes: XX Troops: XX Storyline: X Quests: X
Towns: XXX Naval battles (storyline): X Diplomacy system: X
SCREENSHOTS
The map and it's factions.
The grand bastion.
You will notice changes from the biginning.
Marnid has always something to say.
The priest are also ready to introduce you to god in the hard way.
The map and the kingdom borders.
Blue=Inquisition, Grey=Pilgrims, Green=Calradians, Red=Heathens, Black=Nomads, Orange=Meleandinia
The people you are working for is determined of how you act in the world.
Saint: Priests, Inquisition
Honest: Calradians, Merchants,, Nobles.
Neutral: Pilgrims.
Untrustable: Heathens, Thieves
Enemy: Nomads.
There are numerous random missions you will have to perform in your journeys. Either rob a noble or kill the heathens. This is also your choice. Being in good relations with powerful characters will be necessary for survival in this mod. There will always be hard battles and difficult diplomatic agreements in your path.
Basic information of the factions:
The Calradians are the ancient people that arrived to Calradia. They have lived in peace for hundreds of years, but it stopped in the coming of winter year 2343. Living was treacherous and cruel, for the war took the lives of numerous men and the religion was corrupted with the coming of the Heathens. The Calradians had a organized government and a strong army to keep invaders at bay, but it all was made a Chaotic corrupted system of betrayal with the numerous of hardships that the Calradians had to withstand.
Pilgrims are fanatical followers of the religion that were drove away from their homes by the coming of the Nomad invasion. They are poor and wear rags and whatever leather or fur they find for protection against the cold winter nights of Calradia. They are driven mad by the hardships they face in their every day life and the only thing in their mind is revenge.