Changing Default Sound File Directories?

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In the Persistant Worlds module it calls forward a bunch of sound files for an animation menu but they originate from within the default game files, is there any possible way I could add files to a Sound folder then redirect where it looks for the files (so that I can change them easily)?
 
Basic modding stuff. If you want a mod to you custom sounds, you must edit the module.ini and sounds.txt/module_sounds.py.

Find this line in module.ini

Code:
scan_module_sounds = 0

and change it to 1, like so:

Code:
scan_module_sounds = 1

Now, the game will use your mods sound folder to scan for sounds. If you have sound files there that are named exactly same as native ones, game will use your ones instead. So basically, that's the easiest way to add your own sounds. Alternatively, you can edit the sounds.txt/module_sounds.py if possible.
 
mr.master said:
Basic modding stuff. If you want a mod to you custom sounds, you must edit the module.ini and sounds.txt/module_sounds.py.

Find this line in module.ini

Code:
scan_module_sounds = 0

and change it to 1, like so:

Code:
scan_module_sounds = 1

Now, the game will use your mods sound folder to scan for sounds. If you have sound files there that are named exactly same as native ones, game will use your ones instead. So basically, that's the easiest way to add your own sounds. Alternatively, you can edit the sounds.txt/module_sounds.py if possible.

Thanks for a nice clear and useful response man.
 
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