INT Native Mod Completed Calradic Campaign: Season 2

Added to Calendar: 10 dates

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Introduction
Hello! The same team that brought you the Calradic Campaign (and more recently the Calradic Tales) is continuing to host fortnightly events in Mount & Blade: Warband. Our main event, hosted at the beginning of the month, is currently the Calradic Campaign: Season 2. Our mid-month events feature standalone events which have been Mod Nights featuring a multiplayer mod and the Calradic Carnival featuring minigames in native alongside more typical battles. These events are typically on the third Saturday of the month at 16:00 EST/EDT. Our server is located in North America, but anyone is welcome to join.

Season 2 follows the same format as the Calradic Campaign, with a persistent campaign map that changes due to the outcome of events. Most events will be a battle followed by a siege. This campaign will focus on the events after the Vaegir annexation of Swadia in the first Calradic Campaign. Therefore, the Vaegirs, Rhodoks, Swadians, and Nords will play a more prominent role in this campaign.

We have an optional module to download which provides you with additional weapon and armor choices, custom banners, pre-loaded maps, and weather effects. The module is on the Steam workshop and will automatically update. Download it here and find it at the bottom of your module list with the other Steam Workshop modules. It will have the name "Native" and the module icon will say "Calradic Campaign"
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Our events are also featured on the forums calendar when we announce them.

Our next event
Our next event in the Calradic Campaign Season 2, is CC2-17: A Song of Bear and Lion. There event post on Reddit can be found here.

Game: Mount & Blade: Warband
Module: Native or Calradic Campaign Module
Date and time: Saturday, September 3rd at 16:00 EDT
Server: Calradic_Campaign
Password: reddit
Voice chat: Mount & Blade Discord

As this is a casual event, signups are not required; simply show up at the indicated time.

Event rules
  • Voice chat is recommended, but not required
  • If you are joining as a clan, please distribute between the two teams and cooperate with the rest of your team, we want the event to be fun for everyone.
  • The rules of our Discord server apply to our events as well, the relevant ones are reprinted below
    Rules
    1. Be nice. Rude, inciteful, or irritating behavior will result in moderator action.
    2. Demeaning language such as racism or bigotry directed at individuals or groups is not permitted.
    4. No witch hunts, raids, brigading, or doxxing.
    6. No religious or political content.
    7. No advertising.
    8. Please use English in conversation.
Previous events
Calradic Campaign
  • Public Group
  • 157
  • 4
  • 7
The Calradic Campaign, a multiplayer event with a persistent map hosted by /r/mountandblade and founded in 2016, now waging war in Bannerlord as of 2022!
 
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Some background

Read the campaign announcement post here!

The first Calradic Campaign ended with the Vaegirs taking over the last Swadian holdings. There has been some Swadian resistance (as seen in Calradic Tales #1), but the Vaegirs have installed a Swadian puppet government to keep things under control.

The period between CC1-50 and CC2-01 has been peaceful, though not all are in favor of it. The Rhodoks are split on the peace treaty with the Vaegirs and the Swadian rebels want to remove the Vaegirs from Swadia. Having gained some land from the Swadians in CC1-50, the Nords are looking to acquire more.

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Thanks to everyone who joined us for CC2-01: First Blood! As border disputes between the Vaegirs and Rhodoks escalate, the Rhodoks look to reunite their kingdom while the Vaegirs are trying to snuff out the competition for Swadian land.

148 people joined us for battle and siege which resulted in the Vaegirs pushing back the Rhodoks and taking Culmarr Castle.
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Game: Mount & Blade: Warband
Module: Native
Event post: CC2-01: First Blood
 
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Thanks to everyone who came for CC2-02: Serf's Up! With the Vaegirs distracted by conflict with Rhodokia, the Nords look to claim more territory. The Nords will be attacking the Swadian collaborators in an attempt to take Ryibelet Castle.

Download our new Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is optional, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

The Swadian collaborators were able to push back the Nords and take Hrus Castle. 100 people joined us for 7 rounds of battle followed by 4 of siege. Remember to download our optional module for things like custom banners, weather effects, preloaded maps, and a few new equipment choices.

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Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-02: Serf's Up
 
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Thanks to everyone who came to CC2-03: Independence Day! The Vaegirs strike back at the Rhodok castle of Etrosq following the Rhodok defeat at Culmarr. King Nethor's hold on the Rhodok throne has been further weakened by the defeat and another loss would endanger his claim to the throne and the safety of Jelkala and Yalen.

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

The Rhodoks pushed back the Vaegirs and went on to retake Culmarr Castle. 105 people joined us for battle followed by siege.

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Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-03: Independence Day
Wrap-up Post: CC2-03: Wrap-up
 
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Thanks to everyone who came to CC2-04: Wolfe Warrior Diplomacy! In a bid to gather support among his fellow Rhodoks for his rule, Count Mako will be attacking the Vaegirs in an attempt to push them out of Swadia and create a unified Vlandia. The Swadian collaborators will be responding to prevent the Rhodoks from attacking Haringoth Castle and gain the favor of their Vaegir overlords.

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

The Rhodoks were defeated in the field but managed to hold the line at Maras Castle against the Swadian collaborators. Meanwhile the Swadian rebels seized control of Tevarin and Vyincourd Castles, starting an organized resistance against Vaegir occupation. 161 people joined us for battle followed by siege.

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Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-04: Wolfe Warrior Diplomacy
 
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Thanks to everyone who came to CC2-05: Lions, Leopards, and Bears, Oh My! The Swadian Rebels have siezed control of Tevarin Castle while Count Mako, formerly of the Rhodoks, has declared a Vlandian Kingdom in the south at Vyincourd Castle. While both groups are nominally one entity, they are isolated from each other and have very different goals for the future of Vlandia. However, the unity of the two groups will have to be tested at a later date as King Sault of the Vaegirs is looking to crush this rebellion in its infancy by taking out Count Mako at Vyincourd Castle. Not wanting to leave such important matters to the Swadian collaborator Archduke Montewar, he travels from Reyvadin to personally deal with the threat. If Count Mako's Vlandian United Front can resist the Vaegir attack they will attempt to sieze the opportunity to capture Ergellon Castle

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

The rebels repelled the Vaegirs and pushed them back to Ergellon Castle, but the Vaegirs held the line and retained control of the castle. 131 people joined us for battle followed by siege.

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Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-05: Lions, Leopards, and Bears, Oh My!
 
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Thanks to everyone who came to CC2-06:The Lion Kings! Previously the Swadian Rebels have siezed control of Tevarin Castle. Archduke Montewar, Swadian collaborator serving the Vaegirs has proved himself against Nords and Rhodoks, but now he must end the Swadian revolt to secure his position. He will try to eliminate the rebel King Reginhart at his seat at Tevarin Castle, stopping first at the fishing village of Balanli. If he fails crush the rebellion, King Reginhart will look towards Hrus Castle as his next acquisition.

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

The Swadiam Rebels have managed to repel the Archduke and moved on to take Hrus Castle.

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Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-06: The Lion Kings
 
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Thanks to everyone who came to CC2-07: Long March to Grunwalder! With his grip on the newly acquired Swadian territories slipping, King Saultnami of the Vaegirs was concerned that Archduke Montewar of the Swadians would no longer be able to keep the situation under control. Adding to his problems, the Rhodoks had experienced some success in trying to recreate a single Vlandian power with their capture of Culmarr Castle. Emboldened by this, the Rhodoks are now organizing to strike at Grunwalder castle. If the Vaegirs can repel the Rhodoks, they will move to take Etrosq Castle.

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

The Vaegirs managed to push back the Rhodoks and move on to capture Etrosq Castle.


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Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-07: Long March to Grunwalder
 
Join us this Saturday for CC2-08: Sons of Winter!

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".


Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-08: Sons of Winter
 
Thanks to everyone who came for CC2-10: A Tale of Two Kitties! The Swadian rebellion is heating up and the leader of the rebellion, King Reginhardt, plans to attack Praven. The head of the Vaegir puppet state in Swadia, Archduke Montewar, has repelled both Rhodoks and Nords and seeks to defeat the attackers. If the rebels are beaten, the Vaegirs will defeat the Swadian rebels and take Tevarin Castle and Hrus Castle.

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-10: A Tale of Two Kitties
 
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Join us this Saturday for CC2-11: RHODOKALYPSE NOW! The Rhodok king, Nethor, has been removed from power once again. The Rhodok senators are vying for power to bring give the country a new direction. Count Tarchias, former head of the senate, was forced to flee Rhodokia after censoring the popular "Black Bear" news publication. He is now in hiding in the Vaegir occupied Swadia to raise an army to take control of Rhodokia. Count Maroon has temporarily united the senate in an effort to capture and exectue Tarcias, who is rumored to be hiding in Etrosq Castle. If Tarchias can hold them back in the field, he will move on to attack Culmarr Castle

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-11: RHODOKALYPSE NOW
 
Join us this Saturday for CC2-17: A Song of Bear and Lion! With the Swadian rebellion silenced, Count Mako is the only surviving proponent of the dream for a united Vlandia. Archduke Montewar of the Swadian puppet state wants to reclaim the remains of the former King Fenix of Swadia which are currently interred in Count Mako's recently seized Vyincourd Castle. To this end, he is launching an assault on the castle to reclaim the remains of the their late king.

Download our new optional Calradic Campaign module for weather effects, additional weapon and armor choices, pre-loaded maps, and custom banners! The module is on Steam and will automatically update when needed. Use of the module is not required, you will still be able to join the events with Native. The module will appear at the bottom of your module list with the rest of the Steam Workshop modules with the name "Native" and the module icon which says "Calradic Campaign".

Game: Mount & Blade: Warband
Module: Native or optional Calradic Campaign Module
Event Post: CC2-17: A Song of Bear and Lion
 
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