KingBruceLee said:
About necromancy - just tried to summon shadows at night - got message that they joined my party, but in fact they weren't.
I'll guess your party was already close to full, so when shadows tried to join you ran out of space and the add was not successful.
The message they joined came before it actually tried to add them. This implies I should, in my endless spare time, look for that spot and test the party size
before offering to add more.
Also some time earlier I think you asked about Ogres as special troops for Orc faction. So far I've been able to get golems after becoming pretty much anyone's vassal, but not any other special troops. Guspav used to require a really high level relation with the faction, and prejudice isn't considered, for special troops. mainly you have to be someone's vassal to get that high a relation. Ogres might require for example relation 50+. That might happen with diplomacy if you wait long enough and there is an alliance status.
KingBruceLee said:
It's amazing what you did and you're still doing with this mod, GSanders, can't wait to see druid class and play as this summoner on the light side of the force
DarkwingGames said:
Any estimate on when we can expect a public version? Thinking about starting a new playthrough, will I finish it before the public release or would it be better to wait?
Probably I won't have time to do Druids and Monks until after New Year's. I need to make what I have
now ready to release, along side my begging bowl, so that I am not forced into a day job that leaves me with no time for modding. I have a commitment to port over Diplomacy to Warsword Conquest sometime between end of this month and Christmas, and after holidays I hope to be back here making changes for a "Part II".
I still intend to politely (diplomacy isn't my strength, except in modding) ask Guspav to do some coding on "His" mod, even if I did take it over for a while. If I hover over my name and "show posts", my post for this run of Phantasy Calradia/2017 starts at half way down page 18; for Guspav the same exercise takes us down to the bottom of page 1. It's not really fair for me to say he's been sleeping on the job, but I think I sort of flooded him with too many changes too fast. We really SHOULD be "sharing" not just me dictating changes in a hostile takeover. So maybe there should be a quiet time in the calendar where Guspav can add something. He may have a harder time following changes with WinMerge
http://winmerge.org/downloads/?lang=en than I do. I should say WinMerge doesn't auto-solve everything; it helps find changes, but after that you (or I or he) needs to think fast, and winmerge can clip things you wanted to move or sometimes insert random trash. It's not 100% automated. I sometimes ASSUME people can keep up; but even my English language comments might take time to understand, where English is not the first language.
Warsword Conquest has some in battle summoning that I can probably leech in trade for integrating Diplomacy. Partly, helping them helps remove my failure with some parts of their 2016 launch, but not all that failed was mine. Otherwise, part of what failed on that launch I fixed in Warsword Rigale the next month,but Warsword Rigale ALSO had some failures, which are fixed in THIS Phantasy 2017 release (mostly). In any case, making layers able to be turned on and off without restarting the game or losing save game was a good case of evolution. Something people at BOTH mods don't seem to realize is I do CODE, that is, the deep stuff like systems and hidden structures and performance optimizations for mods. I don't usually touch troops or items, although I usually re-order items so I can do something clever in the code, like add context information based on where the item is in the list, even though that information isn't encoded in the item itself. Thus the same code can drive many mods; only the outer look changes. I'm seldom interacting with models or scenes or troops or parties or towns or maps at ANY mod I work with. Those are always someone else. I just do deep systems, like prejudice, and how it changes diplomacy. I do economy; trade routes; movement changes; changes in how parties operate. So if I work here or at Warsword Conquest or wherever, I'm focused on SYSTEMS changes.
Druid and Monk are tests of specific SYSTEMS changes. My Dodge is a systems change. It failed the last 2-3 times I tried it; each for a different reason. It's now fairly subtle and I think a needed part of a Monk class. It also can make Rogues more useful, with very slight tweaks to rogue class. Rogue sort of hasn't been finished, from what I see, and it was something Guspav wanted to work on some more. I wanted Druids so I can add some effects to Rangers, and also I want more effects from specific troops in party both night time and path finding in forests and such.
These are all topics for next year,
if I have time. I'm hoping I'm not forced to take a different day job --
if so I have to close
all modding.
I won't have energy or time. Thus the pressure to release
sooner than "Soon".
- GS