I suppose it seems early to list bugs in Phantasy 2017 considering not many have access, but it is useful for me to know what is open and what progress is made on it.
I let 4 people I trust see it and one returned a long (20+) list of detailed errors. I picked people not just because they wanted it but based on history on this forum, their attention to detail, the amount of time they had, and finally their knowledge of the mechanics of the game. I could have given it to 20 people, but the end result wouldn't be that much clearer for me.
Also, a tester isn't having fun doing everything they wanted; I never asked for "early release" players. I'm asking for real work. Two days into their session their savegame may need to be reset; they have to look at every aspect and not just what they like; they need to make screen shots as needed and have basic competence with their PC. It helps if they are not in my face at EVERY last interaction I ever had with him (someone knows who I am talking about) -- because an energy draining vampire doesn't really help me get anything done. I never asked anyone to kiss my behind, and even offering to pay me is sweet but it does not get front of the line service either. (I still don't have such a payment mechanic set up).
What I do see is that, although I'm happy many things happen to work, it's really not in a state for release. Yet.
It may be some time before it is smooth enough to be "fun". As specific new features are released or close enough to test an alternative release, I'll expand the pool of testers. I'll do it based on what sort of posts you've been making, here or elsewhere. I actually read every post ever made by each candidate to know exactly who I'm dealing with and why they should get anything someone else didn't. So far, they got a great deal of work. And all of it will be torn up, maybe every single week. It is exceedingly rare that any patch doesn't ruin a savegame, completely. Even one new global variable added will misalign savegames. Many tweaks are implemented ONCE at start of game; trying to hot patch for example an item price might recover the new price the next day, but trying to for example change the number of bandit spawn types and locations will absolutely kill a save.
By the way, that's at least one change needed, as I'll explain next post.
- GS
I let 4 people I trust see it and one returned a long (20+) list of detailed errors. I picked people not just because they wanted it but based on history on this forum, their attention to detail, the amount of time they had, and finally their knowledge of the mechanics of the game. I could have given it to 20 people, but the end result wouldn't be that much clearer for me.
Also, a tester isn't having fun doing everything they wanted; I never asked for "early release" players. I'm asking for real work. Two days into their session their savegame may need to be reset; they have to look at every aspect and not just what they like; they need to make screen shots as needed and have basic competence with their PC. It helps if they are not in my face at EVERY last interaction I ever had with him (someone knows who I am talking about) -- because an energy draining vampire doesn't really help me get anything done. I never asked anyone to kiss my behind, and even offering to pay me is sweet but it does not get front of the line service either. (I still don't have such a payment mechanic set up).
What I do see is that, although I'm happy many things happen to work, it's really not in a state for release. Yet.
It may be some time before it is smooth enough to be "fun". As specific new features are released or close enough to test an alternative release, I'll expand the pool of testers. I'll do it based on what sort of posts you've been making, here or elsewhere. I actually read every post ever made by each candidate to know exactly who I'm dealing with and why they should get anything someone else didn't. So far, they got a great deal of work. And all of it will be torn up, maybe every single week. It is exceedingly rare that any patch doesn't ruin a savegame, completely. Even one new global variable added will misalign savegames. Many tweaks are implemented ONCE at start of game; trying to hot patch for example an item price might recover the new price the next day, but trying to for example change the number of bandit spawn types and locations will absolutely kill a save.
By the way, that's at least one change needed, as I'll explain next post.
- GS