No, It should behave like bows.Valkirah said:1. I haven't tested that but throwing may be different than bow/xbow. Try ordering "hold" and "blunt only", that should prevent any engagement.
No, It should behave like bows.Valkirah said:1. I haven't tested that but throwing may be different than bow/xbow. Try ordering "hold" and "blunt only", that should prevent any engagement.
in 1.335 lords used to wear expensive armours like lorica, wolf loricas , here lots of them wear cheap mails and use just spears or cheap axesHari said:I keep getting glitches with armour, certain armours don't display correctly in the inventory and for some Lords it displays some kind of default image for armour rather than the armour they should be wearing
Argh! It's the same problem as last version's recruitment bug. I didn't check to see if there were other instances (there are three others). Sorry 'bout that guys...Stein said:Bratislav said:3) i dint see any villagers parties on the map... Is that normal? How are villages trading then...
#3 Is a critical issue if villages are not trading goods with their towns, hopefully we can get a response to this soon.
I make the scenes so I'll answer:George Orwell said:5) OK, these last two about the arena are not technically bugs, but they bug me.
A) Tournaments were played for entertainment of the people. Most of the scenes now have no audience watching at all. Why is this? I'm not saying every town would have a giant arena or anything, but it stands to reason that if tournaments were even an annual event that there would be a designated area and that it would have accommodations for spectators. This might be as simple as a roped off area with some bales of straw stacked up as a two tiered bleacher seating or log benches or something.
The 2006 movie "Tristan and Isolde" has a very nice example of what a tournament arena might be like in 7th century Briton. Check it out.
B) There are a bunch of arenas that actually load in the whole town scene. Sometimes it takes several minutes to load. This is no problem when there is a single scene that you are interacting with, but it has to load six times in a tournament event. That can be more than 10 minutes of loading for less than 10 minutes of actual gameplay.
These areas should be self-contained so that they don't require an entire nearby town to be rendered. What's the point when you can't interact with it anyway. Vanilla handles this concept pretty well.
George Orwell said:2) villagers disappear on the world map within a few days and all economic activity halts because of it. This cripples the game completely.
If only it was that easy...Valkirah said:turned back on... allow_villagers_return_home* = 1 instead of 0 or something.
motomataru said:Argh! It's the same problem as last version's recruitment bug. I didn't check to see if there were other instances (there are three others). Sorry 'bout that guys...Stein said:Bratislav said:3) i dint see any villagers parties on the map... Is that normal? How are villages trading then...
#3 Is a critical issue if villages are not trading goods with their towns, hopefully we can get a response to this soon.
Wellenbrecher said:You had the same thing happen with 1.35, right? Yeah, you had.
So why exactly are you still doing it? Shouldn't the logical conclusion by now be:
don't ******** free Lords as long as you dont have the quest to do so.
Huh?
That's not to say you should not report the problem, but there's no reason to actually keep doing it and then complain about it...
where i suppose to change that ? i ca'n't find anything simmilar in rlg config or module.iniValkirah said:George Orwell said:2) villagers disappear on the world map within a few days and all economic activity halts because of it. This cripples the game completely.
Has anyone found any work-arounds at all? Since this is such a core game mechanic I can't help but wonder if something got turned off somewhere that just needs to be turned back on... allow_villagers_return_home* = 1 instead of 0 or something.
*disclaimer: I made this up, it's not a real variable