Anyone interested in a BRF Joiner program? The purpose of it is to combine a bunch of BRFs into a single one for simplicity's sake.
I have a fully working version done, I just need some people to test it out and make sure it works. That's if anyone is interested in it in the first place.
Here's the 0.60 test release of it:
http://www.fenrisoft.com/storage/MnB/BRF_Joiner.zip
It currently has a list you add the BRF files to, then Save to a new combined file.
Word of warning, BRFview doesn't always do well with combined BRFs and will sometimes lock up trying to load them or sometimes save the file with everything other than mesh data removed.
Not sure if Simpson's texture/material editor handles BRFs with other data properly or not.
Further note, though it will combine mesh definition files (like those you would edit in BRFview), it combines them as two seperate mesh listings within one file rather than combining the listings into one.
It is a first test release though.
If there's interest, I'll try to add in simple BRF splitting capabilities to split a combined BRF, whether using an unmodified M&B BRF or one combined with this program. It would separate out the mesh, collision, material, and texture definitions into separate files. This could be used to get the collision definitions copied out of the standard core M&B BRFs.
Improved joining capabilities are another possibility.
Honestly, I don't know if anyone is interested; if there's not much interest, I'll just leave it in it's current functional (I think) state.
I have a fully working version done, I just need some people to test it out and make sure it works. That's if anyone is interested in it in the first place.
Here's the 0.60 test release of it:
http://www.fenrisoft.com/storage/MnB/BRF_Joiner.zip
It currently has a list you add the BRF files to, then Save to a new combined file.
Word of warning, BRFview doesn't always do well with combined BRFs and will sometimes lock up trying to load them or sometimes save the file with everything other than mesh data removed.
Not sure if Simpson's texture/material editor handles BRFs with other data properly or not.
Further note, though it will combine mesh definition files (like those you would edit in BRFview), it combines them as two seperate mesh listings within one file rather than combining the listings into one.
It is a first test release though.
If there's interest, I'll try to add in simple BRF splitting capabilities to split a combined BRF, whether using an unmodified M&B BRF or one combined with this program. It would separate out the mesh, collision, material, and texture definitions into separate files. This could be used to get the collision definitions copied out of the standard core M&B BRFs.
Improved joining capabilities are another possibility.
Honestly, I don't know if anyone is interested; if there's not much interest, I'll just leave it in it's current functional (I think) state.