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Summary: When using blend_with_action / blend_with_animation in resource browser, the resulting autogenerated animations use the human skeleton rather than the custom skeleton causing multiple assertion errors about the number of bones. The game doesn't crash, but the additional bones dont have correct orientation.
This is the assertion error:
Computer Specs:
OS: Windows 10
GPU: Nvidia RTX 2060
GPU Driver Version: 537.13
CPU: Intel Core i7-10750H, 2.6GHz
RAM: 16GB
Storage Device (HDD/SSD): HDD
This is the assertion error:
How to Reproduce: Use blend_with_action / blend_with_animation for combat animations using a custom skeleton with more than 28 bones.C:\Develop\MB3\Source\Engine\Rgl\rglAnim_tree.cpp:861
Expression: anim_result.get_num_bones() <= cur_layer.clip->get_anim_data_num_of_bones()
Computer Specs:
OS: Windows 10
GPU: Nvidia RTX 2060
GPU Driver Version: 537.13
CPU: Intel Core i7-10750H, 2.6GHz
RAM: 16GB
Storage Device (HDD/SSD): HDD