In Progress Blended combat animation system doesnt work with custom skeletons

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Version number
v1.2.7
Branch
Main
Modded/unmodded
Yes, I used mods.

ShortJake

Recruit
Summary: When using blend_with_action / blend_with_animation in resource browser, the resulting autogenerated animations use the human skeleton rather than the custom skeleton causing multiple assertion errors about the number of bones. The game doesn't crash, but the additional bones dont have correct orientation.
This is the assertion error:
C:\Develop\MB3\Source\Engine\Rgl\rglAnim_tree.cpp:861
Expression: anim_result.get_num_bones() <= cur_layer.clip->get_anim_data_num_of_bones()
How to Reproduce: Use blend_with_action / blend_with_animation for combat animations using a custom skeleton with more than 28 bones.
Computer Specs:
OS: Windows 10
GPU: Nvidia RTX 2060
GPU Driver Version: 537.13
CPU: Intel Core i7-10750H, 2.6GHz
RAM: 16GB
Storage Device (HDD/SSD): HDD
 
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