SP - Battles & Sieges Better opponents during 3-4 stages of tournaments

Users who are viewing this thread

guitonielle

Recruit
I like almost everything in the MM2:bannerlord. But.... This shortcoming of the game is very noticeable and spoils the impression of tournaments.

First 2 stages of tournaments are always with adrenaline (if they give you a bow vs guys with shields.. or you will be with short axe vs horsemans with spear.. It is BIG surprise and good adrenaline).

So... first 2 stages of tournaments - are perfect.

But after.... ((( 3 and 4 stage ==> I don’t feel at all that your opponent is a finalist or some kind of champion in the 3 or 4th stage. If you are with a shield, your opponent is the lightest and easiest meat in any case. If the fight is with two-handed weapon, then the average opponent. But anyway... you don't feel that you have an opponent against you who has defeated others.

I suggest improvement of tournaments that final stages feels like battle vs winners

if a fighter has reached the final rounds - he starts to believe that he can win tournament and he starts fight more concentrated and try desperately to fight (for win, for glory and for rewards).

On 3rd round, all AI opponents:

Increased reaction:
When player starts launching of heavy attack (not a stance with a raised weapon, but the blow itself), will be chance 2 * X (where X is level of unit grade, so if unit with 5 level, chance will be 2*5 = 10%. Clan members calcs as lvl 8 unit if they have any 1 melee skill 160+, calcs as lvl 6 unit if don't have 160+ but have 120+, and calcs as lvl 4 unit if all melee skills are lower than 120) that AI will auto-cancel own stance of raised weapon and will launch block or parry.

It is very important. Because the current reaction of the AI is very bad (even if your opponent is a clan member with a weapon skill of 200). They try to execute their heavy attacks when the player is already launching theirs, and as a result... the player easily hits the target. So .. During other battles - OK. But during the battles against the winners of the tournament... it's too easy and spoils the impression of the finale

Also, can counter-attack (but the player can cancel own attack and launch a block or parry that to defend against this counter):
1a. when distance to enemy is less than 2 meters, each 1 second will be checking with chance: X (where X is level of their grade, so if unit with 6 level, chance will be 6% each second. And the same rules for clan members as in the reaction proporsal)
1b. if trigger 1a happens - during the next 3 seconds: AI doesnt try any attacks and wait for player move, if player will start stance that launch heavy attack - AI will auto launch fast attack in the same moment. If player willl launch fast attack (without stance) - then AI auto launch parry or block.
1c. when trigger 1a happens - pause for 6 seconds for 1a (this means the unit will be in concentration stance for 3 seconds, and the next 3 seconds: regular AI, before the unit can start the 1a check again).

during the championship, the fight is not to the death, everyone knows this and for the sake of glory - they try with all their might not to fall and not to give up, so ===> on 3rd round every unit (including players party, but except player) have more health: 5*X (the same calc for X)

On 4th (final round):
Your opponent feels that he is almost at the victory. And his efforts and concentration increase even more. Chances of counter-attacks and reactions + attemps not to fall raises in 2 times.

Example 1, our opponent is any not-fighter (low battle skill) clan member:


Then will be 8% chance of counter-attack and 16% chance of reaction on your heavy hit, and 20 more health.

Example 2, our opponent is 4 grade unit:

8% chance of counter-attack, and 16% chance of reaction, 20 more health. During final round of tournament between winners.

Example 3, our opponent is 7 grade unit.

14% chance of counter, and 28% chance of reaction, 35 more health.

Example 4, our opponent is max.fighter clan member (skill 160+):

16% chance of counter, and 32% chance of reaction as addition to normal AI, 40 more health ==> and the real champions will meet in the final of the tournament.

P.S.: player can cancel own attacks that to block counter-attacks of enemy, Also, if player want always to win he can change option of the game: 1/2 damage to player or 1/4 damage to player. But what to do for skilled players? When the current final battles of the tournament are ..... a complete disappointment after an interesting start.

Developers.. Current version of tournaments - are really very interesting during 1 and 2 stages (when random can give you bad gear vs gear of your opponent during party battles). But last stages..... very light and you don't feel that you fights against the winner... ( And you don't feel that this is the final round. You just kill an easy prey and move on. And after a bunch of positive emotions from the first 2 rounds - you lose all the positive from the tournament, after an easy kill in an easy final (which always happens).

So, sense of my suggestion: AI tries better when he feels that he is close to winning the final. And the result is interesting final rounds for the players.
 
Last edited:
Back
Top Bottom