GiipaGips said:Jeez how in the world are they going to surpass Warbands player limit. I thoughy the engine actually was optimized at this point.
They are not, simple as that.
GiipaGips said:Jeez how in the world are they going to surpass Warbands player limit. I thoughy the engine actually was optimized at this point.
Flavberg said:I saw it on Fietta's stream. He had a 1080 Ti, playing at 1440p, R7 2700X, 50-ish FPS on average at full settings. Keep in mind he was streaming also.
Looks like that lens flare is similar "feature" as Nvidia Hairworks in Wither 3. Turn it off and you get good, stable fps.Fietta said:Yeah, the biggest issue was the physics with horse's hair and I secretly enabled lens flares in the rgl_config - I can see why it's not included. On Max Settings I'll average around 80 - 90 at 1440p without the lense flare and other stupid features. On the lowest I get around 300fps.
๖Kern said:GiipaGips said:Jeez how in the world are they going to surpass Warbands player limit. I thoughy the engine actually was optimized at this point.
They are not, simple as that.
Murat Türe said:Thanks for your valuable feedback. I have been watching many streams and checking performance in many different specs lately. We are aware about the performance issues. In the development process of an engine, with every improvement, there are temporary stability and performance issues. Even though, high performance on a large spectrum of sytems is a top priority for us, we were highly focused at showcasing Bannerlord in its visualy best form for the Gamescom. After these many visual improvement, there can be some temporary performance issues which we need to clear with zero visual change. It takes some time but throughout the development of Bannerlord, we always optimized lots of visual improvements to reasonable budgets without changing/removing the features. In the following days, we will send a patch which will fix many constant low fps issues. Thanks again for attending our beta and have fun in Bannerlord.
Thank you! We will be pending. Now with the apply with access to the beta version, I hope that people with different components can enter, which is not always the same, to observe the different performances.Murat Türe said:Thanks for your valuable feedback. I have been watching many streams and checking performance in many different specs lately. We are aware about the performance issues. In the development process of an engine, with every improvement, there are temporary stability and performance issues. Even though, high performance on a large spectrum of sytems is a top priority for us, we were highly focused at showcasing Bannerlord in its visualy best form for the Gamescom. After these many visual improvement, there can be some temporary performance issues which we need to clear with zero visual change. It takes some time but throughout the development of Bannerlord, we always optimized lots of visual improvements to reasonable budgets without changing/removing the features. In the following days, we will send a patch which will fix many constant low fps issues. Thanks again for attending our beta and have fun in Bannerlord.
Murat Türe said:Thanks for your valuable feedback. I have been watching many streams and checking performance in many different specs lately. We are aware about the performance issues. In the development process of an engine, with every improvement, there are temporary stability and performance issues. Even though, high performance on a large spectrum of sytems is a top priority for us, we were highly focused at showcasing Bannerlord in its visualy best form for the Gamescom. After these many visual improvement, there can be some temporary performance issues which we need to clear with zero visual change. It takes some time but throughout the development of Bannerlord, we always optimized lots of visual improvements to reasonable budgets without changing/removing the features. In the following days, we will send a patch which will fix many constant low fps issues. Thanks again for attending our beta and have fun in Bannerlord.
Murat Türe said:Thanks for your valuable feedback. I have been watching many streams and checking performance in many different specs lately. We are aware about the performance issues. In the development process of an engine, with every improvement, there are temporary stability and performance issues. Even though, high performance on a large spectrum of sytems is a top priority for us, we were highly focused at showcasing Bannerlord in its visualy best form for the Gamescom. After these many visual improvement, there can be some temporary performance issues which we need to clear with zero visual change. It takes some time but throughout the development of Bannerlord, we always optimized lots of visual improvements to reasonable budgets without changing/removing the features. In the following days, we will send a patch which will fix many constant low fps issues. Thanks again for attending our beta and have fun in Bannerlord.
Has this patch released yet; if so how has it changed your performance?Murat Türe said:Thanks for your valuable feedback. I have been watching many streams and checking performance in many different specs lately. We are aware about the performance issues. In the development process of an engine, with every improvement, there are temporary stability and performance issues. Even though, high performance on a large spectrum of sytems is a top priority for us, we were highly focused at showcasing Bannerlord in its visualy best form for the Gamescom. After these many visual improvement, there can be some temporary performance issues which we need to clear with zero visual change. It takes some time but throughout the development of Bannerlord, we always optimized lots of visual improvements to reasonable budgets without changing/removing the features. In the following days, we will send a patch which will fix many constant low fps issues. Thanks again for attending our beta and have fun in Bannerlord.