Ah, Lust, you sure are good for a laugh. And by laugh I mean laughing at you, not laughing with you.Captain Lust said:Probably released today. If not I'd say almost definitely tomorrow.
Wow, great community management there...Captain Lust said:Oh boo hoo, you hurt my feelings.
michi said:
Naah , hiring a assassin could be too expensive.Just send me some bucks and let me do it.I know where he is , he is in AnkaraThe Bowman said:Great. Now as we got a reference picture, we can hire an assassin.
Captain Lust said:People have been banned for less.
Captain Lust said:I thought so too.
-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Reduced cap on turn speed in multiplayer.
I know, but what I've asked for is just to add one new operation for modders, there is no need to implement it into the game for players, with all bells and whistles.. The modders are capable of doing the rest.Captain Lust said:We're not planning on doing any real development for Warband as it stands. Our development focus is purely on Bannerlord.
What kind of new operations are that?Captain Lust said:-Added new operations for modders and modified/fixed some existing operations.
You are not helping here. If you can't mod it, ask someone to do it for you because the stuff you mentioned is perfectly moddable already.deathnoise said:I know, but what I've asked for is just to add one new operation for modders, there is no need to implement it into the game for players, with all bells and whistles.. The modders are capable of doing the rest.Captain Lust said:We're not planning on doing any real development for Warband as it stands. Our development focus is purely on Bannerlord.
What kind of new operations are that?Captain Lust said:-Added new operations for modders and modified/fixed some existing operations.