I love the way you preach that no one has the "basis" or "facts" after they provide you with a different opinion than yours, and yet you yourselves are not making any input to back up your own "facts"? You were literally given a list of MP mods that were and still are the backbone of Warband player counts, including Native MP itself. Every single one of the big mount & blade youtubers literally spawned from multiplayer communities, most notably from Persistent World, Ironhawk and Resonant to name a couple. Also, Warband campaign fleshed out? Complete overstatement, it's a sandbox with no goal and is completely repetitive, don't get me wrong it's great, but to call it fleshed out is delusion. The main pill that you should swallow first is the fact that the Beta is strictly multiplayer, revolved around the combat system which is the DEFINING feature of the game.
edits=*
Not sure if you're addressing me or not, but let's address some things.
1. Anyone can make a list, a quick google and ta-dah.
2. I never argued that MP wasn't important or a part of the community, just that looking at the content they focused on after release and what they seem to care about now (and what they advertise on their steam page) seems catered to a very specific audience.
3. Looking at the old forums and hell nexus and steam you'll see* some of the more recently updated and most downloaded and endorsed mods are SP.
4. The native single player experience was a bit rough sure, but it was super innovative for it's time and it's what drew so many people to this game.
5. Being a youtuber isn't really relevant to what I was talking about, but if you're into something you're gonna watch it and you're gonna draw people who like it to you. It's why pandering is so effective. Heck I don't even play rust but I like welyn, cause it's exciting to watch...kinda like people fighting other is...weird!
6. Speaking of warband player counts, they have been in the thousands for quite awhile and I doubt it was
just MP, but seeing as I can't accurately find where the counts disseminate from I'll let that one be.
7.If you were gonna beta test something, would it be the offline campaign that doesn't have a server load, won't cause people to go offline for fixes, can be modded easily to suit each person OR would it be the aspect of the game that isn't easily fixed, can cause downtimes, and could potentially cause a server crash due to unexpected volumes and such?