Best companions for Lords?

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gdwitt

Knight at Arms
Does someone know whether the information at the link below is accurate.
Also, the chart provided in the Repolished 1.05 by /xyz/ gave very detailed info about each companion.
The trouble is I'm not sure I believe it as the based game keeps changing with numerous alterations every year.

Nobles from Lohi Sutra:http://forums.taleworlds.com/index.php/topic,183844.0.html
Athrwys      Onuist
Frioc            Eadwin
Bodero        Mihael
Siwi              Inka
Lothar          Ultan
Brian            Eadfrith
Ciniod          Clovis
Conner

I think the choice of assigning companions to fiefs may rely on
1) Your culture? If same culture, higher morale and less chance of defecting? I'm not sure companions have a culture even if they do have hometowns.
2) Aristocrats are harder to keep happy in party and might be more offended if not given a fief.
3) You don't want self-righteous  quarrelsome or debauched Lords if you can at all avoid it. Cunnnings aren't too happy folks either.
From Scripts, the above lord reputations lreps have a very low chance of following your orders.
That leaves only Clovis, Bodero, Siwi, Lothar, Ciniod, Onuist, Eadwine
Bodero and Ciniod don't make the list of stable non-raiding parties; too bad.
4) If these aren't good options, look at your core party and who is causing the most trouble.
I am guessing that the aristocrats cause the most arguments and are least happy in parties they disapprove of.
I would thus choose Cunning picks over self-righteous picks for fiefs.
The self-righteous, quarrelsome and debauched are the least likely to help out in a combined battle or group effort.

This excludes Brian, Mathui, Mihael and 2 otherse.
It keeps Conner, Eadfrith, Ultan, Frioc and Athrwys.
I wouldn't want to lose Ultan, and Conner and Eadfrith cause unstable non-raiding parties.
Frioc upsets Gwen and Alefir, but is a friend of Athrwys. Those two should be enfoeffed about the same time.

Finally, I would like more information to confirm whether this information is true.
I have searched the source files and these personality types are not assigned to specific characters in those files. It must be hidden in the game core.
Response appreciated.
 
Yes, everything but the "noble" characteristic seems to be changeable.
However, so much hangs on their current personalities that I am hesitant to change anything.
I would like to make one or 2 more "upstanding" or "good-natured" lreps as most companions seem to be cunning and self-righteous when given a fief.
Here is the script for "initialize_npc"
#OSMUND
(troop_set_slot, "trp_npc1", slot_troop_morality_type, tmt_egalitarian), 
        (troop_set_slot, "trp_npc1", slot_troop_morality_value, 4), 
        (troop_set_slot, "trp_npc1", slot_troop_2ary_morality_type, tmt_aristocratic),  #borcha
        (troop_set_slot, "trp_npc1", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc1", slot_troop_personalityclash_object, "trp_npc7"),  #borcha - deshavi
        (troop_set_slot, "trp_npc1", slot_troop_personalityclash2_object, "trp_npc16"),  #borcha - klethi
        (troop_set_slot, "trp_npc1", slot_troop_personalitymatch_object, "trp_npc2"),  #borcha - marnid
        (troop_set_slot, "trp_npc1", slot_troop_home, "p_town_2"), #Dashbiga
        (troop_set_slot, "trp_npc1", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc1", slot_troop_kingsupport_argument, argument_ruler),
(troop_set_slot, "trp_npc1", slot_troop_kingsupport_opponent, "trp_npc14"), #lezalit
(troop_set_slot, "trp_npc1", slot_troop_town_with_contacts, "p_town_2"), #ichamur
(troop_set_slot, "trp_npc1", slot_troop_original_faction, 0), #ichamur
(troop_set_slot, "trp_npc1", slot_lord_reputation_type, lrep_roguish), #


ALEIFR
        (troop_set_slot, "trp_npc2", slot_troop_morality_type, tmt_humanitarian), #marnid 
        (troop_set_slot, "trp_npc2", slot_troop_morality_value, 2), 
        (troop_set_slot, "trp_npc2", slot_troop_2ary_morality_type, tmt_honest), 
        (troop_set_slot, "trp_npc2", slot_troop_2ary_morality_value, 1),
        (troop_set_slot, "trp_npc2", slot_troop_personalityclash_object, "trp_npc5"), #marnid - beheshtur
        (troop_set_slot, "trp_npc2", slot_troop_personalityclash2_object, "trp_npc9"), #marnid - alayen
        (troop_set_slot, "trp_npc2", slot_troop_personalitymatch_object, "trp_npc1"),  #marnid - borcha
        (troop_set_slot, "trp_npc2", slot_troop_home, "p_town_1"), #Sargoth
        (troop_set_slot, "trp_npc2", slot_troop_payment_request, 0),
(troop_set_slot, "trp_npc2", slot_troop_kingsupport_argument, argument_victory),
(troop_set_slot, "trp_npc2", slot_troop_kingsupport_opponent, "trp_npc16"), #klethi
(troop_set_slot, "trp_npc2", slot_troop_town_with_contacts, "p_town_1"), #Sargoth
(troop_set_slot, "trp_npc2", slot_troop_original_faction, 0), #ichamur
(troop_set_slot, "trp_npc2", slot_lord_reputation_type, lrep_custodian), #

#
        (troop_set_slot, "trp_npc3", slot_troop_morality_type, tmt_humanitarian), #Ymira  EITHNE
        (troop_set_slot, "trp_npc3", slot_troop_morality_value, 4), 
        (troop_set_slot, "trp_npc3", slot_troop_2ary_morality_type, tmt_aristocratic),
        (troop_set_slot, "trp_npc3", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc3", slot_troop_personalityclash_object, "trp_npc14"), #Ymira - artimenner
        (troop_set_slot, "trp_npc3", slot_troop_personalityclash2_object, "trp_npc8"), #Ymira - matheld
        (troop_set_slot, "trp_npc3", slot_troop_personalitymatch_object, "trp_npc9"), #Ymira - alayen
        (troop_set_slot, "trp_npc3", slot_troop_home, "p_town_32"), #Veluca
        (troop_set_slot, "trp_npc3", slot_troop_payment_request, 0),
(troop_set_slot, "trp_npc3", slot_troop_kingsupport_argument, argument_lords),
(troop_set_slot, "trp_npc3", slot_troop_kingsupport_opponent, "trp_npc5"), #klethi
(troop_set_slot, "trp_npc3", slot_troop_town_with_contacts, "p_town_32"), #yalen
(troop_set_slot, "trp_npc3", slot_troop_original_faction, 0), #ichamur
(troop_set_slot, "trp_npc3", slot_lord_reputation_type, lrep_benefactor), #


ATHRWYS
        (troop_set_slot, "trp_npc4", slot_troop_morality_type, tmt_aristocratic), #Rolf
        (troop_set_slot, "trp_npc4", slot_troop_morality_value, 4), 
        (troop_set_slot, "trp_npc4", slot_troop_2ary_morality_type, tmt_honest),
        (troop_set_slot, "trp_npc4", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc4", slot_troop_personalityclash_object, "trp_npc10"), #Rolf - bunduk
        (troop_set_slot, "trp_npc4", slot_troop_personalityclash2_object, "trp_npc7"), #Rolf - deshavi
        (troop_set_slot, "trp_npc4", slot_troop_personalitymatch_object, "trp_npc5"), #Rolf - beheshtur
        (troop_set_slot, "trp_npc4", slot_troop_home, "p_castle_49"), #Ehlerdah
        (troop_set_slot, "trp_npc4", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc4", slot_troop_kingsupport_argument, argument_claim),
(troop_set_slot, "trp_npc4", slot_troop_kingsupport_opponent, "trp_npc6"), #firentis
(troop_set_slot, "trp_npc4", slot_troop_town_with_contacts, "p_town_22"), #veluca
(troop_set_slot, "trp_npc4", slot_troop_original_faction, 0), #ichamur
(troop_set_slot, "trp_npc4", slot_lord_reputation_type, lrep_cunning), #

FRIOC
        (troop_set_slot, "trp_npc5", slot_troop_morality_type, tmt_egalitarian),  #beheshtur
        (troop_set_slot, "trp_npc5", slot_troop_morality_value, 3),  #beheshtur
        (troop_set_slot, "trp_npc5", slot_troop_2ary_morality_type, -1),
        (troop_set_slot, "trp_npc5", slot_troop_2ary_morality_value, 0),
        (troop_set_slot, "trp_npc5", slot_troop_personalityclash_object, "trp_npc2"),  #beheshtur - marnid
        (troop_set_slot, "trp_npc5", slot_troop_personalityclash2_object, "trp_npc11"),  #beheshtur- katrin
        (troop_set_slot, "trp_npc5", slot_troop_personalitymatch_object, "trp_npc4"),  #beheshtur - rolf
        (troop_set_slot, "trp_npc5", slot_troop_home, "p_village_64"), #Halmar
        (troop_set_slot, "trp_npc5", slot_troop_payment_request, 400),
(troop_set_slot, "trp_npc5", slot_troop_kingsupport_argument, argument_ruler),
(troop_set_slot, "trp_npc5", slot_troop_kingsupport_opponent, "trp_npc9"), #firentis
(troop_set_slot, "trp_npc5", slot_troop_town_with_contacts, "p_town_17"), #tulga
(troop_set_slot, "trp_npc5", slot_troop_original_faction, "fac_kingdom_8"), #khergit
(troop_set_slot, "trp_npc5", slot_lord_reputation_type, lrep_cunning), #


BODERO
        (troop_set_slot, "trp_npc6", slot_troop_morality_type, tmt_humanitarian), #firenz
        (troop_set_slot, "trp_npc6", slot_troop_morality_value, 2),  #beheshtur
        (troop_set_slot, "trp_npc6", slot_troop_2ary_morality_type, tmt_honest),
        (troop_set_slot, "trp_npc6", slot_troop_2ary_morality_value, 1),
        (troop_set_slot, "trp_npc6", slot_troop_personalityclash_object, "trp_npc11"), #firenz
        (troop_set_slot, "trp_npc6", slot_troop_personalityclash2_object, "trp_npc13"), #firenz - nizar
        (troop_set_slot, "trp_npc6", slot_troop_personalitymatch_object, "trp_npc12"),  #firenz - jeremus
        (troop_set_slot, "trp_npc6", slot_troop_home, "p_town_10"), #Suno
        (troop_set_slot, "trp_npc6", slot_troop_payment_request, 0),
(troop_set_slot, "trp_npc6", slot_troop_kingsupport_argument, argument_victory),
(troop_set_slot, "trp_npc6", slot_troop_kingsupport_opponent, "trp_npc8"), #firentis
(troop_set_slot, "trp_npc6", slot_troop_town_with_contacts, "p_town_27"), #uxkhal
(troop_set_slot, "trp_npc6", slot_troop_original_faction, "fac_kingdom_13"), #swadia
(troop_set_slot, "trp_npc6", slot_lord_reputation_type, lrep_upstanding), #


BRIDEI
        (troop_set_slot, "trp_npc7", slot_troop_morality_type, tmt_egalitarian),  #deshavi
        (troop_set_slot, "trp_npc7", slot_troop_morality_value, 3),  #beheshtur
        (troop_set_slot, "trp_npc7", slot_troop_2ary_morality_type, -1),
        (troop_set_slot, "trp_npc7", slot_troop_2ary_morality_value, 0),
        (troop_set_slot, "trp_npc7", slot_troop_personalityclash_object, "trp_npc1"),  #deshavi
        (troop_set_slot, "trp_npc7", slot_troop_personalityclash2_object, "trp_npc4"),  #deshavi - rolf
        (troop_set_slot, "trp_npc7", slot_troop_personalitymatch_object, "trp_npc16"),  #deshavi - klethi
        (troop_set_slot, "trp_npc7", slot_troop_home, "p_town_39"), #Kulum
        (troop_set_slot, "trp_npc7", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc7", slot_troop_kingsupport_argument, argument_victory),
(troop_set_slot, "trp_npc7", slot_troop_kingsupport_opponent, "trp_npc3"), #ymira
(troop_set_slot, "trp_npc7", slot_troop_town_with_contacts, "p_town_37"), #tihr
(troop_set_slot, "trp_npc7", slot_troop_original_faction, 0), #swadia
(troop_set_slot, "trp_npc7", slot_lord_reputation_type, lrep_custodian), #


SIWI

        (troop_set_slot, "trp_npc8", slot_troop_morality_type, tmt_aristocratic), #matheld
        (troop_set_slot, "trp_npc8", slot_troop_morality_value, 3),  #beheshtur
        (troop_set_slot, "trp_npc8", slot_troop_2ary_morality_type, -1),
        (troop_set_slot, "trp_npc8", slot_troop_2ary_morality_value, 0),
        (troop_set_slot, "trp_npc8", slot_troop_personalityclash_object, "trp_npc12"), #matheld
        (troop_set_slot, "trp_npc8", slot_troop_personalityclash2_object, "trp_npc3"), #matheld - ymira
        (troop_set_slot, "trp_npc8", slot_troop_personalitymatch_object, "trp_npc13"),  #matheld - nizar
        (troop_set_slot, "trp_npc8", slot_troop_home, "p_town_18"), #Gundig's Point
        (troop_set_slot, "trp_npc8", slot_troop_payment_request, 500),
(troop_set_slot, "trp_npc8", slot_troop_kingsupport_argument, argument_lords),
(troop_set_slot, "trp_npc8", slot_troop_kingsupport_opponent, "trp_npc2"), #marnid
(troop_set_slot, "trp_npc8", slot_troop_town_with_contacts, "p_town_16"), #wercheg
(troop_set_slot, "trp_npc8", slot_troop_original_faction, "fac_kingdom_5"), #nords
(troop_set_slot, "trp_npc8", slot_lord_reputation_type, lrep_martial), #


        (troop_set_slot, "trp_npc9", slot_troop_morality_type, tmt_aristocratic), #alayen
        (troop_set_slot, "trp_npc9", slot_troop_morality_value, 2),  #beheshtur
        (troop_set_slot, "trp_npc9", slot_troop_2ary_morality_type, tmt_honest),
        (troop_set_slot, "trp_npc9", slot_troop_2ary_morality_value, 1),
        (troop_set_slot, "trp_npc9", slot_troop_personalityclash_object, "trp_npc13"), #alayen vs nizar
        (troop_set_slot, "trp_npc9", slot_troop_personalityclash2_object, "trp_npc2"), #alayen vs marnid
        (troop_set_slot, "trp_npc9", slot_troop_personalitymatch_object, "trp_npc3"),  #alayen - ymira
        (troop_set_slot, "trp_npc9", slot_troop_home, "p_town_14"), #Rivacheg
        (troop_set_slot, "trp_npc9", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc9", slot_troop_kingsupport_argument, argument_lords),
(troop_set_slot, "trp_npc9", slot_troop_kingsupport_opponent, "trp_npc1"), #borcha
(troop_set_slot, "trp_npc9", slot_troop_town_with_contacts, "p_town_14"), #reyvadin
(troop_set_slot, "trp_npc9", slot_troop_original_faction, "fac_kingdom_4"), #vaegirs
(troop_set_slot, "trp_npc9", slot_lord_reputation_type, lrep_martial), #

CEAWLIN
        (troop_set_slot, "trp_npc10", slot_troop_morality_type, tmt_humanitarian), #bunduk
        (troop_set_slot, "trp_npc10", slot_troop_morality_value, 2),
        (troop_set_slot, "trp_npc10", slot_troop_2ary_morality_type, tmt_egalitarian),
        (troop_set_slot, "trp_npc10", slot_troop_2ary_morality_value, 1),
        (troop_set_slot, "trp_npc10", slot_troop_personalityclash_object, "trp_npc4"), #bunduk vs rolf
        (troop_set_slot, "trp_npc10", slot_troop_personalityclash2_object, "trp_npc14"), #bunduk vs lazalet
        (troop_set_slot, "trp_npc10", slot_troop_personalitymatch_object, "trp_npc11"),  #bunduk likes katrin
        (troop_set_slot, "trp_npc10", slot_troop_home, "p_town_12"), #Grunwalder Castle
        (troop_set_slot, "trp_npc10", slot_troop_payment_request, 200),
(troop_set_slot, "trp_npc10", slot_troop_kingsupport_argument, argument_ruler),
(troop_set_slot, "trp_npc10", slot_troop_kingsupport_opponent, "trp_npc7"), #nizar
(troop_set_slot, "trp_npc10", slot_troop_town_with_contacts, "p_town_12"), #jelkala
(troop_set_slot, "trp_npc10", slot_troop_original_faction, "fac_kingdom_3"), #rhodoks
(troop_set_slot, "trp_npc10", slot_lord_reputation_type, lrep_benefactor), #


GWENELLIAN
        (troop_set_slot, "trp_npc11", slot_troop_morality_type, tmt_egalitarian),  #katrin
        (troop_set_slot, "trp_npc11", slot_troop_morality_value, 3),
        (troop_set_slot, "trp_npc11", slot_troop_2ary_morality_type, -1),
        (troop_set_slot, "trp_npc11", slot_troop_2ary_morality_value, 0),
        (troop_set_slot, "trp_npc11", slot_troop_personalityclash_object, "trp_npc6"),  #katrin vs firenz
        (troop_set_slot, "trp_npc11", slot_troop_personalityclash2_object, "trp_npc5"),  #katrin - beheshtur
        (troop_set_slot, "trp_npc11", slot_troop_personalitymatch_object, "trp_npc10"),  #katrin likes bunduk
        (troop_set_slot, "trp_npc11", slot_troop_home, "p_town_13"), #Praven
        (troop_set_slot, "trp_npc11", slot_troop_payment_request, 100),
(troop_set_slot, "trp_npc11", slot_troop_kingsupport_argument, argument_claim),
(troop_set_slot, "trp_npc11", slot_troop_kingsupport_opponent, "trp_npc15"), #borcha
(troop_set_slot, "trp_npc11", slot_troop_town_with_contacts, "p_town_13"), #praven
(troop_set_slot, "trp_npc11", slot_troop_original_faction, 0), #
(troop_set_slot, "trp_npc11", slot_lord_reputation_type, lrep_custodian), #
OROSIO
        (troop_set_slot, "trp_npc12", slot_troop_morality_type, tmt_humanitarian), #jeremus
        (troop_set_slot, "trp_npc12", slot_troop_morality_value, 3),
        (troop_set_slot, "trp_npc12", slot_troop_2ary_morality_type, -1),
        (troop_set_slot, "trp_npc12", slot_troop_2ary_morality_value, 0),
        (troop_set_slot, "trp_npc12", slot_troop_personalityclash_object, "trp_npc8"), #jerem
        (troop_set_slot, "trp_npc12", slot_troop_personalityclash2_object, "trp_npc15"), #jeremus - artimenner
        (troop_set_slot, "trp_npc12", slot_troop_personalitymatch_object, "trp_npc6"),  #jeremus - firenz
        (troop_set_slot, "trp_npc12", slot_troop_home, "p_town_7"), #undetermined #University
        (troop_set_slot, "trp_npc12", slot_troop_payment_request, 0),
(troop_set_slot, "trp_npc12", slot_troop_kingsupport_argument, argument_claim),
(troop_set_slot, "trp_npc12", slot_troop_kingsupport_opponent, "trp_npc13"), #nizar
(troop_set_slot, "trp_npc12", slot_troop_town_with_contacts, "p_town_7"), #halmar
(troop_set_slot, "trp_npc12", slot_troop_original_faction, 0), #
(troop_set_slot, "trp_npc12", slot_lord_reputation_type, lrep_benefactor), #


LIUVA
        (troop_set_slot, "trp_npc13", slot_troop_morality_type, tmt_aristocratic), #nizar
        (troop_set_slot, "trp_npc13", slot_troop_morality_value, 3),
        (troop_set_slot, "trp_npc13", slot_troop_2ary_morality_type, -1),
        (troop_set_slot, "trp_npc13", slot_troop_2ary_morality_value, 0),
        (troop_set_slot, "trp_npc13", slot_troop_personalityclash_object, "trp_npc9"), #nizar
        (troop_set_slot, "trp_npc13", slot_troop_personalityclash2_object, "trp_npc6"), #nizar - firenz
        (troop_set_slot, "trp_npc13", slot_troop_personalitymatch_object, "trp_npc8"), #nizar - matheld
        (troop_set_slot, "trp_npc13", slot_troop_home, "p_town_33"), #Ergellon Castle
        (troop_set_slot, "trp_npc13", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc13", slot_troop_kingsupport_argument, argument_claim),
(troop_set_slot, "trp_npc13", slot_troop_kingsupport_opponent, "trp_npc10"), #nizar
(troop_set_slot, "trp_npc13", slot_troop_town_with_contacts, "p_town_33"), #suno
(troop_set_slot, "trp_npc13", slot_troop_original_faction, 0), #
(troop_set_slot, "trp_npc13", slot_lord_reputation_type, lrep_roguish), #


BRIAN
        (troop_set_slot, "trp_npc14", slot_troop_morality_type, tmt_aristocratic), #lezalit
        (troop_set_slot, "trp_npc14", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc14", slot_troop_2ary_morality_type, tmt_egalitarian),
        (troop_set_slot, "trp_npc14", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc14", slot_troop_personalityclash_object, "trp_npc3"), #lezalit
        (troop_set_slot, "trp_npc14", slot_troop_personalityclash2_object, "trp_npc10"), #lezalit - bunduk
        (troop_set_slot, "trp_npc14", slot_troop_personalitymatch_object, "trp_npc15"), #lezalit - artimenner
        (troop_set_slot, "trp_npc14", slot_troop_home, "p_town_35"), #Ismirala Castle
        (troop_set_slot, "trp_npc14", slot_troop_payment_request, 400),
(troop_set_slot, "trp_npc14", slot_troop_kingsupport_argument, argument_victory),
(troop_set_slot, "trp_npc14", slot_troop_kingsupport_opponent, "trp_npc11"), #nizar
(troop_set_slot, "trp_npc14", slot_troop_town_with_contacts, "p_town_35"), #dhirim
(troop_set_slot, "trp_npc14", slot_troop_original_faction, 0), #
(troop_set_slot, "trp_npc14", slot_lord_reputation_type, lrep_selfrighteous), #

AGASICLES
        (troop_set_slot, "trp_npc15", slot_troop_morality_type, tmt_egalitarian),  #artimenner
        (troop_set_slot, "trp_npc15", slot_troop_morality_value, 2),
        (troop_set_slot, "trp_npc15", slot_troop_2ary_morality_type, tmt_honest),
        (troop_set_slot, "trp_npc15", slot_troop_2ary_morality_value, 1),
        (troop_set_slot, "trp_npc15", slot_troop_personalityclash_object, "trp_npc16"), #artimenner - klethi
        (troop_set_slot, "trp_npc15", slot_troop_personalityclash2_object, "trp_npc12"), #artimenner - jeremus
        (troop_set_slot, "trp_npc15", slot_troop_personalitymatch_object, "trp_npc14"), #lazalit - artimenner
        (troop_set_slot, "trp_npc15", slot_troop_home, "p_town_4"), #Culmarr Castle
        (troop_set_slot, "trp_npc15", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc15", slot_troop_kingsupport_argument, argument_ruler),
(troop_set_slot, "trp_npc15", slot_troop_kingsupport_opponent, "trp_npc4"), #nizar
(troop_set_slot, "trp_npc15", slot_troop_town_with_contacts, "p_town_4"), #narra
(troop_set_slot, "trp_npc15", slot_lord_reputation_type, lrep_custodian), #

AEDH
        (troop_set_slot, "trp_npc16", slot_troop_morality_type, tmt_aristocratic), #klethi
        (troop_set_slot, "trp_npc16", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc16", slot_troop_2ary_morality_type, tmt_humanitarian),
        (troop_set_slot, "trp_npc16", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc16", slot_troop_personalityclash_object, "trp_npc15"), #klethi
        (troop_set_slot, "trp_npc16", slot_troop_personalityclash2_object, "trp_npc1"), #klethi - borcha
        (troop_set_slot, "trp_npc16", slot_troop_personalitymatch_object, "trp_npc7"),  #deshavi - klethi
        (troop_set_slot, "trp_npc16", slot_troop_home, "p_town_30"), #Uslum
        (troop_set_slot, "trp_npc16", slot_troop_payment_request, 200),
(troop_set_slot, "trp_npc16", slot_troop_kingsupport_argument, argument_lords),
(troop_set_slot, "trp_npc16", slot_troop_kingsupport_opponent, "trp_npc12"), #nizar
(troop_set_slot, "trp_npc16", slot_troop_town_with_contacts, "p_town_30"), #khudan
(troop_set_slot, "trp_npc16", slot_lord_reputation_type, lrep_roguish), #

CINIOD
#chief dos nuevos companions
        (troop_set_slot, "trp_npc_basher", slot_troop_morality_type, tmt_aristocratic), #Ciniod
        (troop_set_slot, "trp_npc_basher", slot_troop_morality_value, 2),
        (troop_set_slot, "trp_npc_basher", slot_troop_2ary_morality_type, tmt_humanitarian),
        (troop_set_slot, "trp_npc_basher", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_basher", slot_troop_personalityclash_object, "trp_npc11"), #klethi
        (troop_set_slot, "trp_npc_basher", slot_troop_personalityclash2_object, "trp_npc15"), #klethi - borcha
        (troop_set_slot, "trp_npc_basher", slot_troop_personalitymatch_object, "trp_npc_sange"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_basher", slot_troop_home, "p_town_39"), #Uslum
        (troop_set_slot, "trp_npc_basher", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc_basher", slot_troop_kingsupport_argument, argument_lords),
(troop_set_slot, "trp_npc_basher", slot_troop_kingsupport_opponent, "trp_npc5"), #nizar
(troop_set_slot, "trp_npc_basher", slot_troop_town_with_contacts, "p_town_39"), #khudan
(troop_set_slot, "trp_npc_basher", slot_lord_reputation_type, lrep_martial), #

ONUIST
        (troop_set_slot, "trp_npc_sange", slot_troop_morality_type, tmt_aristocratic), #Onuist
        (troop_set_slot, "trp_npc_sange", slot_troop_morality_value, 2),
        (troop_set_slot, "trp_npc_sange", slot_troop_2ary_morality_type, tmt_humanitarian),
        (troop_set_slot, "trp_npc_sange", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_sange", slot_troop_personalityclash_object, "trp_npc12"), #klethi
        (troop_set_slot, "trp_npc_sange", slot_troop_personalityclash2_object, "trp_npc7"), #klethi - borcha
        (troop_set_slot, "trp_npc_sange", slot_troop_personalitymatch_object, "trp_npc_basher"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_sange", slot_troop_home, "p_town_39"), #Uslum
        (troop_set_slot, "trp_npc_sange", slot_troop_payment_request, 300),
(troop_set_slot, "trp_npc_sange", slot_troop_kingsupport_argument, argument_lords),
(troop_set_slot, "trp_npc_sange", slot_troop_kingsupport_opponent, "trp_npc4"), #nizar
(troop_set_slot, "trp_npc_sange", slot_troop_town_with_contacts, "p_town_37"), #khudan
(troop_set_slot, "trp_npc_sange", slot_lord_reputation_type, lrep_martial), #
EADWINE
        (troop_set_slot, "trp_npc_paintrain", slot_troop_morality_type, tmt_honest), #edwin
        (troop_set_slot, "trp_npc_paintrain", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc_paintrain", slot_troop_2ary_morality_type, tmt_egalitarian),
        (troop_set_slot, "trp_npc_paintrain", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_paintrain", slot_troop_personalityclash_object, "trp_npc_hammertime"), #klethi
        (troop_set_slot, "trp_npc_paintrain", slot_troop_personalityclash2_object, "trp_npc_deadeye"), #klethi - borcha
        (troop_set_slot, "trp_npc_paintrain", slot_troop_personalitymatch_object, "trp_npc_backwoodsharry"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_paintrain", slot_troop_home, "p_town_8"), #Uslum
        (troop_set_slot, "trp_npc_paintrain", slot_troop_payment_request, 200),
(troop_set_slot, "trp_npc_paintrain", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_paintrain", slot_troop_kingsupport_opponent, "trp_npc_hammertime"), #nizar
(troop_set_slot, "trp_npc_paintrain", slot_troop_town_with_contacts, "p_town_8"), #khudan
(troop_set_slot, "trp_npc_paintrain", slot_lord_reputation_type, lrep_martial), #

MIHAEL
        (troop_set_slot, "trp_npc_hammertime", slot_troop_morality_type, tmt_aristocratic), #mihael
        (troop_set_slot, "trp_npc_hammertime", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc_hammertime", slot_troop_2ary_morality_type, tmt_egalitarian),
        (troop_set_slot, "trp_npc_hammertime", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_hammertime", slot_troop_personalityclash_object, "trp_npc_paintrain"), #klethi
        (troop_set_slot, "trp_npc_hammertime", slot_troop_personalityclash2_object, "trp_npc_deadeye"), #klethi - borcha
        (troop_set_slot, "trp_npc_hammertime", slot_troop_personalitymatch_object, "trp_npc_backwoodsharry"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_hammertime", slot_troop_home, "p_town_23"), #licidfelh
        (troop_set_slot, "trp_npc_hammertime", slot_troop_payment_request, 150),
(troop_set_slot, "trp_npc_hammertime", slot_troop_kingsupport_argument, argument_victory),
        (troop_set_slot, "trp_npc_hammertime", slot_troop_kingsupport_opponent, "trp_npc_paintrain"), #nizar
(troop_set_slot, "trp_npc_hammertime", slot_troop_town_with_contacts, "p_town_15"), #khudan
(troop_set_slot, "trp_npc_hammertime", slot_lord_reputation_type, lrep_selfrighteous), #

INKA
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_morality_type, tmt_aristocratic), #Inka
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_2ary_morality_type, tmt_humanitarian),
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_personalityclash_object, "trp_npc_basher"), #klethi
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_personalityclash2_object, "trp_npc_sange"), #klethi - borcha
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_personalitymatch_object, "trp_npc_deadeye"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_home, "p_town_2"), #Uslum
        (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_payment_request, 150),
(troop_set_slot, "trp_npc_backwoodsharry", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_backwoodsharry", slot_troop_kingsupport_opponent, "trp_npc_basher"), #nizar
(troop_set_slot, "trp_npc_backwoodsharry", slot_troop_town_with_contacts, "p_town_2"), #khudan
(troop_set_slot, "trp_npc_backwoodsharry", slot_lord_reputation_type, lrep_selfrighteous), #

ULTAN
        (troop_set_slot, "trp_npc_tank", slot_troop_morality_type, tmt_humanitarian),
        (troop_set_slot, "trp_npc_tank", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc_tank", slot_troop_2ary_morality_type, tmt_honest),
        (troop_set_slot, "trp_npc_tank", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_tank", slot_troop_personalityclash_object, "trp_npc_sange"), #klethi
        (troop_set_slot, "trp_npc_tank", slot_troop_personalityclash2_object, "trp_npc_deadeye"), #klethi - borcha
        (troop_set_slot, "trp_npc_tank", slot_troop_personalitymatch_object, "trp_npc_backwoodsharry"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_tank", slot_troop_home, "p_town_3"), #Uslum
        (troop_set_slot, "trp_npc_tank", slot_troop_payment_request, 150),
(troop_set_slot, "trp_npc_tank", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_tank", slot_troop_kingsupport_opponent, "trp_npc_deadeye"), #nizar
(troop_set_slot, "trp_npc_tank", slot_troop_town_with_contacts, "p_town_3"), #khudan
(troop_set_slot, "trp_npc_tank", slot_lord_reputation_type, lrep_cunning), #

EADFRITH
        (troop_set_slot, "trp_npc_deadeye", slot_troop_morality_type, tmt_aristocratic), #Eadfrith Cearling
        (troop_set_slot, "trp_npc_deadeye", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc_deadeye", slot_troop_2ary_morality_type, tmt_humanitarian),
        (troop_set_slot, "trp_npc_deadeye", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_deadeye", slot_troop_personalityclash_object, "trp_npc_tank"), #klethi
        (troop_set_slot, "trp_npc_deadeye", slot_troop_personalityclash2_object, "trp_npc_probulator"), #klethi - borcha
        (troop_set_slot, "trp_npc_deadeye", slot_troop_personalitymatch_object, "trp_npc_backwoodsharry"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_deadeye", slot_troop_home, "p_town_4"), #Uslum
        (troop_set_slot, "trp_npc_deadeye", slot_troop_payment_request, 150),
(troop_set_slot, "trp_npc_deadeye", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_deadeye", slot_troop_kingsupport_opponent, "trp_npc_tank"), #nizar
(troop_set_slot, "trp_npc_deadeye", slot_troop_town_with_contacts, "p_town_4"), #khudan
(troop_set_slot, "trp_npc_deadeye", slot_lord_reputation_type, lrep_cunning), #

MATUI
        (troop_set_slot, "trp_npc_probulator", slot_troop_morality_type, tmt_aristocratic), #Domnaill
        (troop_set_slot, "trp_npc_probulator", slot_troop_morality_value, 4),
        (troop_set_slot, "trp_npc_probulator", slot_troop_2ary_morality_type, tmt_egalitarian),
        (troop_set_slot, "trp_npc_probulator", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_probulator", slot_troop_personalityclash_object, "trp_npc_grim"), #klethi
        (troop_set_slot, "trp_npc_probulator", slot_troop_personalityclash2_object, "trp_npc_enchantress"), #klethi - borcha
        (troop_set_slot, "trp_npc_probulator", slot_troop_personalitymatch_object, "trp_npc_deadeye"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_probulator", slot_troop_home, "p_town_31"), #Uslum
        (troop_set_slot, "trp_npc_probulator", slot_troop_payment_request, 150),
(troop_set_slot, "trp_npc_probulator", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_probulator", slot_troop_kingsupport_opponent, "trp_npc_grim"), #nizar
(troop_set_slot, "trp_npc_probulator", slot_troop_town_with_contacts, "p_town_31"), #khudan
(troop_set_slot, "trp_npc_probulator", slot_lord_reputation_type, lrep_selfrighteous), #

CLOVIS
        (troop_set_slot, "trp_npc_grim", slot_troop_morality_type, tmt_honest), #domnaill
        (troop_set_slot, "trp_npc_grim", slot_troop_morality_value, 2),
        (troop_set_slot, "trp_npc_grim", slot_troop_2ary_morality_type, tmt_egalitarian),
        (troop_set_slot, "trp_npc_grim", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_grim", slot_troop_personalityclash_object, "trp_npc_probulator"), #klethi
        (troop_set_slot, "trp_npc_grim", slot_troop_personalityclash2_object, "trp_npc_deadeye"), #klethi - borcha
        (troop_set_slot, "trp_npc_grim", slot_troop_personalitymatch_object, "trp_npc_enchantress"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_grim", slot_troop_home, "p_town_6"), #Uslum
        (troop_set_slot, "trp_npc_grim", slot_troop_payment_request, 100),
(troop_set_slot, "trp_npc_grim", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_grim", slot_troop_kingsupport_opponent, "trp_npc_probulator"), #nizar
(troop_set_slot, "trp_npc_grim", slot_troop_town_with_contacts, "p_town_6"), #khudan
(troop_set_slot, "trp_npc_grim", slot_lord_reputation_type, lrep_martial), #
CONNOR
        (troop_set_slot, "trp_npc_enchantress", slot_troop_morality_type, tmt_aristocratic), #Connor
        (troop_set_slot, "trp_npc_enchantress", slot_troop_morality_value, 2),
        (troop_set_slot, "trp_npc_enchantress", slot_troop_2ary_morality_type, tmt_honest),
        (troop_set_slot, "trp_npc_enchantress", slot_troop_2ary_morality_value, -1),
        (troop_set_slot, "trp_npc_enchantress", slot_troop_personalityclash_object, "trp_npc_grim"), #klethi
        (troop_set_slot, "trp_npc_enchantress", slot_troop_personalityclash2_object, "trp_npc_tank"), #klethi - borcha
        (troop_set_slot, "trp_npc_enchantress", slot_troop_personalitymatch_object, "trp_npc_probulator"),  #deshavi - klethi
        (troop_set_slot, "trp_npc_enchantress", slot_troop_home, "p_castle_6"), #Rath Cormac
        (troop_set_slot, "trp_npc_enchantress", slot_troop_payment_request, 100),
(troop_set_slot, "trp_npc_enchantress", slot_troop_kingsupport_argument, argument_victory),
                (troop_set_slot, "trp_npc_enchantress", slot_troop_kingsupport_opponent, "trp_npc_tank"), #nizar
(troop_set_slot, "trp_npc_enchantress", slot_troop_town_with_contacts, "p_town_33"), #Aileach
(troop_set_slot, "trp_npc_enchantress", slot_lord_reputation_type, lrep_cunning), #

 
Those that don't fit your stable party can be given a fief immediately after recruiting them. They are less effective of course but if given a quiet part of realm they will gain level eventually or for quick leveling thrown to front line and feeding them fresh troops all the time :smile:
 
Vesku said:
Those that don't fit your stable party can be given a fief immediately after recruiting them. They are less effective of course but if given a quiet part of realm they will gain level eventually or for quick leveling thrown to front line and feeding them fresh troops all the time :smile:

ya good idea that's what i'm doing that's why i made onuist a lord because he doesn't get along with anybody in a stable party.  i'm taking on some npc's i'm not gonna use and train them to like level 10 then pump their lord stats and send them on their way to acquire fiefs, like eadfrith, lothar, frioc, and arthur. those are the only guys that'll get along with my stable party if i make some of my non-trainers leave.  but this post is making me think about their personalities now that maybe they will be quarrelsome lords.  i read that even if you make 2 people who don't get along into lords their disputes can carry over into the bettlefield

ya gdwitt it seems like noble status has kept evolving it'll have to be discovered in-game i guess.  some of the companion's backgrounds leave no doubt they'd have to be made noble status like lothar. 
so far i've made onuist a lord and there was no backlash (though i have no other lords to get mad) so he might be able to be put on the list too
but i think lohi sutra's list is accurate. it just leaves out matui who i saw listed as a lord in another place but he may or may not be
 
The question or poll I'd like to make:
What assignments would you like to make to the scripted character assignments.
In the short term, I would advocate boosting them all one lord_reputation except Martial.
Upstanding to good-natured (Good natured value reputation above all else)
Cunning to Upstanding or martial.
Self-Righteous to cunning.
We could move some martial to upstanding as well.
It seems appropriate because these have been your companions for along time and they do not feel entitled to noble rights like all the others who have been noble all their rights.
The coding for reactions to player actions or failure is extensive and based on lrep (lord_reputation) type.
Cunning: Are the most similar to selfrighteous. They defect to much more powerful kingdoms and are interested in noble rights. I added to them a liking for treatment of commoners, which I could reconsider.
Self-righteous are interested in the gaining new fiefs and the total power of a kingdom. The get upset when you give a commoner a fief.
Upstanding and Good-natured actually get a plus relation when someone else gets a fief who they are on good terms with.
Upstanding is impressed by RTR and protecting commoners (half as much). Good-Natured are similar, but value "just" ruler (commoners) most and RTR second.
Martial are most loyal to raw power and the right so nobles.
The three above are very responsive to calls for a campaign. Martial are the most persistent in pursuing a campaign no matter the cost.
 
I think this is the code for relation loss when you appoint a non-noble to a fief.
It seems that
Should I increase this penalty or decrease it? I think it seems realistic. All but cunning and good-natured lords get upset if I'm not mistaken.
I'm not sure if this affects companions that are currently not nobles.
Code:
(else_try), #player appointed a commoner
      (else_try), #player appointed a commoner
       (eq, ":entry_type", logent_liege_grants_fief_to_vassal),
	   (eq, ":actor", "trp_player"),
	   (troop_slot_ge, ":troop_object", slot_lord_reputation_type, lrep_roguish),
       (try_begin),
           (this_or_next|eq, ":reputation", lrep_quarrelsome),
               (eq, ":reputation", lrep_debauched),        
           (assign, ":comment", "str_comment_you_enfiefed_a_commoner_nasty"),
           (assign, ":relevance", 100),
		   (assign, ":suggested_relation_change", -4),#gdw

       (else_try),
		   (eq, ":reputation", lrep_upstanding),
           (assign, ":comment", "str_comment_you_enfiefed_a_commoner_hesitant"),
           (assign, ":relevance", 100),
		   (assign, ":suggested_relation_change", -3),
		   
       (else_try),
           (this_or_next|eq, ":reputation", lrep_selfrighteous),
			   (eq, ":reputation", lrep_martial),
           (assign, ":comment", "str_comment_you_enfiefed_a_commoner_derisive"),
           (assign, ":relevance", 100),
		   (assign, ":suggested_relation_change", -5),
		   
       (try_end),
 
It seems appropriate because these have been your companions for along time and they do not feel entitled to noble rights like all the others who have been noble all their lives

ohhh... wooow good reasoning. at first i thought "make them how their personality is" but what you said there makes more sense.  i'd say to have some kind of diversity still though, but make them better tempered like you're trying to do.  outright jerks should probably not be good natured like... uh... i dunno if there are any i haven't seen every companion's dialogue.  i wouldn't say brian is good natured or upstanding he tries to impregnate every woman he can even if they're married. i'd say he'd be self-righteous he is haughty.  the other companions i know seem pretty good natured. not like clash of kings or something where they have murderers and stuff it's more realistic so a lot of them are probably gonna end up having the same category of good character
i only know the people in my party. i have inka, are women even allowed to become lords?

doesn't seem like cunning lords would care for commoners if they're all about noble rights

it makes sense commoners wouldn't care if you brought up a commoner. i think it's probably ok, the script as it is with reputation loss of making one a noble.  there should be penalties it wouldn't look good to do it so i'd say it's good how it is
 
You don't really need to use all the companions and worry about which ones get fiefs when.
This is why I left the personality conflicts in the mod.
1) They cost alot of time and attention versus normal troops.
2) They clash when they go beyond a certain level and quit.
3) Emissary companions don't lead to personality conflicts.
4) There is an internal companion cap of sorts that I don't understand. Once your party maxes out (it is around 14 with low charimsa/leadership), you won't meet anymore until some leave.

In the old days, when I played long campaigns, I would pick several companions that didn't fit in well and level them up as emissaries.
I would add them on to the party one at a time, level up their persuasion, then ask them to leave if I hadn't already pissed them off.

Votes on changing companion lreps (lord reputations) with reasoning are being noted.
 
In the new hotfix, April 8, I did a test change on lreps = Lord Reputations.
This only affects the way companions act and respond to requests once given a fief.
I also removed the armor/weapon replacement script so they keep whatever they have when you say farewell.
Increased companion Lords initial income by 4500 instead of 2500.
Increased the relation points you gain with them by about 5 from 12 to 17 depending on personality.

Details:
Removed self-righteous from all companions except Brian.
Mihael and Matui (both self-righteous) have been upgraded to Lrep= Cunning, which are easier to work with and less hostile to orders from you.
Inka went from selfrighteous to goodnatured.
I would like to upgrade several other companions' lrep.
I would like 1 more goodnatured and at least 1 more upstanding.
Goodnatured are the easiest to get along with (and follow orders) if you have a high reputation.
Remember that only noble companions get a Lordly lrep. The others get unique npc lreps that are not coded for diplomatic events well.
 
ok that's good now there's no confusion about lord equipment -- if i want him to have a shield or a horse, i'll have to give him those skills and give him the equipment myself

could you post the noble's lrep you haven't mentioned so i can take a shot at guessing what the new ones could be

cunning:
mihael
matui

self righteous:
brian

goodnatured:
inka
 
Bruj included an excellent chart of all the personalities and lreps in his EXTRAS! folder.
You can also see it in my post above -April 6- by pressing the spoiler button.
lreps are the very last row.
 
gdwitt said:
Bruj included an excellent chart of all the personalities and lreps in his EXTRAS! folder.
You can also see it in my post above -April 6- by pressing the spoiler button.
lreps are the very last row.

you could add Wyndyplains presentation. It looks really cool. I did it for VC:

relation_matrix.jpg
 
for mine and our reference
as of 4/8/2015

good natured
inka (after change)

cunning
arthur -- frioc -- connor -- eadfrith -- ultan -- mihael (after change) -- matui (after change)

roguish
osmund -- liuva -- aedh

upstanding
bodero

martial
clovis -- eadwine -- onuist -- ciniod -- siwi

self righteous
brian

 
Kalaharn: That looks outstanding.
However, I can't help with it until I have some free time.
Immediate attention is on broken quests and features and finishing the semester.

Gigantic and everyone else: yes, but I think we can do better.
Nominate 2-3 characters for upgrades to more useful personalities.
I think ultan should be goodnatured (surgeon?) and
Upstanding could be given to lords who are humanitarian and honest from that chart.
 
i nominate arthur as upstanding (seems to care about honour, so RTR instead of reputation)

and uh.. upgrade matui to anything good just because i like him.  and you had a good idea about ultan because he seems cool though has no story so it's up in the air.  osmund doesn't say anything other than he's good at tracking and likes to drink. i don't know if this can translate to a penchant for reputation.  keep frioc where he is because i don't think he showers.  i wasn't able to find mihael so i dunno what he's like

so arthur, matui, and ultan possible candidates

no one's gonna want to part with ultan though because he's the 1 guy who is in every stable party configuration
 
crjwfne.gif


Pulling Matui up 2 levels to upstanding is a but much. I like him too, but I thought he was not on the list for stable non-raiding parties. Buddies with Eadfrith, also on the bandit party.
I would leave it at cunning as it seems appropriate. Other votes.
Maybe Matui has a compelling story; I don't remember most of their stories. Where does aristrocratic show up for him? I usually use him as an emissary.

Osmund not noble.

Ladies: Looking at the like column, you will notice that Inka has 4 interested parties. Not a good one to send off on her own. I would think that Eithne would be more useful in the magnet dept.
Why does no one dislike Inka while 2 don't like Eithnes? It seems a bit biased and haphazard.

I would think the "humanitarians" would lean towards cunning and goodnatured, while the honest/egalitarian types would be upstanding.
I would also focus on upgrading Lords that are not very stable in any party. Athrwys, Frioc and Clovis are the ones I would nominate to become upstanding.
I would add Lothar, but he's easy to keep happy as long as Eithne's in the party.
Liuva and Siwi are another pair like Frioc and Athrwys that depend on the presence of one another. I think that Martial defines them already well enough.

Others: what does "king support opponent" mean?
 
When you vote, think about future games.
It appears that personalities are fixed at the launch of a new game. We could try, but it would be difficult.
I would be open to mechanics that increase the largest stable party size to greater than 20.
I could create a script for a bandit player and a script for a high-repute player.
I would be interested in stabilizing at 21 or 22 by changing likes/dislikes.
For example, change Matui's like to someone like Eithne or Agasicles.
 
oh i like your reasoning on morality type that isn't a characteristic i knew about

i think liuva and siwi should remain martial too, it befits them they are rough around the edges

everyone likes inka because she's pretty. whenever a companion tells you about her they say they want to bed her. eadfrith was too enthusiastic in this regard i had to send him home.  so eithne must not be attractive. i like her though she's my best archer but gets stomped in melee

ok i'd rather forget my nomination of matui then i wasn't going by anything that made sense we should do things that make sense

Athrwys, Frioc and Clovis are the ones I would nominate to become upstanding
that's probably a pretty good idea. i can't let go of clovis in this game though he's my tactician, engineer, trainer, and butt-head

i'm letting my empire be quashed so i can see what happens to my lords. i bet they disappear until you make a new kingdom and then the option becomes available with your minister to give them a fief and then they reappear on the field. i bet that's what happens

wow messing with who gets along with who would be a huge headache to the programmer it already is for the player just deciding what you want your party to be like in the game

i dunno what king support opponent means.  does anyone else have opinions on what guys should get upgraded to upstanding/good natured
 
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