Murat ÖZCAN said:How can I apply this to Warband 1.153 or 1.143?I couldn't use .py files If you could apply this to 1.153 or 1.143,plz give me the necessary files.PLZ...
It dismounts everyone if there are less than 10 cavalry and infantry outnumber cavalry by more than 2 to 1, and mounts everyone otherwise.La Grandmaster said:If im honest im not really 100% sure what this section does, im assuiming its something to do with unmounting riders/ mounting unmounted riders. Do i even need it? could i just get rid of it?
Soulbourne said:Out of curiosity, is there any way to get the code to just patch in the target enemy division? I'm trying to find some code for it just to slip it into my TEATRC copy, mostly so I can have more precise command over Swadian cavalry.
It's really just making agents with certain troop slots line up along the team leader agent, which is either the player or a banner-bearer. There's also some morale magic and agent division reassignment when mounted/dismounted. I have no idea what you mean by "target enemy division" though. Getting cav to stay closer and making them hold position on the other side of the enemy seems to work fine for me.motomataru said:Um, basically, no. You'd have to splice the two source codes together. Even just adding my formations_*.py and turning off my formations in game I don't think will work, because TEATRC seems to have its own division disposition system, which would conflict with mine.
Soulbourne said:Out of curiosity, is there any way to get the code to just patch in the target enemy division? I'm trying to find some code for it just to slip it into my TEATRC copy, mostly so I can have more precise command over Swadian cavalry.
Somebody said:I have no idea what you mean by "target enemy division" though. Getting cav to stay closer and making them hold position on the other side of the enemy seems to work fine for me.