Lumos said:I, for one, wouldn't mind having formations take less damage. That would stimulate players to use them.
And you could even make the percentages variable based on different things, and maybe even the player's Tactics skill.
May be, when a troop in the formation's hit, some amount of the damages he receives can be absorbed, but the value will be divided by number of troops in the formations, and all of them will take the damage. It can be varied, like only troops beside him take the damage, depended on the formation.