MP Bannerlord's camera system needs major improvements

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Noudelle

Grandmaster Knight
This video shows what happens when the camera collides with walls and compares it to Warband.



When walking back into a wall in Bannerlord, the camera pulls down closer to your character's head.
This is why it's so difficult to see anything when backed up into a wall in Bannerlord. It's especially infuriating since Warband already got this perfectly.

I assume that the intent behind this is to allow vision of your own character when this occurs, unlike what happens in Warband where the camera doesn't move, but you can't see your character. Ask yourself what's worse:
No vision of your own character, but clear vision of the action [Warband]
OR
Clear vision of your character, but unclear vision of the action. [Bannerlord]

Taleworlds seems to think that seeing your own character is more important, which I strongly disagree with. I don't need to see what my own character is doing because I'm the one controlling him. I know what my character is doing because I'm the one doing the input.

If you're prone to motion sickness, you may want to take it easy with this video. It shows how many of the world's props interfere with the camera in sub-optimal ways to say the least.



In my opinion, this is unnaceptable for Bannerlord where close-quarters combat is common. I find it difficult to enjoy siege at all due to how janky the camera handling is.
I won't repeat what I've already said in the video, so I'll skip right to what I propose to improve these issues.

1- Disable the camera collision on small objects such as poles and railguards as well as some specific rooftops and ceilings
2- Make objects that are between your character (poles, beams, railguards, outdoor rooftops, doorway ceilings, tarps) and the camera transparent, so as to give clear view of your character and their surroundings, while still displaying everything for clarity purposes.
3- Improve the camera collision detection to be less finnicky. It constantly gets stuck in very small objects that aren't even close to it sometimes. Doorways and staircases are particularly problematic. This one is easier said than done, but I'm sure improvements can be made.

To give you an example of what I'm reffering to in suggestions 1 and 2, here's how Dark souls 2 does it:




Lastly, the camera position shift upon kockdown is mighty annoying and adds nothing interesting. Here's a video of it:



Getting knocked down by horses is already frustrating enough. There's no need for a disorienting camera movement as well. Because your camera is so close to the ground, it can get really hard to see what's happening around you. Sometimes your vision will get blocked by dead horses or obstacles which is just awful.

I'm both surprised and disappointed that the camera, an incredibly important part of any game, has barely been discussed at all within the community. Controlling the camera is something everyone does 100% of the time while playing M&B. It should be a priority for Taleworlds to make using it as smooth as possible.

Please fix.

 
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In Warband I never had the feeling of the camera messing with my gameplay, but I do on Bannerlord. Bannerlord's maps are filled with more props and details, but a Noudelle tell in his videos the camera's interaction with all those props is uncomfortable indeed.

+1 to everything (only +0.4 to the knock down, if your character is somehow incapacitated I'm ok with that being reflected on the camera)
 
+
There're moments when something like a tree just blocks everything in your sight. For example - at Xauna there are a lot of trees and fight near them is just impossible
 
This has been brought up many times. I despise this game's camera system so damn much. The moment you are with your back against a wall, you are screwed. This is neither realistic nor intuitive in the context of the game. You can't even go top-down because it changes the angle you attack and block at. You will either attack ineffectively, or in the worst case, get slashed across the face when your shield is too low.
 
When walking back into a wall in Bannerlord, the camera pulls down closer to your character's head.
This is why it's so difficult to see anything when backed up into a wall in Bannerlord. It's especially infuriating since Warband already got this perfectly.

This is probably the most important one and the easiest to fix. Idk how exactly their engine works, but cameras can be a pain in the ass to deal with. Especially if you only want to have some objects interact and others shouldnt. If they dont have it set up in a way that this is feasible, it is highly difficult and requires alot of effort, map and infrastructural wise, to change that.
 
The camera in spectator mode can't go inside interiors or below scaffolding and overhanging rooftops. It doesn't even go through huge archways.

 
The camera in spectator mode can't go inside interiors or below scaffolding and overhanging rooftops. It doesn't even go through huge archways.


I noticed this aswell, basically if theres a roof above where you're going, the camera just shoots up. Im sure its a feature. Cant wait to commentate this game. Also can we get first person spectate while we're at it? Would serve as a very cheap anti cheat aswell.
 
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