What's wrong with a trade blockade? Seems realistic that those merchant would avoid a town camped by an enemy army
They keep trying indefinitely.What's wrong with a trade blockade?
"are they still there? Yes. Okay. How about now? What about now?"
Right, but this can happen in literally every chokepoint so long as its a neutral settlement. The mountain pass by Ormanford castle is another example of this. Just sitting in your castle you cause the same issue with caravans.Normally you will be attacked by enemy lords after doing this for a time (1-3 days). However in this example you are far from their lands. You are standing in front of neutral settlement not the caravan's belong to.
Right, but this can happen in literally every chokepoint so long as its a neutral settlement. The mountain pass by Ormanford castle is another example of this. Just sitting in your castle you cause the same issue with caravans.
Yes this is a problem. Normally caravans change their target settlements after they run away from enemies too much in last hours. They cancel traveling their target and find another target. However if new target is in same direction this problem occurs. This is hard to fix if there is a bridge at critical point or player is holding at a point where caravans need to use to reach all other possible good targets. After fixing other serious issues we can develop this.
+1 , that could be a solve for now, until it can be fixed later.you could simply give the caravans the order to go straight to the established destination if there are other allied or neutral caravans in their vicinity such that their "quality / numbers" ratio exceeds that of the obstacle.
In the case of the video on one side there are even 180 enemy units.
If the player or in any case an enemy unit of the faction of these caravans attacks one of the caravans, all those within range (neutral but with good relations between factions and allies of the caravan) come to the rescue.
I explained myself wrong, I apologize.Currently caravans have agressiveness of 0 they do not attack any target. To allow this we need to enable caravans attack targets and this is not a minor difference which can result in different bugs or unexpected results.
You actually can starve out settlements, I noticed my cities food was directly tied to how much food was on sale in the trade in addition to what villages provide plus surrounding lands.A.I for caravans definitely needs to be sorted out and there should be a proper way of diverting caravans or blockading towns.
I don't think you can starve out towns/castles yet can we?