Pompy
Recruit

This problem could be solved by caravans ignoring the player or the lords, since we already receive heavy penalties (relations-wise) when attacking them. A more realistical approach would be for them to calculate a better path.
I think an awesome solution to this issue would be to implement an actual' trade blockade' mechanic. Something where you or other lords/clan members can establish a blockade outside of a town. The mechanic could be tied in with the Leadership/Steward/Tactics skills. The big thing, from my perspective, is you shouldnt be able to just pile up food and then destroy the prosperity of a town by standing outside of it. You could have skill checks that determine the effectiveness of the blockade against smuggling and even have companions take money to go get supplies for your own soldiers during the blockade. If you got really deep into this you could even establish an entire black market feature in the game, and that would give a lot of use to the Rogue skill. That would be really cool. You could potentially take risks attempting to smuggle goods through blockades for monetary gain. I think at a minimum the caravans need to be willing to go to different settlements. A really cool mechanic could be town relationships. By establishing trade routes between your fiefs and the lords' fiefs you could improve your relationship with the lord and the settlement itself. It could be tied to your trade skill and would really add another layer to fief management. Sorry for the massive post! I just think this is a huge opportunity to add in so many ambitious and fun new features.
