Band of Warriors v0.808d August 20, 2007 New Release

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Oh, it will be awhile before all of the changes can be made.  Since I already have the Arena Expansion and Recruit from Prisoners in, I'll clean up what I got and release it sometime early this week...


NC
 
I just downloaded this MOD last night and played for 6 hours straight!

Question:

I can't find any other heroes besides Marnid and Borcha.

How many other heroes are there and where are they?

So basically this MOD gives us more weapons, armor, horses, enemy units, and heroes. What else does it offer?
 
Other heros are in four ways inn .You must go in there ,and if i remember right there is about 2-30 of them.
 
Ymira is in her house, the ladies are in the training room in Zendar, the Marnid and Borcha are where they usually start at, the others are inside the Four Ways Inn.

mfberg
 
Sloblivion said:
Who cares. Double Post all you want, friend.

That better be sarcastic. This forum is pretty strict about things like no bumping and no double posting.

NCrawler, I hope you create a new thread when you release your update to this mod. It'll make getting info about your work much easier.
 
Hello Fisheye and NCrawler,

I was looking at implementing some of your character control code in my mod but I cannot seem to get it working.

I have updating the scripts and dialog files (amongst other) but when i get a character with a horse to enter battle on foot it does not seem to work.

Am I missing something?

Thx
 
Hey Fisheye, NCrawler, I forgot, does your mod automatically distribute points to leveled up Heroes? If it doesn't, is it possible? If it IS possible, is it possible to implement that on the main character?
 
fisheye said:
sirgrigor said:
Am I missing something?

Look carefully at

module_constants.py

Make sure the constants are correctly defined for your mod.

I triple checked the constants and they appear ok.  Could it be this code from the module_troops.py file?

####################################################################################################################
# NPCs - Joinable Characters
####################################################################################################################
  ["first_npc","First NPC","First NPC",tf_female|tf_hero, 0, reserved, fac_player_faction,[itm_dress,itm_knife],def_attrib|level(1),wp(20),knows_wound_treatment_2|knows_trade_2|knows_first_aid_2|knows_surgery_2,0x000000000000000201c152351bab4558],
    # Marnid ----- first joinable character, Zendar Tavern
  ["Marnid","Marnid","Marnid", tf_hero, scn_the_happy_boar|entry(4),reserved, fac_commoners,[itm_linen_tunic,itm_hide_boots,itm_club],def_attrib|level(1),wp(20),knows_trade_3|knows_inventory_management_3|knows_riding_1,0x00000000000c600301c2510211a5b292],
  ["Marnid_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Borcha scout, Rivacheg.
  ["borcha","Borcha","Borcha",tf_hero, scn_town_13_castle|entry(6),reserved, fac_commoners,
  [itm_khergit_armor,itm_nomad_boots],
  def_attrib|str_6|agi_9|int_9|level(5),wp(40),
  knows_pathfinding_3|knows_tracking_3|knows_riding_4|knows_spotting_3,0x00000000000c524301c946981065126e],
  ["Borcha_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Ymira, frightened young woman, Praven castle.
  ["ymira","Ymira","Ymira",tf_female|tf_hero, scn_town_6_castle|entry(2), reserved, fac_commoners,
  [itm_dress,itm_knife],
  def_attrib|level(1),wp(10),knows_wound_treatment_2|knows_trade_1|knows_first_aid_1|knows_surgery_1,0x000000000000000201c152351bab4558],
  ["Ymira_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Xerina, Dranton and Kradus gladiator, Zendar Tavern
  ["Xerina2","Xerina","Xerina",tf_hero|tf_female, 0,reserved,  fac_commoners,[itm_leather_jerkin,itm_hide_boots,itm_sword],def_attrib|str_9|agi_9|level(5),wp(90),knows_power_strike_3|knows_ironflesh_3|knows_riding_2|knows_power_draw_2|knows_athletics_3|knows_shield_3,0x00000000000c300301f02b0e97b091fc],
  ["Xerina2_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
  ["Dranton2","Dranton","Dranton",tf_hero, 0,reserved,  fac_commoners,[itm_leather_vest,itm_hide_boots,itm_sword],def_attrib|str_12|agi_12|level(14),wp(190),knows_power_strike_4|knows_ironflesh_4|knows_riding_2|knows_power_draw_2|knows_athletics_4|knows_shield_3,0x000000000004120101e4420000028f77],
  ["Dranton2_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
  ["Kradus2","Kradus","Kradus",tf_hero, 0,reserved,  fac_commoners,[itm_padded_leather,itm_hide_boots, itm_sword],def_attrib|str_15|agi_15|level(17),wp(200),knows_power_strike_5|knows_ironflesh_5|knows_riding_3|knows_power_draw_3|knows_athletics_5|knows_shield_3,0x000000000010424401fe1c1147a619e7],
  ["Kradus2_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Kwoy, Salt Mine
  ["lagelth_kwoy","Andaras Kwoy","Andaras Kwoy",tf_hero|tf_guarantee_ranged, scn_salt_mine|entry(5),reserved, fac_commoners,
  [itm_unique_arrows,itm_leather_jacket,itm_leather_boots,itm_scimitar,itm_scimitar,itm_compound_bow],
  def_attrib|str_5|agi_9|level(6),wp_one_handed(35)|wp_two_handed(10)|wp_polearm(10)|wp_archery(250)|wp_crossbow(20)|wp_throwing(15),
  knows_common|knows_power_draw_7|knows_horse_archery_1|knows_athletics_7,0x000000000000201301ee4eed02878400],
  ["Lagelth_Kwoy_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Sir Caelas, Swadian knight - Sargoth Castle
  ["caelas","Sir Caelas","Sir Caelas",tf_hero|tf_guarantee_horse,scn_town_1_castle|entry(3),reserved,fac_commoners,
  [itm_lance,itm_sword,itm_heraldric_armor,itm_leather_boots,itm_mail_mittens,itm_warhorse],
  def_attrib|str_7|agi_6|level(12),wp_one_handed(125)|wp_two_handed(75)|wp_polearm(150)|wp_archery(50)|wp_crossbow(10)|wp_throwing(5),
  knows_power_strike_3|knows_ironflesh_4|knows_riding_5,0x000000000c50cb01cec91e0ad25074],
  ["Caelas_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Brutus, Vaegir berserker, Reyvadin Castle
  ["brutus","Brutus","Brutus",tf_hero,scn_town_8_castle|entry(2),reserved,fac_commoners,
  [itm_double_axe,itm_haubergeon,itm_leather_boots,itm_leather_gloves],
  def_attrib|str_9|agi_3|level(12),wp_one_handed(75)|wp_two_handed(200)|wp_polearm(50)|wp_archery(5)|wp_crossbow(10)|wp_throwing(75),
  knows_power_strike_6|knows_ironflesh_6|knows_athletics_5,0x000000000c50cb01cec91e0ad25074],
  ["Brutus_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Kairgeth, mercenary - Tihr tavern
  ["kairgeth","Kairgeth","Kairgeth",tf_hero,scn_town_2_tavern|entry(1),reserved,fac_commoners,
  [itm_warhammer_kairgeth,itm_haubergeon,itm_leather_boots,itm_kettle_hat,itm_leather_gloves],
  def_attrib|str_9|agi_6|level(:cool:,wp_one_handed(75)|wp_two_handed(175)|wp_polearm(30)|wp_archery(20)|wp_crossbow(20)|wp_throwing(45),
  knows_power_strike_3|knows_ironflesh_3|knows_athletics_2|knows_riding_1,0x00000000001095d201d63d39843c5f32],
  ["Kairgeth_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Rusty Pete, pirate - Wercheg tavern lower
  ["rusty_pete","Rusty Pete","Rusty Pete",tf_hero,scn_town_12_tavern|entry(2),reserved,fac_commoners,
  [itm_petes_cutlass,itm_throwing_daggers,itm_leather_jacket,itm_leather_boots,itm_main_gauche],
  def_attrib|str_5|agi_5|level(4),wp_one_handed(75)|wp_two_handed(10)|wp_polearm(10)|wp_archery(35)|wp_crossbow(10)|wp_throwing(45),
  knows_power_strike_2|knows_prisoner_management_3|knows_athletics_2|knows_trade_2,swadian_face1, 0x00000000000454ce01f825c7a494c126],
  ["Rusty_Pete_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Jessa the Amazon - Wercheg tavern upper - female only character
  ["jessa","Jessa","Jessa",tf_hero|tf_female, scn_town_12_tavern|entry(1),reserved,  fac_commoners,
  [itm_military_fork,itm_leather_jerkin,itm_hide_boots],
  def_attrib|str_8|agi_7|level(3),wp_one_handed(25)|wp_two_handed(85)|wp_polearm(85)|wp_archery(15)|wp_crossbow(65)|wp_throwing(15),
  knows_power_strike_3|knows_ironflesh_3|knows_riding_1|knows_weapon_master_3|knows_athletics_3|knows_shield_3,0x000000000004300701e9cf34c5e62323],
  ["Jessa_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Lorgas - Curaw tavern - Mercenary
  ["lorgas","Lorgas","Lorgas",tf_hero,scn_town_11_tavern|entry(1),reserved,fac_commoners,
  [itm_battle_axe,itm_mail_shirt,itm_leather_boots],
  def_attrib|str_9|agi_6|int_6|level(1),wp_one_handed(35)|wp_two_handed(75)|wp_polearm(30)|wp_archery(30)|wp_crossbow(35)|wp_throwing(30),
  knows_power_strike_2|knows_weapon_master_2|knows_prisoner_management_1|knows_riding_1|knows_athletics_1,0x0000000000c438801cbc881bea04dcf],
  ["Lorgas_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Hamodi - Assassin - Jelkala arena
  ["hamodi","Hamodi","Hamodi",tf_hero|tf_guarantee_ranged,scn_town_5_arena|entry(51),reserved,fac_commoners,
  [itm_poisoned_daggers,itm_strange_short_sword,itm_pilgrim_disguise,itm_leather_boots,itm_black_hood],
  def_attrib|str_6|agi_9|int_9|level(:cool:,wp_one_handed(85)|wp_two_handed(45)|wp_polearm(30)|wp_archery(45)|wp_crossbow(25)|wp_throwing(275),
  knows_power_strike_2|knows_weapon_master_3|knows_power_throw_4|knows_riding_1|knows_athletics_5,0x0000000000cc00a01ff697e10021000],
  ["Hamodi_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Captain Morgeth - Suno Merchant
  ["morgeth","Captain Morgeth","Captain Morgeth",tf_hero|tf_guarantee_ranged,scn_town_4_store|entry(1),reserved,fac_commoners,
  [itm_fighting_pick,itm_leather_jacket,itm_leather_boots],
  def_attrib|str_6|agi_6|int_12|level(3),wp_one_handed(45)|wp_two_handed(45)|wp_polearm(30)|wp_archery(45)|wp_crossbow(45)|wp_throwing(5),
  knows_power_strike_1|knows_leadership_4|knows_tactics_4|knows_trainer_4|knows_athletics_1,0x000000000044047001ea8524db6dc34e],
  ["Morgeth_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
    # Sister Therese - Halmar tavern
  ["therese","Sister Therese","Sister Therese",tf_hero|tf_female|tf_guarantee_ranged,scn_town_14_tavern|entry(1),reserved,fac_commoners,
  [itm_staff,itm_robe,itm_leather_boots,itm_grain,itm_grain],
  def_attrib|str_3|agi_3|int_12|level(1),wp_one_handed(5)|wp_two_handed(5)|wp_polearm(20)|wp_archery(5)|wp_crossbow(5)|wp_throwing(5),
  knows_wound_treatment_5|knows_trade_1|knows_first_aid_5|knows_surgery_5|knows_athletics_1,0x0000000000c100201d5931d46c2c367],
  ["Therese_unequipped_gear","Inventory Troop","Inventory Troop",tf_hero,no_scene,reserved,fac_player_faction,[],def_attrib,0,knows_inventory_management_10,0],
      # last npc spot for character scripts, do not delete.
  ["last_npc","Last NPC","Last NPC",tf_female|tf_hero, 0, reserved, fac_player_faction,[itm_dress,itm_knife],def_attrib|level(1),wp(20),knows_wound_treatment_2|knows_trade_2|knows_first_aid_2|knows_surgery_2,0x000000000000000201c152351bab4558],
 
You're on your own, friend. I supply the code for reference; I'm not able to give debugging support, unfortunately.
 
fisheye said:
Weapon proficiencies: Yes and yes.

Skills points: No and yes.

So you can automatically set weapon profs to both your character and your ally NPCs?
Also, automatically set skill points to ally NPCs but not to you?

How about stats? str, agi, int, cha. Can those be automatically set?
 
I heard that you cannot defend the castle anymore in version .808 after you win it.

But is it the same in Band of Warriors mod?

I have been hesitant about taking the castles because I don't want the fun to end. I would like to defend it but I have no idea if the Band of Warriors mod improved the .808 glitch.


Also, why are there only 25-30 warriors defending a castle? Kinda easy, no?
I'm currently Level 12 and the castle sieges are mini battles. Will the size of their defense increase as I progress in levels?

Thanks!
 
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