[B] Realistic Colors 1.22 Released + Taller Grass

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Hello, the mod looks great, but even with the 1.22 ver I have those "funny" bushes and Trees when I turn on AA.
Can someone help?

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Christo92 said:
Hello, the mod looks great, but even with the 1.22 ver I have those "funny" bushes and Trees when I turn on AA. Can someone help?
From what I've observed it's a problem with the game AA system. There are at least two solutions: turn AA off or set AA to 4x or higher.
 
SendMeSmile said:
Graphical Pack Patch for 1.26 (all versions) -
http://www.mbrepository.com/file.php?id=2065
Hi, great work, its a huge improvement compared to vanilla!
However..
I applied the modification, had a sometimes missing sky texture (when switching weapons).
Then after reading the last 2 pages in this thread, I applied the 1.26 patch (I guess the Ressources folder is meant to be "CommonRes"?).

Now I get an error message when trying to start m&b: RGL ERROR 'get_object failed for body: bo_small_tree_fm'.

I really liked the new look, such a shame that I can't use it. :cry:

jacobmjl said:
2. Download the Flying Missiles Pack I ported to Warband: http://www.filefront.com/16956041/Flying%20Missiles%20Pack%20Warband.zip http://www.filefront.com/16956435/Flying%20Missiles%20Pack%20Warband.zi
When opening the 2nd link: Oops! An unexpected error (-1) has occurred.


PS: It would really help to add patches and additional infos that come up in this thread to the first post for easier accessibility. :smile:
 
This pack for 1.26 version and i will not longer support it. Try this pack instead - http://www.mbrepository.com/file.php?id=2239 or use Realistic Colors standalone, it's really good mod and will not lower your FPS.

For flying missiles, i think, that Mount&Blade version of this mod should work fine with Warband. Read description - http://www.mbrepository.com/file.php?id=905
 
Hey Lucke189,

are there any news about new version of your mod ???

Ich cant wait to see these awesome and atmospharic horizons ingame.

I hope you will release it soon...
 
Well Ibanez is using it in Elvenpath with giving credit of course. A couple of other mods too.
But as Lucke didn't post here for a couple of months stating it's free
to use I wouldn't be to sure if you could use it... Would be nice if it was..

Regards
 
Just to clarify.
If you want to use these textures in your mod - Go ahead!
It's just the native ones, with changed contrast and saturation and see no reason for people not to use them for their own projects.
I'm just glad if they come to use for someone. :- )
 
Yes! I'll tell Ibanez she don't have to put your mod
she used under the 'creditsdepartment' of "not being asked for".. :lol:
Good of you to clerify this, as this is a very good enhancement for the game.
(I know it's just some fiddling with textures, but still it has something wonderful about it)

Regards
 
That's very nice. Thank you. I'm glad you granted usage clearly now^^ I personaly think that this is a great enchancement for the game because a lot of people are increasing their monitor brightness and contrass to maximum or almost maximum and they are so adjusted themselves to that that they cannot understand the real thing. For example: In underdark it's dark that you cannot see the wall in front of you like 50 meters. I did that by setting up a dark fog. But increasing monitor contrast etc makes the fog penetratable. And the scene looks like bright. Some people complained about it while some others said It's overwhelming darkness. :roll:

While this mod makes the game moar realistic for people with eyesight. It also makes the game, game for blind people. That's why I decided to use this. Thank you.

Regards. Quite a novel huh?

Edit: It's not just native textures... :evil:
 
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