yedrellow said:
Sounds good if you're willing to set it up.
It could also work with clans, as there will be variation in who attends different scrims.
I do suggest that the starting elo is more like 1600 though. Also , I think it'd be a good idea to modify the elo system, where each game has a relative gain in elo for all players. This would encourage more play, for a higher elo, and makes elo decay concerns unnecessary.
So i suggest that elo(final) = elo(initial) + kx + |cx|
where k = base elo change (given same elo on each team), let's say = 5
x = the multiplier, + for winning and - for losing, also takes into account the difference in elo of each team, as a proportion of k. With = elo's, x equals 1 or -1
c = the modifier, I propose that c = 2 / n(net) where n = the net number of participants of the event.
This will mean that each scrim will cause an increase of overall elo of 2*x across all of the players equally (elo system is symmetrical).
None of this currently takes into account the degree of one-sidedness of the events, but I haven't considered if it'd be a good idea to incorporate anyway.