Hey retards; Mercs are cool.
Also announcing awesomeness.
Also announcing awesomeness.
Could be, or we could just end up standing behind trees and ruins for fifteen minutes instead of five.Laszlo said:Hey, after last night's battle I just figured out a solution to teams playing for draws:
Round timer can be increased to 15 minutes.
Problem.
Solved.
Laszlo said:Hey, after last night's battle I just figured out a solution to teams playing for draws:
Round timer can be increased to 15 minutes.
Problem.
Solved.
cheeky_demon said:Could be, or we could just end up standing behind trees and ruins for fifteen minutes instead of five.
Blabil said:First time Ive seen the "lol lets go all cav" not only actually work but work twice in a row.Direct said:The other time was when the Knights of the South tried to break the deadlock by en mass cavalry charging Grey Defender infantry as we were in the open, half way across the field by river.
HTAPAWASO said:Sundeki, Laszlo's point about the 15 minute timer is that if both teams camp, MOTF will come up as per normal.
If they're actually fighting though, the round can keep going rather than drawing all the time - and if one bloke on a horse decides to scarper to force a draw, MOTF will still have time to come up.
Sundeki said:someone has to die for MOTF to come up
klumpy said:Sundeki said:someone has to die for MOTF to come up
It's the other way round. If noone dies for about a minute (or 40 seconds?) MOTF comes up. In a 10v10, 5 minute match you can easily camp, let someone get killed every minute, then run away to force a draw. Anyway I dont like the idea of 15 minute rounds. It would be mean waiting around most of the match.
Oh who else saw that 90 second duel between yedrellow and thorn last night? It was pretty epic..
Mordaunt said:A 90 second duel? Thorn usually starts kickslashing 12 seconds in!