Food will decay faster on hotter and colder areas, but can be negated depending on culture.
Climate effects moral but depending on culture, it will be negated.
Please give Sturgians the decrease movement penalty on snow back,
Sturgian also lower snow Casualty chance
Battanian also lower foggy Casualty chance/ or lost units may comeback when entering a city castle or village
Khuzait, Vlandia, Emprie Less food decay and bonus moral on plains
Aserai Less food decay on desert, no desert penalty's
Snow, Sand, Rainy, Wind Storms. Foggy/Mist: Can spawn from time to time and can move around the map. Can also effect villages, Cities, and Castles materials/food produced/economy.
Snow Storm:
Decays food faster, high Movement penalty, medium chance for troops to get lost and High Casualty chance. Low map vision
Sand Storm:
High Movement penalty, High chance for troops to get lost and low Casualty chance. Low map vision
Rainy Storm:
Decays food faster, medium Movement penalty, medium chance for troops to get lost and medium Casualty chance. Low map vision
Foggy/Mist:
High Movement penalty, high chance for troops to get lost and low Casualty chance. Low map vision
Wind Storms:
High Movement penalty, low chance for troops to get lost and low Casualty chance. Less map vision
Climate effects moral but depending on culture, it will be negated.
Please give Sturgians the decrease movement penalty on snow back,
Sturgian also lower snow Casualty chance
Battanian also lower foggy Casualty chance/ or lost units may comeback when entering a city castle or village
Khuzait, Vlandia, Emprie Less food decay and bonus moral on plains
Aserai Less food decay on desert, no desert penalty's
Snow, Sand, Rainy, Wind Storms. Foggy/Mist: Can spawn from time to time and can move around the map. Can also effect villages, Cities, and Castles materials/food produced/economy.
Snow Storm:
Decays food faster, high Movement penalty, medium chance for troops to get lost and High Casualty chance. Low map vision
Sand Storm:
High Movement penalty, High chance for troops to get lost and low Casualty chance. Low map vision
Rainy Storm:
Decays food faster, medium Movement penalty, medium chance for troops to get lost and medium Casualty chance. Low map vision
Foggy/Mist:
High Movement penalty, high chance for troops to get lost and low Casualty chance. Low map vision
Wind Storms:
High Movement penalty, low chance for troops to get lost and low Casualty chance. Less map vision