DanTheMan2 said:anyone else curious about moats? in fact i would love the option to have siege engines to batter a hole in the walls to storm through, its a lot for arch3r to do alone i know so anyone feel free to volunteer. arch3r i may try to mess with terrain if you walk me through it.
i explained to arch3r that the siege scenes could be an option like when you spend time to build ladders, except that 'build catapults to breach wall' would cost money and make you vulnerable to attack and maybe if you get attacked when bombarding you would have to start over and pay again..... idk guys give ideas if you have any
thx for the tip, didn't know thatLt. of the tower said:If you take a screenshot whilst in Edit mode I think pressing "h" makes all the labels/barriers vanish so you can take pictures more cinematically.
It would ruin some of the strategy...When the AI will defend a bridge, you can just build a bridge somewhere else. Not going to do that.DanTheMan2 said:just had another idea about spending time and money to build a bridge across rivers and even to have the ability to destroy bridges, for that matter maybe be able to make pits or traps on main map, there seems to be a lot of possibilities that open up when you add strategy to m&b
I didn't code formations and I have no idea how to either. And the idea have be mentioned everywhere 1000 times. And the wedge is in btw.DanTheMan2 said:i know you have formations but how about the option for classic formations like 'echelon' 'wedge' 'phalanx' old school types of formations? idk how it would work or if it would work well but its an idea to bounce around here.
timedanze said:any news??
timedanze said:great!! so can I select at the beginn of siege how many ladders I use??
Dziku199111 said:Hi !
Great mod, great work.
Has anyone problems with fighting looters ? My game crash sometimes when i fight looters, i don't know why. I don't have problems with other mods or just native.
Sometimes the game is choppy as hell too, console shows 100 FPS when i have max 3 in game.
Please help me i really want to play this mod without problems.
/sorry for my english
tommyboy said:Very nice Mod. Thank you.
Immediately had it's own flavour when I saw the fricking huge parties of looters/bandits/sea raiders/what have you.
The troop trees I've glanced at seem good too.
Unfortunately I'm getting "the crash".
It happens prior to a battle, possibly before you get the the screen deciding whether you attack, retreat etc. Screen goes black, cursor still visible, then CTD with "mount and blade has blah blah blah" message. I've fought 6 battles so far, and it's crashed twice. Both times were on mountain bandit parties I think.
timedanze said:great!! so can I select at the beginn of siege how many ladders I use??
I got mine from the repository, but I'll DL again and re-install, just to try that.Arch3r said:tommyboy said:Very nice Mod. Thank you.
Immediately had it's own flavour when I saw the fricking huge parties of looters/bandits/sea raiders/what have you.
The troop trees I've glanced at seem good too.
Unfortunately I'm getting "the crash".
It happens prior to a battle, possibly before you get the the screen deciding whether you attack, retreat etc. Screen goes black, cursor still visible, then CTD with "mount and blade has blah blah blah" message. I've fought 6 battles so far, and it's crashed twice. Both times were on mountain bandit parties I think.
Thanks and again same problem as above, what link did you use? Try using MB repository
Loading Module Resource arch_items
Loading Module Resource arch_scimitar2
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup begin_setup end_setup vdt_regular :Out of Static vertex buffer memory. Needed = 202250 Available: 200000
Expanding Buffer Capacity to 252812
begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup SCRIPT ERROR ON OPCODE 1910: Invalid Scene ID: 1341511636; LINE NO: 97: At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. begin_setup
tommyboy said:I got mine from the repository, but I'll DL again and re-install, just to try that.Arch3r said:tommyboy said:Very nice Mod. Thank you.
Immediately had it's own flavour when I saw the fricking huge parties of looters/bandits/sea raiders/what have you.
The troop trees I've glanced at seem good too.
Unfortunately I'm getting "the crash".
It happens prior to a battle, possibly before you get the the screen deciding whether you attack, retreat etc. Screen goes black, cursor still visible, then CTD with "mount and blade has blah blah blah" message. I've fought 6 battles so far, and it's crashed twice. Both times were on mountain bandit parties I think.
Thanks and again same problem as above, what link did you use? Try using MB repository
Meanwhile, heres the end of my rgl_log.txt immediately after crashing:
And the crash happens just after I click on "charge the enemy", where you would expect to see the battlefield, instead the screen goes black.Code:Loading Module Resource arch_items Loading Module Resource arch_scimitar2 Loading Music... WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier Loading Module... Loading item kinds... Loading dialogs... Loading mission templates... Loading party templates... Loading Textures... Finished Loading Textures... Finished All... Loading tracks load_map_data complete. Init_map complete. init_meta_mission complete. map mesh built. get_ideal_sun_color. get_ideal_fog_color. parties added. launch complete. begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup begin_setup end_setup vdt_regular :Out of Static vertex buffer memory. Needed = 202250 Available: 200000 Expanding Buffer Capacity to 252812 begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup SCRIPT ERROR ON OPCODE 1910: Invalid Scene ID: 1341511636; LINE NO: 97: At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. begin_setup
Obviously if the re-download fixes the problem I'll post here.
begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup SCRIPT ERROR ON OPCODE 1910: Invalid Scene ID: 2105999563; LINE NO: 97: At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. At menu menu_simple_encounter item mno_encounter_attack consequence. begin_setup