Archeymod (open source) *WIP* v0.1 working on it again

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Arch3r 说:
FuryOfViking 说:
Dain Ironfoot 说:
Cool... so could this be used with other map features then? For example if you had some farm icons on a map and you fought near them you could go to a scene with cornfields and a farmhouse etc?

If someone  could code that, it would be awesome.

When you downloaded it, go to the ModuleSystem inside, and check in module_game_menus
"encounter_attack"
there you can see how it's done

(uploading to rapidshare too, since some people don't like mediafire)

Who doesn't like mediafire stand up *revs Chainsaw*
 
Arch3r 说:
Dain Ironfoot 说:
So another question which is slighty unrelated, could we have AI parties guard bridges and other sorts of scene?

I think it could be done, but I never modded Ai on world map before.

Should be done with something like patrol_radius 1 and party_patrol_around_party p_bridge_1

Shiny...

Ok I'm asking another question because I'm intrigued, what's the new "lead charge" behaviour.
 
Dain Ironfoot 说:
Shiny...

Ok I'm asking another question because I'm intrigued, what's the new "lead charge" behaviour.

Not much yet :sad:
I'm going to play around with that more, so far I just changed the behavior at 95%+ cavalry armies, and that stuff
And mirathei's formations also change the lead_charge
 
I got one screenshot of a new banner, but there are only 3 banners so far, im not very good with photoshop


 
FuryOfViking 说:
Arch i think i found a bug everytime i meet forest bandits and i try to fight them. My M&B crashes

Oh, i havent fought forest bandits for a while...ill check it out, is there any error message?

Telapicus 说:
Can u make a simple dark blue Tableau with a yellow stripe near the top

ill try ^^
 
sorry to ask I've been playing as Munster in knights of honour for 2 months now conquered half of Europe and i got a feel for their flag that just brings me joy
 
This is sweet dude. You think you could make it so theres some ramdom ruins of buildings when you fight. Instead of just grass and trees?
 
Dain Ironfoot 说:
So another question which is slighty unrelated, could we have AI parties guard bridges and other sorts of scene?

You should put some of this stuff in your mod, dain.
 
Moronic 说:
This is sweet dude. You think you could make it so theres some ramdom ruins of buildings when you fight. Instead of just grass and trees?

I think that would kinda hamper performance wouldn't it alot of people complained about tree's taking all their fps
 
Moronic 说:
This is sweet dude. You think you could make it so theres some ramdom ruins of buildings when you fight. Instead of just grass and trees?

If some1 can make me some good scene_props, yes sure


Dain Ironfoot 说:
So another question which is slighty unrelated, could we have AI parties guard bridges and other sorts of scene?

Maybe i should add some kind of valleys, canyons or anything like that too, or add more rivers so there are more tactical places. Since there are none now between swadia, kingdom of vaegirs and kingdom of rhodoks
 
Arch3r 说:
Maybe i should add some kind of valleys, canyons or anything like that too, or add more rivers so there are more tactical places. Since there are none now between swadia, kingdom of vaegirs and kingdom of rhodoks

Yes.. things like mountain passes and other things would be great. Add a whole new level of strategy and meaning for battles.
 
Arch3r 说:
Moronic 说:
This is sweet dude. You think you could make it so theres some ramdom ruins of buildings when you fight. Instead of just grass and trees?

If some1 can make me some good scene_props, yes sure


The "Medieval Adventure" mod had props of ruined buildings I'm sure you could use them.

Man your great I bet your going to make battle sences a lot  more fun.

Good job on the work so far :smile:
 
Arch about that bug, i dont get any error message it just stop running.
And it is the same with looters, but i love fighting the horde.  :grin:

Great mod
 
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