Archers sometimes cannot fire even in perfect conditions. If you let them charge they will get up very close to fire.
They will shoot when you let them move 1 step in any direction. This happens when you wait for the enemy after starting a battle without giving any command...
If you read my case above no movement, formation, fire orders or even AI command would let my archers shoot despite clear line of sights with top tier crossbowmen unfortunately. They only start shooting when the range is short enough that they fire one volley before being in melee range.
I experienced this while playing e1.0.3 last night but unfortunately I forgot to take screenshots.
Computer Specs:
OS: Windows 10 Pro 1909
GPU: Radeon RX480 - 8GB GDDR5 RAM
CPU: Ryzen 7 1700x (8 physical/16 logical cores @ 3.40ghz)
RAM: 16GB DDR4 (Trident G.SKILL)
Motherboard: ASUS ROG CROSSHAIR VI HERO, AM4 CHIPSET, DD4
Storage Device (HDD/SSD): SSD (Samsung 970 EVO)
If you read my case above no movement, formation, fire orders or even AI command would let my archers shoot despite clear line of sights with top tier crossbowmen unfortunately. They only start shooting when the range is short enough that they fire one volley before being in melee range.
I experienced this while playing e1.0.3 last night but unfortunately I forgot to take screenshots.
Computer Specs:
OS: Windows 10 Pro 1909
GPU: Radeon RX480 - 8GB GDDR5 RAM
CPU: Ryzen 7 1700x (8 physical/16 logical cores @ 3.40ghz)
RAM: 16GB DDR4 (Trident G.SKILL)
Motherboard: ASUS ROG CROSSHAIR VI HERO, AM4 CHIPSET, DD4
Storage Device (HDD/SSD): SSD (Samsung 970 EVO)
Ah ok i got it. That must be buggy on some races than. I play the southern empire and never had the problem.
Btw did you noticed that some horsed archer are shooting over the whole map. I think this is buggy too.
Did you fight during daytime or nighttime? When it comes to archers it's a feature implemented that during nighttime archers can't fire very far. Reason: Without lightsources, you can't really see jack **** at night.. you would know, if you've lived in the wilderness without electricity.
When it comes to banditcamps, they are meant to have lightsources, campfires etc, hence you can see the enemy. Archers can fire.
When it comes to archers fire over the whole map, it all comes down to the speed of the arrow and how they coded falloff speed etc, the math behind etc, so it would not be the horsearchers that's buggy, but the math behind it and the bows they're using etc.
It's supposed to be fixed with the patch they just released. (e1.0.4)I have the same problem. Fix it please taleworlds.