What he meant was that there are specific units to neutralize others, the submarine is that it is designed to sink ships, and then the ships tried to neutralize the advantage of the submarines using sonar,
What else can submarine sink at sea except ships? And sonar is an equipment, not a unit. It can be equipped on anything, even submarine itself.
or anti tank units to neutralize the tanks.
Or APCs, bunkers, armored trains.
The tactics do help but the units are already designed against other
Units are designed against units, that's true, but they are not designed to counter one unit and one unit only. Anti tank gun is designed to punch through armor. It does not matter if that armor is in the tank unit, mechanized infantry, SPG artillery, or on a bunker of a Maginot line. And it does not matter if anti tank gun is in artillery unit, infantry unit, in a fortification or on a tank.
It is like the Roman pillum, it is not really designed to kill, it is to disable shields. Another thing is that if it hits you in the chest it will not kill you but it is not designed for it.
Pillum was certainly designed to kill all right. That it was designed to bend when struck in to the shield or gorund to prevent it from been thrown back is another matter.
In part, for archers to shoot at anything, I agree, but they are not made for them with a 60 or 80 kilos bow. It would be a waste to shoot at units that do not appear to have shot at them.
Must be another thing lost in the translation.
In my country it was made and there are a lot of historical books that you can read, maybe being invaded by the Muslims will help a little to have people go through the villages recruiting people or maybe my country is the exception but it was quite common
It was not done in any country in Medieval Europe. Medieval European armies were not made of peasants. Which is not to say that peasants newer fought.
and that's the biggest problem there is that doesn't differentiate the type of damage or type of armor
Game does differentiate between damage type and type of armor. It does not differentiate between arrow and a spear.
I mean arguing that there were no real “counters” to “units” irl only “counters” to “tactics” and “equipment” is a distinction that really misses the forest for the trees and is irrelevant to the topic of this thread.
On contrary, arguing that unit A should be counter to unit B because it was counter in rl is a distraction. Because it's not true. There are plenty of examples when archers defeated cavalry and vice versa. Some of them have already been listed here.
Pointy sticks go into things that can’t stop them. Simple as that. This is a discussion to come to a consensus on what things pointy stick missiles can pass through in the game. Thinking it’s wrong to say one unit “counters” another, especially in the context of game design and balance, is at best facetious.
Pointy stick missiles can pass through the same things as pointy stick swords, spears or axes. If you want to argue that missile can't go through mail or scale then 1, so shouldn't spear or a sword and 2, it's not true.