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The solution to that is to make AI armies level better so that they aren't bringing stacks of low tier troops to battle (totally doable through tweaks to the AI experience formula). A high tier army SHOULD wipe the floor with a low tier army. Combat should not be balanced around the need for a low tier army to compete with a high tier one in order to create artificial challenge for the player.Proportionally raising damage resistance of armor will disproportionately favor player armies, because they have disproportionately larger number of units with high armor ratings. The effect it will have and you ignore is that it will drastically decrease damage that AI armies can inflict on player units, reducing their casualties. But will have little effect on damage player armies do to AI units with next o no armor anyway. More alive/un-wounded player units will just slaughter AI units faster. Battles will be even more one sided then they already are.
I have already explained that saying "well the AI should be better" is a cop-out that makes the discussion moot because such a thing is totally out of our hands. We are discussing concrete ways in order to fix the imbalances in the game the way it works currently, not in a theoretical future iteration of the game. These fixes will involve much less work then rewriting the combat AI. If you have anything constructive to add, please do. If you do not, please stop pushing a solution that will possibly never happen, and renders the discussion of combat balance pointless until it does.I dont think it is a great or reasonable assumption that a game in Early Access/testing/beta phase is not going to change. I think at this stage we should ask for mechanics to change or features to be introduced for better not just quick fix to fit our desired outcome (I think)
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