Maps

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Fashionista
Community Manager

Please leave all map-related feedback in this thread.​


Siege​

Ayzar Stronghold
image.png

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Baravenos Encirclement
baravenosencirclement.jpg
index.php

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Domogtul Castle
siegemap12.png
Domogtul-castle-minimap.jpg

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Skala Landings
skalalandings.jpg

index.php

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Castle of fen Altai
castleoffenaltai.jpg
index.php

Team Deathmatch​

Nord Town
nordtown.png
index.php

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Tsagaan Castle
index.php
index.php

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Harbour of Ovks
harbourofovks.png
index.php

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Imperial Villa
imperialvilla.png

Skirmish​

Zendyar
index.php

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Urikskalaar
index.php

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Port at Omor
index.php
index.php

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Sharis
index.php

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Trading Post
tradingpost.png
index.php

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Xauna
index.php
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Echerion
index.php
index.php

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Town Outskirts
townoutskirts.png
index.php

Captain​

Pendaric
index.php

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Streets of Syllianon
streetsofsyllianon.png
index.php

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Ebereth Hillfort
index.php
index.php

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Isle of Deriad
isleofderiad.png
index.php

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Cliffs of Akkalat
cliffs-of-akkalat.png
009map.png

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Druimmor Forest
druimmorforest.png
index.php

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Ruins of Jawwali
ruinsofjawwali.png
index.php

Battle​


Skolder Hideout
index.php

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Osrac Insurrection
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Cypegos Blockade
index.php

Duel​

Proving Grounds
 
Ok here goes 1000+ hours in siege man

Ayzar Stronghold - Battering ram, main gates and catapults are completely useless on this map, backcapping is way too easy for atackers

Baravenos Encirclement - Trebuchets are useless on this map, not enough mangonels for both sides

Domogtul Castle - Battering ram and main gates are useless, initial start of siege is way too hard for atackers
A point is a meatgrinder for atacking forces due being easy to shoot at and flank from all angles
D point is way too far from atackers spawns, hard to approach in open field and almost untakable due having only one ladder to get up there from ground

Fen Altai and Skala landing feels alright right now

P.S. Useless main gates and battering rams - means that they do not bear any usefullness for atackers because main gates are placed loosely and impractically, there are other ways of entering castle much easier and safer, therefore they bear no gameplay weight at all and just slow down some of atackers meatforce by them wasting time on pushing ram
 
Ok here goes 1000+ hours in siege man

Ayzar Stronghold - Battering ram, main gates and catapults are completely useless on this map, backcapping is way too easy for atackers

Baravenos Encirclement - Trebuchets are useless on this map, not enough mangonels for both sides

Domogtul Castle - Battering ram and main gates are useless, initial start of siege is way too hard for atackers
A point is a meatgrinder for atacking forces due being easy to shoot at and flank from all angles
D point is way too far from atackers spawns, hard to approach in open field and almost untakable due having only one ladder to get up there from ground

Fen Altai and Skala landing feels alright right now

P.S. Useless main gates and battering rams - means that they do not bear any usefullness for atackers because main gates are placed loosely and impractically, there are other ways of entering castle much easier and safer, therefore they bear no gameplay weight at all and just slow down some of atackers meatforce by them wasting time on pushing ram
To be fair domogtuls d cap is relatively easy to take with 3-4 inf and 1-2 chows to shot the ladder pushers. Fen Altai would be fine if it didn’t have the hill climb bug to get to g
 
Good to see Team deathmatch will be getting a new map - Imperial Villa at some point in the future. Hopefully not too distant. TD really needs a new map for better variety.
 
Good to see Team deathmatch will be getting a new map - Imperial Villa at some point in the future. Hopefully not too distant. TD really needs a new map for better variety.
Imperial villa has been in the game since release it’s just that the official servers don’t use it for some reason
 
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