Yagababa
Regular
Hey all, had a couple questions about animations in the module system:
1. Is it possible to force an animation/position until a trigger parameter is met? I coded a slot for the condition and that all works properly, but I'm not sure how to go about freezing the target in their current animation/preventing them from moving or attacking.
2. It looks like there's some sort of animation priority system built in already, so would it be possible to employ this in order to have an animation unable to be cancelled by attacking/blocking/jumping or anything other than being hit?
Thanks! This is the last missing piece to my next OSP which I'm very excited to release.
1. Is it possible to force an animation/position until a trigger parameter is met? I coded a slot for the condition and that all works properly, but I'm not sure how to go about freezing the target in their current animation/preventing them from moving or attacking.
2. It looks like there's some sort of animation priority system built in already, so would it be possible to employ this in order to have an animation unable to be cancelled by attacking/blocking/jumping or anything other than being hit?
Thanks! This is the last missing piece to my next OSP which I'm very excited to release.