my guess is yes, it is a guess because noone figured it out yet, I tried and failed
waterbump_#.dds is animated, notice how there is a unique tag in the textures.brf for the texture and 19 numbered waterbump textures,
applying the same material for the water to any other object results in no animation so there must be something else driving the animation other than the shader.
I only work with brfedit, textures, materials, rigging and modeling, so the answer must be in the module system, as long as it is not hard-coded.