Animated texture

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my guess is yes, it is a guess because noone figured it out yet, I tried and failed

waterbump_#.dds is animated, notice how there is a unique tag in the textures.brf for the texture and 19 numbered waterbump textures,
applying the same material for the water to any other object results in no animation so there must be something else driving the animation other than the shader.

I only work with brfedit, textures, materials, rigging and modeling, so the answer must be in the module system, as long as it is not hard-coded.
 
The thing is, water utilizes multiple materials. I don't think the material itself is animated, but it is either coded, or hard coded to be animated.
 
i don't know if it's related to module system or only a shader thing, by the way i had an idea for creating (at least trying) "dynamic" sky, but i need that the lower layer with clouds will move (not the mesh but the texture)
for now thanks for the answers barf and septa.
 
that would be possible with just vertex animation and 2 skyboxes, 1 with transparency.
 
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